Editing Yoshio Sakamoto

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{person infobox
{{RealPeopleBox
|image=[[File:Yoshio-Sakamoto.jpg|200px]]<br>Yoshio Sakamoto as seen in an interview with GamesTM
|full_name=Yoshio Sakamoto
|born=July 23, 1959 (age {{age|July 23, 1959}})
|image=[[File:Yoshio-Sakamoto.jpg|200px]]|'''Yoshio Sakamoto''' as seen in an interview with GamesTM.]]
|role=Producer, game designer, executive officer}}
|born=July 23 1959
'''Yoshio Sakamoto''' (坂本 賀勇)  is a Japanese game designer and producer working for [[Nintendo]]. He is best known for his involvement in the [[metroidwiki:Metroid (series)|''Metroid'' series]].
|role=Producer, game designer, manager}}


Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the [[Donkey Kong Jr. (Game & Watch)|Game & Watch ''Donkey Kong Jr.'' game]]<ref name="Kyoto Report">[http://kyoto-report.blogspot.ca/2011/02/feature-interview-yoshio-sakamoto.html Feature Interview: Yoshio Sakamoto]</ref>. After a brief stint as a pixel artist, his supervisor, [[Gunpei Yokoi]], expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"<ref name="Kyoto Report"></ref>. Sakamoto then directed several games for the then-recent [[Family Computer]], such as ''[[Wrecking Crew]]'' and ''[[wikipedia:Balloon Fight|Balloon Fight]]''. Throughout the 90s, he grew to become a key figure of [[Nintendo R&D 1]], having an hand in the department's most popular titles such as the ''Metroid'' and ''Famicom Tantei Club'' series.
'''Yoshio Sakamato''' ((坂本 賀勇)  is a Japanese game designer and producer working for [[Nintendo]]. He is best known for his involvement in the ''[[metroidwiki:Metroid (series)|Metroid series]]''.  


Sakamoto cites Italian filmmaker [[Wikipedia:Dario Argento|Dario Argento]] as one of his chief influences, stating that the filmmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone<ref>[http://www.gamespot.com/news/metroid-creator-sakamoto-on-other-m-warioware-6253421 Metroid creator Sakamoto on Other M, WarioWare]</ref>. He also cites Nintendo's non-videogame toys as an inspiration<ref>[http://www.webcitation.org/5zbF1Z8uq Exclusive: Metroid designer Yoshio Sakamoto speaks!]</ref>, claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and previous products.
Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Donkey Kong Jr. game]]<ref name="Kyoto Report">[http://kyoto-report.blogspot.ca/2011/02/feature-interview-yoshio-sakamoto.html Feature Interview: Yoshio Sakamoto]</ref> . After a brief stint as a pixel artist, Sakamoto's supervisor, [[Gunpei Yokoi]], expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"<ref name="Kyoto Report"></ref>. Yoshio Sakamato then directed several games for the then-recent [[Famicom]], such as ''[[Wrecking Crew]]'' and ''[[wikipedia:Balloon Fight|Balloon Fight]]''.


Yoshio Sakamoto worked as the manager of [[Nintendo SPD|Nintendo SPD Group No. 1]] before being promoted to Deputy Manager of the whole Nintendo SPD group in 2012. Following the dissolution of Nintendo SPD and reorganization as part of [[Nintendo Entertainment Planning and Development|Nintendo EPD]], Sakamoto's currently works as a executive officer for Nintendo EPD<ref>Official Miitomo website (June 30, 2016), [https://miitomo.com/en/talk/ Miitomo's Potential]. ''Nintendo''</ref>.
Sakamoto cites Italian filmmaker [[Wikipedia:Dario Argento|Dario Argento]] as one of his chief influences, stating that the filmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone <ref>[http://www.gamespot.com/news/metroid-creator-sakamoto-on-other-m-warioware-6253421 Metroid creator Sakamoto on Other M, WarioWare]</ref>. Sakamoto also cites Nintendo's non-videogame toys as an inspiration<ref>[http://www.webcitation.org/5zbF1Z8uq Exclusive: Metroid designer Yoshio Sakamoto speaks!]</ref>, claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and each-other.
 
Sakamoto currently works as the manager of [[Nintendo SPD|Nintendo SPD Group No.1.]]


==Games credited==
==Games credited==
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' – Logo<ref name="Nintendo Dream">[http://www.metroid-database.com/m1/fds-interview-p4.php Nintendo Dream's Famicom Disk System Interview]</ref><ref name="Nintendo Topics">topics.nintendo.co (October 21), [https://topics.nintendo.co.jp/c/article/d2425573-9043-11e6-9b38-063b7ac45a6d.html 「ニンテンドークラシックミニ ファミリーコンピュータ」発売記念インタビュー 第2回「バルーンファイト篇」]. ''Nintendo Co. Ltd.''. Retrieved October 31, 2016</ref>, title screen<ref name="Nintendo Topics"></ref> and [[Donkey Kong]] cage sprite<ref name="Nintendo Topics"></ref> (uncredited)
*''[[Donkey Kong Jr.]]'' – Logo graphic<ref name="Nintendo Dream">[http://www.metroid-database.com/m1/fds-interview-p4.php Nintendo Dream's Famicom Disk System Interview]</ref>
*''[[Donkey Kong Jr. (Game & Watch)]]'' – Background graphics<ref name="Nintendo Dream"></ref>
*''[[Donkey Kong Jr. (Game & Watch)]]'' – Background graphics <ref name="Nintendo Dream"></ref>
*''[[Mario's Bombs Away]]''<ref name="Nintendo Topics"></ref>
*''[[Wrecking Crew]]'' - Director
*''[[VS. Wrecking Crew]]'' - Designer
*''[[Donkey Kong Circus]]''<ref name="Nintendo Topics"></ref>
*''[[Wrecking Crew]]'' - Designer
*''[[Super Mario Land 2: 6 Golden Coins]]'' - Playtester
*''[[Game & Watch Gallery]]'' - Advisor
*''[[Game & Watch Gallery]]'' - Advisor
*''[[Wario Land 4]]'' – Supervisor
*''[[Wario Land 4]]'' – Supervisor
Line 27: Line 26:
*''[[WarioWare: Smooth Moves]]'' – Producer, Game Design
*''[[WarioWare: Smooth Moves]]'' – Producer, Game Design
*''[[Paper Airplane Chase]]'' – Producer
*''[[Paper Airplane Chase]]'' – Producer
*''[[WarioWare: D.I.Y.]]'' – Producer, Creator of the [[Metroid (Big Name Game)|Metroid]] Big Name Game
*''[[WarioWare: DIY]]'' – Producer, Creator of the [[Metroid (Big Name Game)|Metroid]] Big Name Game
*''[[WarioWare: D.I.Y. Showcase]]'' – Producer
*''[[WarioWare: DIY Showcase]]'' – Producer,
*''[[Nintendo Land]]'' - Special Thanks
*''[[Game & Wario]]'' – Producer, Game Design
*''[[Game & Wario]]'' – Producer, Game Design
*''[[Rhythm Heaven Megamix]]'' - General Producer
*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor


==References==
==References==
{{NIWA|MetroidWiki=1|Icaruspedia=2}}
{{NIWA|MetroidWiki=1}}
{{Wikipedia}}
<references/>
<references/>
 
{{BoxTop}}
{{People}}
{{People}}
[[Category:People]]
[[Category:People]]
[[Category:Game designers]]
[[Category:Game Designers]]
[[Category:Nintendo]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: