Editing Yoshiaki Koizumi

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{{person infobox
'''Yoshiaki Koizumi''' is the director of ''[[Super Mario Sunshine]]'', ''[[Donkey Kong: Jungle Beat]]'' and ''[[Super Mario Galaxy]]''. He also worked in other major ''[[Mario (series)|Mario]]'' games (however not as the director).
|image=[[File:Yoshiaki_Koizumi.jpg|200px]]
|born=April 29, 1968 (age {{age|April 29, 1968}})
|role=Video game producer, director, and designer
}}


'''{{wp|Yoshiaki Koizumi}}''' (in Japanese: 小泉 歓晃; born April 29, 1968) is the director of ''[[Super Mario Sunshine]]'', ''[[Donkey Kong Jungle Beat]]'', and ''[[Super Mario Galaxy]]''. He also worked on significant contributions to other major ''[[Super Mario (franchise)|Super Mario]]'' games, such as ''[[Super Mario Kart]]'', ''[[Super Mario World 2: Yoshi's Island]]'', and ''[[Super Mario 64]]'', but under different roles.
== ''[[Nintendo Power]]'' Interview ==
 
Since 2013, Yoshiaki Koizumi works as a director for [[1-UP Studio]].<ref>[http://1-up-studio.jp/company/profile.html Corporate outline page on 1-Up Studio's official website]</ref>
 
Yoshiaki Koizumi plays an important role during E3 2019's Nintendo Direct presentation, announcing Bowser as the new president of Nintendo's North American branch. [[Bowser]], King of the [[Koopa (species)|Koopas]], appears onscreen, proud to hear his name. Yoshiaki Kozumi says the Koopa King is the wrong "Bowser", as [[Doug Bowser]] walks onscreen, much to the former Bowser's shock and confusion.
 
== ''[[Nintendo Power]]'' interview ==
''Nintendo Power'' interviewed Yoshiaki in a special section mainly for ''Super Mario Galaxy''. In the interview, he revealed the following facts about the development of the game:
''Nintendo Power'' interviewed Yoshiaki in a special section mainly for ''Super Mario Galaxy''. In the interview, he revealed the following facts about the development of the game:
*Yoshiaki had wanted to always create a boss fight in which the character had to climb up on top of the boss. He tried to create [[zeldawiki:Ganondorf|Ganondorf]] this way in [[zeldawiki:The Legend of Zelda: Ocarina of Time|''The Legend of Zelda: Ocarina of Time'']] but decided the fight would be too difficult. Later, in ''Super Mario Galaxy'', he was able to try this concept again with the boss [[Megaleg]].  
*Yoshiaki had wanted to always create a boss fight in which the character had to climb up on top of the boss. He tried to create Ganondorf this way in ''The Legend of Zelda: Ocarina of Time'' but decided the fight would be too difficult. Later, in ''Super Mario Galaxy'', he was able to try this concept again with the boss [[Megaleg]].  
*Yoshiaki wanted to create more missions in which [[Luigi]] had to be found by [[Mario]], but ran out of time and scrapped them.
*Yoshiaki wanted to create more missions in which [[Luigi]] had to be found by [[Mario]], but ran out of time and scrapped them.
*Yoshiaki was the writer of [[Rosalina's Story]] in ''Galaxy''. He wrote the story at night, without anybody knowing what he was doing. The following day, he presented the story to [[Shigeru Miyamoto]], who was surprised when Yoshiaki told him nobody knew about it.
*Yoshiaki was the writer of [[Rosalina's Storybook]] in ''Galaxy''. He wrote the story at night, without anybody knowing what he was doing. The following day, he presented the story to [[Shigeru Miyamoto]], who was surpried when Yoshiaki told him nobody knew about it.
**Yoshiaki also states that he would like [[Rosalina]]'s story to be made into a real children's book.
**Yoshiaki also states that he would like [[Rosalina]]'s story to be made into a real children's book.
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{{People}}


==List of works==
*''[[Super Mario Kart]]'' - Illustrator
*''[[Super Mario World 2: Yoshi's Island]]'' - C.G. Design
*''[[Super Mario 64]]'' - Assistant Director, 3D Animation
*''[[Super Smash Bros.]]'' - Original Game Staff
*''[[Super Mario 128]]'' - Director<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy]. ''Nintendo''. Retrieved February 24, 2015</ref>
*''[[Super Mario Sunshine]]'' - Director
*''[[Donkey Kong Jungle Beat]]'' - Director, Producer
*''[[Super Mario Galaxy]]'' - Director, Game Design
*''[[Super Smash Bros. Brawl]]'' - Special Thanks
*''[[Super Mario Galaxy 2]]'' - Producer
*''[[Donkey Kong Country Returns]]'' - Special Thanks
*''[[Super Mario 3D Land]]'' - Producer
*''[[Super Mario 3D World]]'' - Producer
*''[[NES Remix]]'' - Producer
*''[[NES Remix 2]]'' - Producer
*''[[Ultimate NES Remix]]'' - General Producer
*''[[Captain Toad: Treasure Tracker]]'' - Special Thanks
*[[Nintendo Switch]] - General Hardware Producer
*''[[Super Mario Odyssey]]'' - Producer
*[[Luigi's Mansion (Nintendo 3DS)|''Luigi's Mansion'' (Nintendo 3DS)]] - Special Thanks
*''[[Luigi's Mansion 3]]'' - Special Thanks
*''[[Mario Strikers: Battle League]]'' - Special Thanks
*''[[The Super Mario Bros. Movie]]'' - Nintendo Creative Executive
==Gallery==
<gallery>
SMS Yoshiaki Koizumi Isle Delfino Clay Model.jpg|Photo of a clay model of [[Isle Delfino]] made by Yoshiaki Koizumi for ''[[Super Mario Sunshine]]''
SMG Press Montreal International Games Summit 2007 (Keynote 2).jpg|Koizumi presenting his keynote ''[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]'' at the {{wp|Montreal International Games Summit}} (2007)
SMG Press Montreal International Games Summit 2007 (Keynote 1).jpg|Koizumi and an assistant demonstrating [[Super Mario Galaxy#Co-Star Mode|Co-Star Mode]] during his keynote at MIGS (2007)
Yoshiaki Koizumi Mario Day 2018 Artwork.jpg|Drawing of [[Mario]] by Yoshiaki Koizumi to celebrate [[Mario Day]] 2018
</gallery>
==References==
<references/>
{{People}}
[[Category:People]]
[[Category:People]]
[[Category:Game designers]]
[[Category:Game Designers]]
[[Category:Nintendo]]
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