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{{game infobox | {{game infobox | ||
|image=[[File:YoshiTouchGo.jpg|300px]] | |image=[[File:YoshiTouchGo.jpg|300px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{flag list|Japan|January 27, 2005|ROC|January 27, 2005|USA|March | |release='''Nintendo DS:'''<br>{{flag list|Japan|January 27, 2005|ROC|January 27, 2005|USA|March 14, 2005|Europe|May 6, 2005|Australia|May 19, 2005|China|February 14, 2006}}'''Virtual Console (Wii U) (Full Release):'''<br>{{flag list|USA|April 9, 2015|Europe|July 23, 2015|Australia|July 24, 2015|Japan|May 18, 2016}}'''Virtual Console (Wii U) (Promotional Release):'''<br>{{flag list|Australia|June 25, 2015|Europe|June 26, 2015}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}} | ||
|genre=[[Genre#Platform|Platformer]]/[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Platform|Platformer]]/[[Genre#Puzzle|Puzzle]] | ||
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|input={{input|stylus=1|wiiu=1}} | |input={{input|stylus=1|wiiu=1}} | ||
|format={{format|ds=1|wiiudl=1}} | |format={{format|ds=1|wiiudl=1}} | ||
|serials={{flag list|Japan|NTR-AYIJ-JPN|USA|NTR-AYIE-USA|Europe|NTR-AYIP-EUR | |serials={{flag list|Japan|NTR-AYIJ-JPN|USA|NTR-AYIE-USA (USA/Australia)|Europe|NTR-AYIP-EUR|China|NTR-AYIC-CHN}} | ||
}} | }} | ||
'''''Yoshi Touch & Go''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception. | '''''Yoshi Touch & Go''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception. | ||
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===Yoshis=== | ===Yoshis=== | ||
The [[Yoshi (species)|Yoshi]] species serve as the main playable characters of the game, coming in various different colors. The following table displays information pertaining which color of Yoshi the player controls during the Marathon Mode. During this mode, White Yoshi may randomly be played during one 1,000 yard run, after having finished one 1,000 yard run as a Black Yoshi. | The [[Yoshi (species)|Yoshi]] species serve as the main playable characters of the game, coming in various different colors. The following table displays information pertaining which color of Yoshi the player controls during the Marathon Mode. During this mode, White Yoshi may randomly be played during one 1,000 yard run, after having finished one 1,000 yard run as a Black Yoshi. | ||
{|class=wikitable | {|class=wikitable | ||
|-style="background:forestgreen; color:white" | |||
! | !Color of Yoshi | ||
! | !Distance | ||
!Number of eggs | |||
|- | |- | ||
![[File:YTGO - YoshiGreen.png]]<br>[[Yoshi (species)|Green Yoshi]] | ![[File:YTGO - YoshiGreen.png]]<br>[[Yoshi (species)|Green Yoshi]] | ||
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===Supporting characters=== | ===Supporting characters=== | ||
{ | {{content description | ||
|image1=[[File:BabyMarioYT&G.png]][[File:BabyMario-YoshiTouchGo.png]] | |||
|name1=[[Baby Mario]] | |||
|description1=[[Mario]] as an infant. In the beginning of every stage, he is held by balloons and he needs to be safely guided down towards a Yoshi. Additionally, when a [[Super Star]] is received, he turns into the invincible [[Superstar Mario|Super Baby]] where he can run through enemies and obstacles, run up walls, and he can throw an infinite number of stars at enemies. This is the only ''Yoshi's Island'' game where Baby Mario has more voices aside from his crying. | |||
|image2=[[File:BabyLuigi - YTandG.png]] | |||
|name2=[[Baby Luigi]] | |||
| | |description2=[[Luigi]] as an infant. He is captured by Kamek's Toadies and he is required to be rescued; he is freed when a Yoshi defeats the Toadies carrying him. In the end of Score Attack mode if players set a record, he appears riding on the Stork. In other modes, he can be seen riding the Stork when a Yoshi gets defeated. In VS. Battle mode, the second player's Yoshi carries Baby Luigi. | ||
|[[Mario]] as an infant. In the beginning of every stage, he is held by balloons and he needs to be safely guided down towards a Yoshi. Additionally, when a [[Super Star]] is received, he turns into the invincible [[Superstar Mario|Super Baby]] where he can run through enemies and obstacles, run up walls, and he can throw an infinite number of stars at enemies. This is the only ''Yoshi's Island'' game where Baby Mario has more voices aside from his crying. | |image3=[[File:YT&G Stork.png]] | ||
| | |name3=[[Stork]] | ||
|description3=The large white bird that carries Baby Mario and Baby Luigi. Yoshis need to deliver the babies to it to complete a stage. Every time a mode is selected, Kamek crashes into the stork and it drops the babies. | |||
| | }} | ||
|[[Luigi]] as an infant. He is captured by Kamek's Toadies and he is required to be rescued; he is freed when a Yoshi defeats the Toadies carrying him. In the end of Score Attack mode if players set a record, he appears riding on the Stork. In other modes, he can be seen riding the Stork when a Yoshi gets defeated. In VS. Battle mode, the second player's Yoshi carries Baby Luigi. | |||
| | |||
| | |||
|The large white bird that carries Baby Mario and Baby Luigi. Yoshis need to deliver the babies to it to complete a stage. Every time a mode is selected, Kamek crashes into the stork and it drops the babies. | |||
===Enemies=== | ===Enemies=== | ||
{| | {{content description | ||
|image1=[[File:YT&G Cloud Drop.png]] | |||
|name1=[[Cloud Drop|Blusty]] | |||
|description1=Capers about in a set course. Worth two points. They are erroneously referred to as "Gusty" in the North American and Australian instruction manuals. | |||
|image2=[[File:YT&G BabyBowser.png]] | |||
| | |name2=[[Baby Bowser]] | ||
| | |description2=Making a minor cameo in the game, Baby Bowser appears in Challenge mode riding with Kamek if the player surpasses 3000 yards when they get defeated. | ||
| | |image3=[[File:YT&G Brier.png]][[File:YT&G BrierRed.png]] | ||
| | |name3=[[Brier]] | ||
|description3=A spiny plant that can be defeated only by using an egg; when their spikes are retracted, eggs can pierce through them. Red Briers appear only in Challenge and Vs. Battle modes where they alternate in the opposite manner from green Briers. | |||
|image4=[[File:YT&G Cheep Cheep.png]] | |||
| | |name4=[[Cheep Cheep]] | ||
|description4=Leaps out of watery ponds, either straight up or in an arc. If they land on clouds, they flop helplessly belly-up. Worth two points. | |||
|image5=[[File:YT&G Fang.png]] | |||
| | |name5=[[Fang]] | ||
| | |description5=Flies up and down while slowly moving forward. Worth two points. | ||
| | |image6=[[File:YT&G Flightless Goonie.png]] | ||
|name6=[[Flightless Goonie]] | |||
| | |description6=Quickly skitters forward. Worth two points. | ||
| | |image7=[[File:YT&G Fly Guy.png]] | ||
|name7=[[Fly Guy]] | |||
| | |description7=Same as Shy Guy, but harder to stomp and flies about. Red ones fly around a preset path, green ones fly up and down, yellow ones commonly carry items, while blue ones attempt to divebomb Yoshi. Worth two points. | ||
| | |image8=[[File:YT&G Goonie.png]] | ||
| | |name8=[[Goonie]] | ||
| | |description8=Can be only shot with egg, as it flies in the top screen. If shot, it drops down as a Flightless Goonie. Worth two points. | ||
|image9=[[File:YT&G Gusty.png]] | |||
| | |name9=[[Gusty]] | ||
| | |description9=Races past at various speeds. Worth two points. They are erroneously referred to as "Blusty" in the North American and Australian instruction manuals. | ||
|image10=[[File:YT&G Kamek.png]] | |||
| | |name10=[[Kamek]] | ||
| | |description10=Kamek appears to capture Baby Mario if he loses all of his balloons in the Sky Areas. Kamek also appears when time runs out in Challenge mode to take Baby Mario. He is invincible. | ||
| | |image11=[[File:YT&G ToadiesBabyLuigi.png]] | ||
| | |name11=[[Kamek's Toadies]] | ||
|description11=Hold [[Baby Luigi]]. Each of the four must be hit three times to drive it away from Baby Luigi and then a fourth time to defeat it. | |||
| | |image12=[[File:YT&G Lakitu.png]] | ||
| | |name12=[[Lakitu]] | ||
| | |description12=Flies by in the top screen occasionally. Worth five points. If hit in Challenge mode, it gives 15 seconds. | ||
|image13=[[File:YT&G Marucchi.png]] | |||
| | |name13=[[Marutchi]] | ||
| | |description13=A non-spiky variant of the Brier which can be encircled. Worth two points. | ||
| | |image14=[[File:MontyMoleYT&G.png]] | ||
|name14=[[Monty Mole]] | |||
| | |description14=Pops out from ground and races for Yoshi. Worth two points. | ||
| | |image15=[[File:YT&G Needlenose.png]] | ||
| | |name15=[[Pokey (projectile)|Needlenose]] | ||
|description15=Spiky projectiles thrown out by Ukikis. | |||
| | |image16=[[File:YT&G PiranhaPlant.png]] | ||
| | |name16=[[Piranha Plant]] | ||
| | |description16=Lies in wait for Yoshi. Takes three hits to defeat, with it changing colors from green, to yellow, to red. Worth two points. | ||
|image17=[[File:FlySnifits.png]] | |||
| | |name17=[[Propeller Mūcho]] | ||
| | |description17=Shoots flying balls that can destroyed only by eggs. Worth two points. | ||
|image18=[[File:YT&G Shy Guy.png]] | |||
|name18=[[Shy Guy]] | |||
| | |description18=Kamek's main grunts, vulnerable to all attacks. Worth a Yellow Coin. | ||
| | |image19=[[File:YT&G Skeleton Goonie.png]] | ||
| | |name19=[[Skeleton Goonie]] | ||
|description19=Flies slowly across the top of the screen carrying a red Brier. In Marathon mode, it carries a Shy Guy. If it makes it all the way across the screen, the balls are deployed akin to Briers ahead in larger numbers than the Goonies were carrying. Worth two points, as is a deployed red Brier. Unlike normal Goonies, they are defeated instantly when shot. | |||
| | |image20=[[File:YT&G Spiny Cheep Cheep.png]] | ||
| | |name20=[[Spiny Cheep Cheep|Spiny Cheep-Cheep]] | ||
| | |description20=A blue Cheep Cheep with spikes that is somewhat more aggressive than its red counterpart. It can be destroyed only with an egg. Worth four points. | ||
|image21=[[File:YT&G SpinyEgg.png]] | |||
| | |name21=[[Spiny Egg]] | ||
| | |description21=Projectiles emitted by Wild Ptooie Piranhas and Wall Lakitus. | ||
| | |image22=[[File:YT&G Tap-Tap.png]][[File:YT&G Tap-Tap Orange.png]] | ||
|name22=[[Tap-Tap]] | |||
| | |description22=Invincible; can be destroyed only by rolling into another Tap-Tap. If shot with an egg, it rolls, destroying all enemies in its way. Worth two points. Erroneously referred to as a [[Spiked Fun Guy]] in the instruction booklets. Gray ones hop in place while orange ones walk around. | ||
| | |image23=[[File:YT&G Purple Toadies.png]][[File:YT&G Solo Toady.png]] | ||
| | |name23=[[Toady]] | ||
|description23=Green ones fly slowly towards the player character and try to capture Baby Mario. Worth a Blue Coin. Purple ones protect Kamek's Toadies en masse in Time Attack and are not worth any points. | |||
| | |image24=[[File:YT&G Ukiki.png]] | ||
| | |name24=[[Ukiki]] | ||
| | |description24=Hops about, oblivious to Yoshi. Also hides in trees and throws Needlenoses and bananas; they can switch between what they throw and throw in multiple angles. Worth two points. | ||
|image25=[[File:YT&G WallLakitu.png]] | |||
| | |name25=[[Wall Lakitu]] | ||
| | |description25=Pokes its head out of holes in walls and throws Spiny Eggs. Worth two points, though flashing ones are worth four. | ||
|image26=[[File:YT&G WhirlyFlyGuy.gif]] | |||
|name26=[[Whirly Fly Guy]] | |||
|description26=Hides in grass and flies away when Yoshi approaches. Worth four points. | |||
|image27=[[File:YT&G WildPtooiePiranha.png]] | |||
| | |name27=[[Wild Ptooie Piranha]] | ||
|description27=Spits out an endless supply of Spiny Eggs. Takes three hits to defeat, changing color from green, to yellow, to red, giving a total of four points. | |||
| | }} | ||
|A blue Cheep Cheep with spikes that is somewhat more aggressive than its red counterpart. It can be destroyed only with an egg. Worth four points. | |||
| | |||
| | |||
|Projectiles emitted by Wild Ptooie Piranhas and Wall Lakitus. | |||
| | |||
| | |||
|Invincible; can be destroyed only by rolling into another Tap-Tap. If shot with an egg, it rolls, destroying all enemies in its way. Worth two points. Erroneously referred to as a [[Spiked Fun Guy]] in the instruction booklets. Gray ones hop in place while orange ones walk around. | |||
| | |||
| | |||
|Green ones fly slowly towards the player character and try to capture Baby Mario. Worth a Blue Coin. Purple ones protect Kamek's Toadies en masse in Time Attack and are not worth any points. | |||
| | |||
| | |||
|Hops about, oblivious to Yoshi. Also hides in trees and throws Needlenoses and bananas; they can switch between what they throw and throw in multiple angles. Worth two points. | |||
| | |||
| | |||
|Pokes its head out of holes in walls and throws Spiny Eggs. Worth two points, though flashing ones are worth four. | |||
| | |||
| | |||
|Hides in grass and flies away when Yoshi approaches. Worth four points. | |||
| | |||
| | |||
==Items and objects== | ==Items and objects== | ||
===Fruit=== | ===Fruit=== | ||
{ | {{content description | ||
|image1=[[File:YT&G Fruit-Apple.png]] | |||
|name1=[[Apple]] | |||
|description1=Gives one egg | |||
|image2=[[File:YT&G Fruit-Banana.png]] | |||
|name2=[[Banana Bunch|Banana]] | |||
| | |description2=Gives three eggs | ||
|Gives one egg | |image3=[[File:YT&G Fruit-Watermelon.png]] | ||
| | |name3=[[Watermelon]] | ||
|description3=Gives five eggs | |||
| | |image4=[[File:YT&G Fruit-Grapes.png]] | ||
|Gives three eggs | |name4=[[Grape]]s | ||
| | |description4=Gives ten eggs | ||
|image5=[[File:YT&G Fruit-Melon.png]] | |||
| | |name5=[[Melon]] | ||
|Gives five eggs | |description5=Gives twenty eggs | ||
| | }} | ||
| | |||
|Gives ten eggs | |||
| | |||
| | |||
|Gives twenty eggs | |||
===Coins=== | ===Coins=== | ||
{ | {{content description | ||
|image1=[[File:YT&G Coin-Yellow.png]] | |||
|name1=[[Coin|Yellow Coin]] | |||
|description1=Worth one point | |||
|image2=[[File:YT&G Coin-Blue.png]] | |||
|name2=[[Blue Coin]] | |||
| | |description2=Worth two points | ||
|Worth one point | |image3=[[File:YT&G Coin-Red.png]] | ||
| | |name3=[[Red Coin]] | ||
|description3=Worth four points | |||
| | }} | ||
|Worth two points | |||
| | |||
| | |||
|Worth four points | |||
===Others=== | ===Others=== | ||
{ | {{content description | ||
|image1=[[File:YT&G ArrowCloud-Green.png]][[File:YT&G ArrowCloud-Red.png]] | |||
|name1=[[Arrow Cloud]] | |||
|description1=Clouds that point eggs into the direction indicative of the arrow. Green Arrow Clouds rotate or point diagonally while red Arrow Clouds are stationary. | |||
|image2=- | |||
| | |name2=[[Item Balloon|Balloon]] | ||
| | |description2=Balloon clusters carry both Baby Mario and Baby Luigi at different points. In Challenge Mode, red balloons also carry [[POW Block]]s. | ||
|Clouds that point eggs into the direction indicative of the arrow. Green Arrow Clouds rotate or point diagonally while red Arrow Clouds are stationary. | |image3=- | ||
|- | |name3=[[Bubble]] | ||
| | |description3=Small, pink bubbles sometimes spawn with another item inside. Large, orange ones appear around circled items and enemies. Both types can be moved with the stylus, eaten, or popped. | ||
|image4=- | |||
|Balloon clusters carry both Baby Mario and Baby Luigi at different points. In Challenge Mode, red balloons also carry [[POW Block]]s. | |name4=[[Cascading Stone]] | ||
| | |description4=Long, thin, rocky platforms that crumble and fall shortly after being landed on. | ||
|image5= | |||
|name5=Cloud | |||
|description5=Paths of clouds are drawn with the stylus and are the game's defining feature. | |||
|image6=[[File:YT&G POWBlock.png]] | |||
| | |name6=[[POW Block]] | ||
| | |description6=Destroys all enemies on the screen. Appears exclusively in Challenge mode, where a Yoshi must hit it while it is on a balloon on the upper screen and touch it as it drops to the ground. If it touches the ground, it automatically activates. | ||
|image7=[[File:YT&G SuperStar.png]] | |||
|- | |name7=[[Super Star]] | ||
| | |description7=Turns Baby Mario into [[Superstar Mario|Super Baby]]. Super Baby is invincible, can run up walls, and he can shoot an unlimited number of stars. | ||
| | |image8=- | ||
|name8=[[Wind]] | |||
| | |description8=Strong gusts occasionally blow in certain modes, causing clouds to scatter and dissipate. | ||
| | |image9=- | ||
| | |name9=[[Yoshi's Egg]] | ||
|description9=A Yoshi's main form of attack, they match the Yoshi's color and are thrown as projectiles. [[Super Baby]] visually replaces them with stars. | |||
}} | |||
| | |||
| | |||
|Destroys all enemies on the screen. Appears exclusively in Challenge mode, where a Yoshi must hit it while it is on a balloon on the upper screen and touch it as it drops to the ground. If it touches the ground, it automatically activates. | |||
| | |||
| | |||
|Turns Baby Mario into [[Superstar Mario|Super Baby]]. Super Baby is invincible, can run up walls, and he can shoot an unlimited number of stars. | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
|A Yoshi's main form of attack, they match the Yoshi's color and are thrown as projectiles. [[Super Baby]] visually replaces them with stars. | |||
==Staff== | ==Staff== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=キャッチ!タッチ!ヨッシー! | ||
|JapR=Kyatchi! Tatchi! Yosshī! | |JapR=Kyatchi! Tatchi! Yosshī! | ||
|JapM=Catch! Touch! Yoshi! | |JapM=Catch! Touch! Yoshi! | ||
|ChiS=摸摸耀西-云中漫步<ref>{{cite|language=zh-hans|publisher=[[iQue]]|url=www.ique.com/games/mmyoshi.htm|title=''摸摸耀西-云中漫步''|accessdate=December 3, 2016}}</ref> | |||
|ChiS=摸摸耀西-云中漫步 | |||
|ChiSR=Mōmō Yàoxī: Yúnzhōng Mànbù | |ChiSR=Mōmō Yàoxī: Yúnzhōng Mànbù | ||
|ChiSM=Touch Yoshi: Strolling in Clouds | |ChiSM=Touch Yoshi: Strolling in Clouds | ||
|ChiT= | |ChiT=捕捉!觸摸!耀西!<ref>{{cite|language=zh-hant|publisher=Nintendo of Taiwan|date=2008|deadlink=y|title=Nintendo DS 遊戯軟體|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|accessdate=September 15, 2020}}</ref> | ||
|ChiTR=Bǔzhuō!Chùmō! Yàoxī! | |ChiTR=Bǔzhuō!Chùmō! Yàoxī! | ||
|ChiTM=Catch! Touch! Yoshi! | |ChiTM=Catch! Touch! Yoshi! |