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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{ | |release='''Nintendo DS:'''<br>{{release|Japan|January 27, 2005|ROC|January 27, 2005|USA|March 14, 2005|Europe|May 6, 2005|Australia|May 19, 2005|China|February 14, 2006}}'''Virtual Console (Wii U) (Full Release):'''<br>{{release|USA|April 9, 2015|Europe|July 23, 2015|Australia|July 24, 2015|Japan|May 18, 2016}}'''Virtual Console (Wii U) (Promotional Release):'''<br>{{release|Australia|June 25, 2015|Europe|June 26, 2015}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}} | ||
|genre=[[Genre#Platform|Platformer]]/[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Platform|Platformer]]/[[Genre#Puzzle|Puzzle]] | ||
|modes=Single-player, Multiplayer | |modes=Single-player, Multiplayer | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | ||
|input={{input|stylus=1|wiiu=1}} | |input={{input|stylus=1|wiiu=1}} | ||
| | |media={{media|ds=1|wiiudl=1}} | ||
}} | }} | ||
'''''Yoshi Touch & Go''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception. | '''''Yoshi Touch & Go''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception. | ||
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*'''Challenge''': A mode that is a cross between Time Attack and Marathon. A Yoshi and Baby Mario walk across an unlimited amount of terrain, as Marathon, but if the timer on the screen runs out, Kamek swoops in, stealing Baby Mario and ending the game. Players can obtain more time if they defeat enemies and earn points. | *'''Challenge''': A mode that is a cross between Time Attack and Marathon. A Yoshi and Baby Mario walk across an unlimited amount of terrain, as Marathon, but if the timer on the screen runs out, Kamek swoops in, stealing Baby Mario and ending the game. Players can obtain more time if they defeat enemies and earn points. | ||
Vs. Battle mode is the game's multiplayer mode, where up to two players can play with one game cartridge; the host has Baby Mario while the client has Baby Luigi. The goal of Vs. Battle is to reach the goal first; if one Yoshi manages to go far enough, an ending goal with Yoshi's face on it appears. Whichever Yoshi goes through it first causes the other Yoshi to get defeated and lose. If a Yoshi gets defeated by an enemy or falls down a pit, the Yoshi also loses. The drawn clouds in this mode are yellow rather than white, as in Time Attack, which causes a Yoshi to run faster. The only enemies are [[ | Vs. Battle mode is the game's multiplayer mode, where up to two players can play with one game cartridge; the host has Baby Mario while the client has Baby Luigi. The goal of Vs. Battle is to reach the goal first; if one Yoshi manages to go far enough, an ending goal with Yoshi's face on it appears. Whichever Yoshi goes through it first causes the other Yoshi to get defeated and lose. If a Yoshi gets defeated by an enemy or falls down a pit, the Yoshi also loses. The drawn clouds in this mode are yellow rather than white, as in Time Attack, which causes a Yoshi to run faster. The only enemies are [[Marucchi]], but if the player defeats many enemies in a row with an egg, a few red spiked Briers appears on the opponent's screen. In addition, the players can view their opponent's progress on the top screen. | ||
{{br}} | {{br}} | ||
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===Yoshis=== | ===Yoshis=== | ||
The [[Yoshi (species)|Yoshi]] species serve as the main playable characters of the game, coming in various different colors. The following table displays information pertaining which color of Yoshi the player controls during the Marathon Mode. During this mode, White Yoshi may randomly be played during one 1,000 yard run, after having finished one 1,000 yard run as a Black Yoshi. | The [[Yoshi (species)|Yoshi]] species serve as the main playable characters of the game, coming in various different colors. The following table displays information pertaining which color of Yoshi the player controls during the Marathon Mode. During this mode, White Yoshi may randomly be played during one 1,000 yard run, after having finished one 1,000 yard run as a Black Yoshi. | ||
{|cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
{| | |-style="background:forestgreen; color:white;" | ||
!Color of Yoshi | |||
!Distance | |||
! | !Number of eggs | ||
|- | |- | ||
![[File:YTGO - YoshiGreen.png]]<br>[[Yoshi (species)|Green Yoshi]] | ![[File:YTGO - YoshiGreen.png]]<br>[[Yoshi (species)|Green Yoshi]] | ||
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===Supporting characters=== | ===Supporting characters=== | ||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
! | !Name | ||
!Description | |||
|- | |- | ||
|align="center"|[[File:BabyMarioYT&G.png]][[File:BabyMario-YoshiTouchGo.png]] | |align="center"|[[File:BabyMarioYT&G.png]][[File:BabyMario-YoshiTouchGo.png]] | ||
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===Enemies=== | ===Enemies=== | ||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
! | !Name | ||
!Description | |||
|- | |- | ||
|align="center"|[[File:YT&G Cloud Drop.png]] | |align="center"|[[File:YT&G Cloud Drop.png]] | ||
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|align="center"|[[File:YT&G BabyBowser.png]] | |align="center"|[[File:YT&G BabyBowser.png]] | ||
|align="center"|[[Baby Bowser]] | |align="center"|[[Baby Bowser]] | ||
|Making a minor cameo in the game, | |Making a minor cameo in the game, he appears in Challenge mode riding with Kamek if the player surpasses 3000 yards when they get defeated. | ||
|- | |- | ||
|align="center"|[[File:YT&G Brier.png]][[File:YT&G BrierRed.png]] | |align="center"|[[File:YT&G Brier.png]][[File:YT&G BrierRed.png]] | ||
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|align="center"|[[File:YT&G Cheep Cheep.png]] | |align="center"|[[File:YT&G Cheep Cheep.png]] | ||
|align="center"|[[Cheep Cheep]] | |align="center"|[[Cheep Cheep]] | ||
|Leaps out of ponds, either straight up or in an arc. If they land on clouds, they flop helplessly belly-up. Worth two points. | |Leaps out of watery ponds, either straight up or in an arc. If they land on clouds, they flop helplessly belly-up. Worth two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Fang.png]] | |align="center"|[[File:YT&G Fang.png]] | ||
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|- | |- | ||
|align="center"|[[File:YT&G Marucchi.png]] | |align="center"|[[File:YT&G Marucchi.png]] | ||
|align="center"|[[ | |align="center"|[[Marucchi]] | ||
|A non-spiky variant of the Brier which can be encircled. Worth two points. | |A non-spiky variant of the Brier which can be encircled. Worth two points. | ||
|- | |- | ||
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==Items and objects== | ==Items and objects== | ||
===Fruit=== | ===Fruit=== | ||
{| | {|cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
! | !Name | ||
!Description | |||
|- | |- | ||
|align="center"|[[File:YT&G Fruit-Apple.png]] | |align="center"|[[File:YT&G Fruit-Apple.png]] | ||
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|- | |- | ||
|align="center"|[[File:YT&G Fruit-Grapes.png]] | |align="center"|[[File:YT&G Fruit-Grapes.png]] | ||
|align="center"|[[ | |align="center"|[[Grapes]] | ||
|Gives ten eggs | |Gives ten eggs | ||
|- | |- | ||
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===Coins=== | ===Coins=== | ||
{| | {|cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
! | !Name | ||
!Description | |||
|- | |- | ||
|align="center"|[[File:YT&G Coin-Yellow.png]] | |align="center"|[[File:YT&G Coin-Yellow.png]] | ||
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===Others=== | ===Others=== | ||
{| | {|cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
! | !Name | ||
!Description | |||
|- | |- | ||
|align="center"|[[File:YT&G ArrowCloud-Green.png]][[File:YT&G ArrowCloud-Red.png]] | |align="center"|[[File:YT&G ArrowCloud-Green.png]][[File:YT&G ArrowCloud-Red.png]] | ||
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|Clouds that point eggs into the direction indicative of the arrow. Green Arrow Clouds rotate or point diagonally while red Arrow Clouds are stationary. | |Clouds that point eggs into the direction indicative of the arrow. Green Arrow Clouds rotate or point diagonally while red Arrow Clouds are stationary. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|[[Item Balloon|Balloon]] | |align="center"|[[Item Balloon|Balloon]] | ||
|Balloon clusters carry both Baby Mario and Baby Luigi at different points. In Challenge Mode, red balloons also carry [[POW Block]]s. | |Balloon clusters carry both Baby Mario and Baby Luigi at different points. In Challenge Mode, red balloons also carry [[POW Block]]s. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|[[Bubble]] | |align="center"|[[Bubble]] | ||
|Small, pink bubbles sometimes spawn with another item inside. Large, orange ones appear around circled items and enemies. Both types can be moved with the stylus, eaten, or popped. | |Small, pink bubbles sometimes spawn with another item inside. Large, orange ones appear around circled items and enemies. Both types can be moved with the stylus, eaten, or popped. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|[[Cascading Stone]] | |align="center"|[[Cascading Stone]] | ||
|Long, thin, rocky platforms that crumble and fall shortly after being landed on. | |Long, thin, rocky platforms that crumble and fall shortly after being landed on. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|Cloud | |align="center"|Cloud | ||
|Paths of clouds are drawn with the stylus and are the game's defining feature | |Paths of clouds are drawn with the stylus and are the game's defining feature. | ||
|- | |- | ||
|align="center"|[[File:YT&G POWBlock.png]] | |align="center"|[[File:YT&G POWBlock.png]] | ||
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|Turns Baby Mario into [[Superstar Mario|Super Baby]]. Super Baby is invincible, can run up walls, and he can shoot an unlimited number of stars. | |Turns Baby Mario into [[Superstar Mario|Super Baby]]. Super Baby is invincible, can run up walls, and he can shoot an unlimited number of stars. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"|Wind | ||
|Strong gusts | |Strong gusts occasionally blow in certain modes, causing clouds to scatter and dissipate. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|[[Yoshi's Egg]] | |align="center"|[[Yoshi's Egg]] | ||
|A Yoshi's main form of attack, they match the Yoshi's color and are thrown as projectiles. [[Super Baby]] visually replaces them with stars. | |A Yoshi's main form of attack, they match the Yoshi's color and are thrown as projectiles. [[Super Baby]] visually replaces them with stars. | ||
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==Development== | ==Development== | ||
[[File:Logo YTG.png|thumb|left|Game logo]] | [[File:Logo YTG.png|thumb|left|Game logo]] | ||
''Yoshi Touch & Go'' was initially planned to be a [[Nintendo GameCube]] game; specifically, it would be a puzzle-oriented, horizontal platformer centering on the basic concept of Yoshi protecting Baby Mario. It would also use the GameCube controller and was said to have apparently always focused on drawing as a major gameplay element, although such a statement may have been referring to the game's later Nintendo DS version when spoken by the developers.<ref> | ''Yoshi Touch & Go'' was initially planned to be a [[Nintendo GameCube]] game; specifically, it would be a puzzle-oriented, horizontal platformer centering on the basic concept of Yoshi protecting Baby Mario. It would also use the GameCube controller and was said to have apparently always focused on drawing as a major gameplay element, although such a statement may have been referring to the game's later Nintendo DS version when spoken by the developers.<ref>[http://www.n-sider.com/articleview.php?articleid=425 The Making of the Game: ''Yoshi's Touch & Go''] from [http://www.n-sider.com/ N-sider.com]. ([https://web.archive.org/web/20150624065705/http://www.n-sider.com/contentview.php?contentid=269 Archived] June 24, 2015, 01:58:53 UTC via Wayback Machine.)</ref> Sometime during the game's development, it would appear to have split into both a Nintendo DS and GameCube version (the latter of which was favored by [[Shigeru Miyamoto]]), the developers undecided as to which one would be released. | ||
A work-in-progress ''Yoshi Touch & Go'' was first revealed to the public in the form of an E3 2004 [[Tech Demo]] known as ''[[Balloon Trip]]''. Though ''Balloon Trip'' featured only the sky segments that would later be used in the final version of ''Yoshi Touch & Go'', it did so in a manner almost identical to that of ''Yoshi Touch & Go''<nowiki>'s</nowiki> final version. ''Balloon Trip'' proved itself successful enough for [[Nintendo]] to permit its developers to release it as a full game, and the team working on it soon grew. ''Balloon Trip''<nowiki>'s</nowiki> success also helped the developers in deciding to cancel the GameCube version of ''Yoshi Touch & Go'' and completely move their project to the Nintendo DS. On October 7th, 2004, ''Yoshi Touch & Go'' was announced as a full game, and it was released on January 27th, 2005 in Japan, featuring several differences from ''Balloon Trip'', one of the most noticeable of which being its ground stages (which may have been inspired by the puzzle-platformer elements of the canceled GameCube version). | A work-in-progress ''Yoshi Touch & Go'' was first revealed to the public in the form of an E3 2004 [[Tech Demo]] known as ''[[Balloon Trip]]''. Though ''Balloon Trip'' featured only the sky segments that would later be used in the final version of ''Yoshi Touch & Go'', it did so in a manner almost identical to that of ''Yoshi Touch & Go''<nowiki>'s</nowiki> final version. ''Balloon Trip'' proved itself successful enough for [[Nintendo]] to permit its developers to release it as a full game, and the team working on it soon grew. ''Balloon Trip''<nowiki>'s</nowiki> success also helped the developers in deciding to cancel the GameCube version of ''Yoshi Touch & Go'' and completely move their project to the Nintendo DS. On October 7th, 2004, ''Yoshi Touch & Go'' was announced as a full game, and it was released on January 27th, 2005 in Japan, featuring several differences from ''Balloon Trip'', one of the most noticeable of which being its ground stages (which may have been inspired by the puzzle-platformer elements of the canceled GameCube version). | ||
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==Reception== | ==Reception== | ||
''Yoshi Touch & Go'' has received generally positive to mixed reviews garnering a 73 based on 41 reviews on Metacritic<ref> | ''Yoshi Touch & Go'' has received generally positive to mixed reviews garnering a 73 based on 41 reviews on Metacritic<ref>[https://www.metacritic.com/game/ds/yoshi-touch-go Metacritic score for ''Yoshi Touch & Go''.] Retrieved December 5, 2020.</ref> and 75.01% based on 51 reviews on GameRankings.<ref>[http://web.archive.org/web/20150915110208/https://www.gamerankings.com/ds/924890-yoshi-touch-and-go/index.html GameRankings score for ''Yoshi Touch & Go''.] Archived. Retrieved December 5, 2020.</ref> Critics have generally praised the fast, frantic gameplay, the addictive loops of its simple, yet effective playstyle, its bright and colorful graphics, and its unique take on the ''Yoshi'' franchise being a episodic game rather than one that has any overarching narrative, creating high replay value. Most of the game's criticism was directed towards its lack of content, which some critics felt like they were playing a minigame or a Nintendo DS tech demo at full price and that it can be enjoyed only in very short bursts. | ||
Craig Harris from IGN gave the game an 8.8/10.<ref> | Craig Harris from IGN gave the game an 8.8/10.<ref>Harris, Craig. (March 11, 2005). [https://www.ign.com/articles/2005/03/12/yoshi-touch-go ''Yoshi Touch & Go''.] ''IGN''. Retrieved December 5, 2020.</ref> He has praised the game for being "one of the most original and unique games created for the system so far, and it's truly a design that's unlike anything you've played before." While he has labeled the presentation as "cut-and-dry" and pointed out the game lacking an overarching narrative, he wrote that the game still stood on its own, being reminiscent of the "old-school ways". Harris additionally praised the two-player mode, as it is single-cartridge and its simple race to the finish line concept was simple but addicting. Ryan Davis from GameSpot gave the game a 7.2 out of 10,<ref>Davis, Ryan. (March 25, 2020). [http://web.archive.org/web/20050330042326/http://www.gamespot.com/ds/action/yoshi/review.html ''Yoshi Touch & Go'' Review for DS.] ''GameSpot''. Archived. Retrieved December 5, 2020.</ref> also echoing the addictive, fun qualities of the game as well as being a game that works only for the Nintendo DS, though he criticized the lack of substance; due to its short length, he stated that players find themselves replaying the same levels again and again, which "eventually rote memorization supplants actual skill". He additionally wrote that the multiplayer mode, while not as compelling as the main game, "stands as a nice addition to the package regardless." | ||
Jeremy Parish from 1UP gave the game a C+.<ref> | Jeremy Parish from 1UP gave the game a C+.<ref>Parish, Jeremy. (March 14, 2020). [http://web.archive.org/web/20160605101807/http://www.1up.com/reviews/yoshi-touch-go_4 ''Yoshi Touch & Go'' Review for DS.] ''1UP''. Archived. Retrieved December 5, 2020.</ref> He has praised the game for its quality and creativity, where he wrote that the visuals and overall presentation made the game feel like a sequel to ''[[Super Mario World 2: Yoshi's Island]]'' and that while the game is comparable to the [[Nintendo Entertainment System|NES]] title, {{wp|Gumshoe (video game)|Gumshoe}}, ''Yoshi Touch & Go'' was a much more satisfying experience than anything before thanks to the touch screen controls. However, he has wrote that the game lacks depth and is "reminiscent of a first-generation NES game." He ended by saying that ''Yoshi Touch & Go'' feels incomplete and is just another high-quality novelty for the Nintendo DS. | ||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
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|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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*''[[Yoshi's Island DS]]'' - Many of the game's sprites are redrawn from ''Yoshi Touch & Go'', such as Yoshi, Baby Mario, Baby Luigi, and Kamek's sprites. Artwork is reused as well, including the Baby Mario and Yoshi artwork on the box artwork. | *''[[Yoshi's Island DS]]'' - Many of the game's sprites are redrawn from ''Yoshi Touch & Go'', such as Yoshi, Baby Mario, Baby Luigi, and Kamek's sprites. Artwork is reused as well, including the Baby Mario and Yoshi artwork on the box artwork. | ||
*''[[Super Smash Bros. Brawl]]'' - The "Flower Field" music returns as a cover for the [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage. | *''[[Super Smash Bros. Brawl]]'' - The "Flower Field" music returns as a cover for the [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage. | ||
*''[[Mario Kart 8 Deluxe]]'': Artwork of Baby Mario and Yoshi is reused from the game in the [[Yoshi's Island (race course)|Yoshi's Island]] course in the | *''[[Mario Kart 8 Deluxe]]'': Artwork of Baby Mario and Yoshi is reused from the game in the [[Yoshi's Island (race course)|Yoshi's Island]] course in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] on the mural outside of [[Yoshi's House]]. | ||
== | ==Wii U [[Nintendo eShop#Wii U|eShop]] description== | ||
[[File:YT&GWiiUIcon.png|thumb]] | [[File:YT&GWiiUIcon.png|thumb]] | ||
'''''Guide Yoshi in bringing Baby Mario™ and Baby Luigi™ to safety!'''''<p>''Help Baby Mario and Yoshi get past airborne and grounded enemies as they attempt to reach the delivery stork. Set new records as you trek Yoshi's Island, and you may even encounter Baby Luigi and other Yoshis who need your help. Master your actions by using only the GamePad!</p> As a lone stork races through the skies over Yoshi's Island, he's startled and drops the precious bundle he was on his way to deliver. Draw clouds and bubbles to help guide Baby Mario onto Yoshi's back. Then, create paths as you race across the island to meet up with the stork. Yoshi is equipped to fight off enemies, so don't be afraid to throw some eggs at them. If you find yourself running low on ammo, replenish by eating some fruit. Earn as many points as quickly as you can while besting records in four fun modes!'' | '''''Guide Yoshi in bringing Baby Mario™ and Baby Luigi™ to safety!'''''<p>''Help Baby Mario and Yoshi get past airborne and grounded enemies as they attempt to reach the delivery stork. Set new records as you trek Yoshi's Island, and you may even encounter Baby Luigi and other Yoshis who need your help. Master your actions by using only the GamePad!</p> As a lone stork races through the skies over Yoshi's Island, he's startled and drops the precious bundle he was on his way to deliver. Draw clouds and bubbles to help guide Baby Mario onto Yoshi's back. Then, create paths as you race across the island to meet up with the stork. Yoshi is equipped to fight off enemies, so don't be afraid to throw some eggs at them. If you find yourself running low on ammo, replenish by eating some fruit. Earn as many points as quickly as you can while besting records in four fun modes!'' | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=キャッチ!タッチ!ヨッシー! | ||
|JapR= | |JapR=Kyacchi! Tacchi! Yosshī! | ||
|JapM=Catch! Touch! Yoshi! | |JapM=Catch! Touch! Yoshi! | ||
|ChiS=摸摸耀西-云中漫步<ref>iQue. [http://www.ique.com/games/mmyoshi.htm ''摸摸耀西-云中漫步'']. Retrieved December 3, 2016.</ref> | |||
|ChiS=摸摸耀西-云中漫步 | |||
|ChiSR=Mōmō Yàoxī: Yúnzhōng Mànbù | |ChiSR=Mōmō Yàoxī: Yúnzhōng Mànbù | ||
|ChiSM=Touch Yoshi: Strolling in Clouds | |ChiSM=Touch Yoshi: Strolling in Clouds | ||
|ChiT= | |ChiT=捕捉!觸摸!耀西!<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref> | ||
|ChiTR=Bǔzhuō!Chùmō! Yàoxī! | |ChiTR=Bǔzhuō!Chùmō! Yàoxī! | ||
|ChiTM=Catch! Touch! Yoshi! | |ChiTM=Catch! Touch! Yoshi! | ||
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==Trivia== | ==Trivia== | ||
*When Baby Mario lands on Yoshi's saddle, during the cutscene, the player can touch Baby Mario with the [[Nintendo DS#Stylus|stylus]] to tickle him and make him laugh. | *When Baby Mario lands on Yoshi's saddle, during the cutscene, the player can touch Baby Mario with the [[Nintendo DS#Stylus|stylus]] to tickle him and make him laugh. | ||
*This is the final game to use Yoshi's original design in it's key art, albeit reused from ''[[Yoshi's Island: Super Mario Advance 3]]''. | |||
==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
<references/> | <references/> | ||
{{YT&G}} | {{YT&G}} |