Editing Yoshi's Island 1
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==Layout== | ==Layout== | ||
[[File:SMW Yoshi's Island 1 Pipe Cannon.png|thumb|left|Fire Mario is launched out of a [[Pipe Cannon]]]] | [[File:SMW Yoshi's Island 1 Pipe Cannon.png|thumb|left|Fire Mario is launched out of a [[Pipe Cannon]]]] | ||
An [[Unshelled Koopa Troopa|unshelled Koopa]], sliding down a hill, is at the start of the level. The first [[Dragon Coin]] is found here as well, and soon after, a [[ | An [[Unshelled Koopa Troopa|unshelled Koopa]], sliding down a hill, is at the start of the level. The first [[Dragon Coin]] is found here as well, and soon after, a [[Banzai Bill]] is shot towards the player, followed by the first Rex. A [[Flying ? Block|Flying Prize Block]] yields a [[Super Mushroom]]. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue [[Warp Pipe]] containing a [[Jumping Piranha Plant]]. Only the pipe to the right can be entered, but first the [[Rotating Block]]s have to be destroyed, which is not possible when [[Mario]] or [[Luigi]] is in his [[Small Mario|small form]]. Slipping into the pipe brings the player to a small area underground. The first regular [[coin]]s of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the [[Midway Gate]]. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. | ||
The [[Message Block]] ahead provides information about using the [[item storage|Item Stock]]. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to [[slide]] down and defeat the oncoming Rex. If Mario or Luigi is in his [[Super Mario (form)|Super form]], [[crouch|duck]]ing right after sliding is recommended because there is another Banzai Bill. Soon after, the player reaches another Message Block, which tells them about picking up and throwing a Koopa Shell. The player can use this hint exactly at this point: They can pick up the [[Red Shell]] ahead and throw it up to hit the Rotating Block, which releases a [[1-Up Mushroom]]. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit farther, the player finds a [[? Block|Prize Block]] that contains a Super Mushroom or a [[Fire Flower]], depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the [[Giant Gate]]. This, however, is protected by a [[Chargin' Chuck]], the first in the game. When not [[stomp]]ed on, the Chargin' Chuck does not move, instead continually jumping up. | The [[Message Block]] ahead provides information about using the [[item storage|Item Stock]]. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to [[slide]] down and defeat the oncoming Rex. If Mario or Luigi is in his [[Super Mario (form)|Super form]], [[crouch|duck]]ing right after sliding is recommended because there is another Banzai Bill. Soon after, the player reaches another Message Block, which tells them about picking up and throwing a Koopa Shell. The player can use this hint exactly at this point: They can pick up the [[Red Shell]] ahead and throw it up to hit the Rotating Block, which releases a [[1-Up Mushroom]]. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit farther, the player finds a [[? Block|Prize Block]] that contains a Super Mushroom or a [[Fire Flower]], depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the [[Giant Gate]]. This, however, is protected by a [[Chargin' Chuck]], the first in the game. When not [[stomp]]ed on, the Chargin' Chuck does not move, instead continually jumping up. | ||
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|image6=[[File:SMWCharginChuck.png]] | |image6=[[File:SMWCharginChuck.png]] | ||
|name1=[[Unshelled Koopa Troopa|Unshelled Koopa]] (blue) | |name1=[[Unshelled Koopa Troopa|Unshelled Koopa]] (blue) | ||
|name2=[[ | |name2=[[Banzai Bill]] | ||
|name3=[[Rex]] | |name3=[[Rex]] | ||
|name4=[[Jumping Piranha Plant]] | |name4=[[Jumping Piranha Plant]] | ||
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|ItaM=Yoshi's Island 1 | |ItaM=Yoshi's Island 1 | ||
}} | }} | ||
{{SMW levels}} | {{SMW levels}} | ||
[[Category:Yoshi's Island]] | [[Category:Yoshi's Island]] | ||
[[Category:Grasslands]] | [[Category:Grasslands]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] |