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|latest=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]]) | |latest=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]]) | ||
|number=6 (3 main, 1 spin-off, 1 port, and 1 demo) | |number=6 (3 main, 1 spin-off, 1 port, and 1 demo) | ||
| | |parent=''[[Yoshi (franchise)|Yoshi]]'' | ||
}} | }} | ||
'''''Yoshi's Island'''''<ref name="SMPYIseries"/> is a video game series | The '''''Yoshi's Island''''' series<ref name="SMPYIseries"/> is a video-game sub-series of the [[Yoshi (franchise)|''Yoshi'' franchise]]. It is a series of 2D side-scrolling platformers starring [[Yoshi]], who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the [[Mario (franchise)| ''Mario'' franchise]], as they are set in the infancy of [[Mario]] and [[Luigi]], where the [[Yoshi (species)|Yoshis]] must work to save [[Baby Mario]] and others, including [[Baby Luigi]], from the machinations of [[Kamek]] and [[Baby Bowser]]. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Baby Mario, which can be increased in various ways.<ref name="SMPYIseries">{{media link|SMP Yoshi's Island opt.png|Description of the Yoshi's Island series on the ''Super Mario Pia''}}. The main description states ''A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!''</ref> The series is primarily developed by [[Nintendo EAD]], with some games being developed by [[Artoon]] or other companies. The series began with a console title, but switched to a focus on handheld entries with ''[[Yoshi's Island DS]]''. | ||
==List of games | |||
==List of games== | |||
===Main games=== | ===Main games=== | ||
The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/> | The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/> | ||
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!style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
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!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system | !width=15% style="background-color: #e0e0e0;"|Cover, original release, and system | ||
!width=85% style="background-color:#e0e0e0;"|Synopsis | !width=85% style="background-color: #e0e0e0;"|Synopsis | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World 2: Yoshi's Island]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World 2: Yoshi's Island]]'' | ||
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|[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1995}} [[Super Nintendo Entertainment System]] </span> | |||
|'''''Super Mario World 2: Yoshi's Island''''' revolves around the time when [[Mario]] and [[Luigi]] were babies. When [[Kamek]] attempts to kidnap both [[Baby Mario]] and [[Baby Luigi]], he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother. | |'''''[[Super Mario World 2: Yoshi's Island]]''''' revolves around the time when [[Mario]] and [[Luigi]] were babies. When [[Kamek]] attempts to kidnap both [[Baby Mario]] and [[Baby Luigi]], he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island DS]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island DS]]'' | ||
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|[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|2006}} [[Nintendo DS]] </span> | |||
|A sequel to ''Super Mario World 2: Yoshi's Island'', '''''Yoshi's Island DS''''', features | |A sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong|Baby DK]] and of course Baby Mario all on a quest to save all the world's babies (including Baby Luigi). Kamek and Bowser from the furure are the ones responsible for the kidnapping of the babies, searching for the [[Star Children]] in order to conquer the universe. The [[stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]'' | ||
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|[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{release|USA|2014}} [[Nintendo 3DS]]</span> | |||
|'''''Yoshi's New Island''''' | |'''''[[Yoshi's New Island]]''''' is a platform game for the [[Nintendo 3DS]]. The game is a direct sequel to the events of ''Super Mario World 2: Yoshi's Island'', and it uses a similar art style for the game. It is shown that the stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle. | ||
Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s, and the multiplayer [[minigame]] mode. A game | Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s, and the multiplayer [[minigame]] mode. A game released in 2014 on the [[Play Nintendo]] website called ''[[Yoshi's New Island Match-Up]]''. | ||
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!style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
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!width=15% style="background-color:#e0e0e0;"|Cover, original release and system | !width=15% style="background-color: #e0e0e0;"|Cover, original release and system | ||
!width=85% style="background-color:#e0e0e0;"|Synopsis | !width=85% style="background-color: #e0e0e0;"|Synopsis | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi Touch & Go]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi Touch & Go]]'' | ||
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|[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2005}} [[Nintendo DS]] </span> | |||
|The first ''Yoshi'' game on the [[Nintendo DS]], '''''Yoshi Touch & Go''''', features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]]. | |The first ''Yoshi's Island'' game on the [[Nintendo DS]], '''''[[Yoshi Touch & Go]]''''', features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]]. | ||
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=== | ===Reissue=== | ||
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!style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
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!width=15% style="background-color:#e0e0e0;"|Cover, original release and system | !width=15% style="background-color: #e0e0e0;"|Cover, original release and system | ||
!width=85% style="background-color:#e0e0e0;"|Synopsis | !width=85% style="background-color: #e0e0e0;"|Synopsis | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island: Super Mario Advance 3]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island: Super Mario Advance 3]]'' | ||
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|[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2002}} [[Game Boy Advance]] </span> | |||
|'''''Yoshi's Island: Super Mario Advance 3''''' | |'''''[[Yoshi's Island: Super Mario Advance 3]]''''' was the [[Game Boy Advance]] [[Reissue#Ports|port]] of ''Super Mario World 2''. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included ''[[Mario Bros. (game)|Mario Bros.]]'' as an extra feature, which was a constant theme in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. | ||
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===Tech | ===Tech Demos=== | ||
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!style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
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!width=15% style="background-color:#e0e0e0;"|Image and system | !width=15% style="background-color: #e0e0e0;"|Image and system | ||
!width=85% style="background-color:#e0e0e0;"|Synopsis | !width=85% style="background-color: #e0e0e0;"|Synopsis | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Balloon Trip]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Balloon Trip]]'' | ||
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|[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span> | |||
|'''''Balloon Trip''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''. | |'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''. | ||
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The spin-offs in the series feature somewhat different gameplay. In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them. | The spin-offs in the series feature somewhat different gameplay. In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them. | ||
==Major elements of the ''Yoshi's Island'' series== | ==Major elements of the ''Yoshi's Island'' series== | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character | ||
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!width=10% style="background-color:#e0e0e0;"|Image | !width=10% style="background-color: #e0e0e0;"|Image | ||
!width=65% style="background-color:#e0e0e0;"|Brief Biography | !width=65% style="background-color: #e0e0e0;"|Brief Biography | ||
!width=15% style="background-color:#e0e0e0;"|First Appearance | !width=15% style="background-color: #e0e0e0;"|First Appearance | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Yoshi]] | !colspan="3"style="font-size:125%;text-align:left"|[[Yoshi]] | ||
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|[[File:Poochy.jpg|145x145px]] | |[[File:Poochy.jpg|145x145px]] | ||
|[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series twice: in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's New Island''. He is an odd-looking dog, considering the fact that he | |[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series twice: in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's New Island''. He is an odd-looking dog, considering the fact that he doesn't have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]</center> | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Baby DK]] | !colspan="3"style="font-size:125%;text-align:left"|[[Baby Donkey Kong|Baby DK]] | ||
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|[[File: | |[[File:YIDSbabydk.png|145x145px]] | ||
|[[Baby DK]] has appeared in only one ''Yoshi's Island'' game to date: ''Yoshi's Island DS''. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of [[Ukiki]]s. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi's Eggs explode on impact. | |[[Baby Donkey Kong|Baby DK]], alternatively referred to as Baby Donkey Kong, has appeared in only one ''Yoshi's Island'' game to date: ''Yoshi's Island DS''. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of [[Ukiki]]s. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi's Eggs explode on impact. | ||
|<center>''[[Yoshi's Island DS]]''</center> | |<center>''[[Yoshi's Island DS]]''</center> | ||
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|The [[stork]] is yet another ally in the ''Yoshi's Island'' series. He has appeared in three games: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'' and ''Yoshi's New Island''. He also appeared in ''Yoshi Touch & Go''. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a [[Stork Stop]]. The stork does not speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies. | |The [[stork]] is yet another ally in the ''Yoshi's Island'' series. He has appeared in three games: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'' and ''Yoshi's New Island''. He also appeared in ''Yoshi Touch & Go''. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a [[Stork Stop]]. The stork does not speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]</center> | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character | ||
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!width=10% style="background-color:#e0e0e0;"|Image | !width=10% style="background-color: #e0e0e0;"|Image | ||
!width=65% style="background-color:#e0e0e0;"|Brief Biography | !width=65% style="background-color: #e0e0e0;"|Brief Biography | ||
!width=15% style="background-color:#e0e0e0;"|First Appearance | !width=15% style="background-color: #e0e0e0;"|First Appearance | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Baby Bowser]] | !colspan="3"style="font-size:125%;text-align:left"|[[Baby Bowser]] | ||
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|[[File:Baby Bowser YI.png|145x145px]] | |[[File:Baby Bowser YI.png|145x145px]] | ||
|[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island | |[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Baby Bowser is a spoiled infant who generally wants his way. In ''Yoshi's Island DS'', Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In ''Yoshi's New Island'', Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|[[File:KamekNew.jpg|145x145px]] | |[[File:KamekNew.jpg|145x145px]] | ||
|[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go | |[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go''. He is a blue-cloaked [[Magikoopa]] who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other ''Mario'' games, (such as ''[[Mario Party DS]]'' and ''[[Mario & Luigi: Partners in Time]]''), as a minor enemy or boss, his largest antagonist role is in the ''Yoshi's Island'' series. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|[[File:Yoshibowser.png|145x145px]] | |[[File:Yoshibowser.png|145x145px]] | ||
|[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island | |[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island''. During the events of ''Yoshi's Island DS'', he serves as the main antagonist. Bowser travels back in time to find the seven star children, in hopes of receiving their power; if he were to receive their power, he could conquer the universe. Bowser kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in ''Yoshi's New Island'' as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the [[Flutter Wings]] power-up. | ||
|<center>''[[Super Mario Bros.]]</center> | |<center>''[[Super Mario Bros.]]</center> | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Species | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Species | ||
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!width=10% style="background-color:#e0e0e0;"|Image | !width=10% style="background-color: #e0e0e0;"|Image | ||
!width=65% style="background-color:#e0e0e0;"|Brief Summary | !width=65% style="background-color: #e0e0e0;"|Brief Summary | ||
!width=15% style="background-color:#e0e0e0;"|First Appearance | !width=15% style="background-color: #e0e0e0;"|First Appearance | ||
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!colspan="3"style="font-size:125%;text-align:left"|Yoshi | !colspan="3"style="font-size:125%;text-align:left"|Yoshi | ||
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|[[File:Group artwork - Yoshi's New Island.png|145x145px]] | |[[File:Group artwork - Yoshi's New Island.png|145x145px]] | ||
|[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (location)|Yoshi's Island]]. They are | |[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (location)|Yoshi's Island]]. They are dinosaurs who enjoy eating [[Fruit]]. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany [[Yoshi]] and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including [[Flutter Jump]]ing in the air, [[Ground Pound|ground pound]]ing, swallowing enemies, and producing [[Yoshi's Egg]]s. | ||
|<center>''[[Super Mario World]]''</center> | |<center>''[[Super Mario World]]''</center> | ||
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|[[File:SMW2 Yoshis Island Toadies.png|145x145px]] | |[[File:SMW2 Yoshis Island Toadies.png|145x145px]] | ||
|[[Toady|Toadies]] are | |[[Toady|Toadies]] are minions of Kamek who often kidnap Baby Luigi. They normally travel in groups of four and fly using the propellers on their heads. There is also a variant called [[Solo Toady|Solo Toadies]], which travel by themselves and attempt to kidnap the baby on Yoshi's back. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|[[File:Grinder Artwork - Yoshi's New Island.png|145x145px]] | |[[File:Grinder Artwork - Yoshi's New Island.png|145x145px]] | ||
|[[Ukiki]]s, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw | |[[Ukiki]]s, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow [[Needlenose]]s; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|[[File:Blargg-SMW2.png|145x145px]] | |[[File:Blargg-SMW2.png|145x145px]] | ||
|[[ | |[[Red Blargg]]s, [[Gargantua Blargg]]s, and [[Nep-Enut]]s, all derivative of the [[Blargg]] from ''[[Super Mario World]]'', are recurring enemies throughout the ''Yoshi's Island'' series. The former two inhabit lava, while the latter inhabits water. [[Blarggwich]], a ghostly variety, actually helps the Yoshis by giving them rides on the [[Flatbed Ferry]] atop its head. ''Yoshi's Island DS'' has [[Gargantua Blargg (tall)|an even larger form of Gargantua Blargg]] as well. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|Humans are a race that appear in most ''Yoshi's Island'' games—however, most of them only appear as babies. Humans play their most important role in ''[[Yoshi's Island DS]]'', where Bowser attempts to kidnap several human babies which he believes are the [[star children]], which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser. | |Humans are a race that appear in most ''Yoshi's Island'' games—however, most of them only appear as babies. Humans play their most important role in ''[[Yoshi's Island DS]]'', where Bowser attempts to kidnap several human babies which he believes are the [[star children]], which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser. | ||
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center> | |<center>''[[Donkey Kong (game)|Donkey Kong]]''</center> | ||
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{|align=center width=100% class="wikitable" | {|align=center width=100% class="wikitable" | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Location | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Location | ||
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!width=10% style="background-color:#e0e0e0;"|Image | !width=10% style="background-color: #e0e0e0;"|Image | ||
!width=65% style="background-color:#e0e0e0;"|Brief Summary | !width=65% style="background-color: #e0e0e0;"|Brief Summary | ||
!width=15% style="background-color:#e0e0e0;"|First Appearance | !width=15% style="background-color: #e0e0e0;"|First Appearance | ||
|- | |- | ||
!colspan="3"style="font-size:125%;text-align:left"|Yoshi's Island | !colspan="3"style="font-size:125%;text-align:left"|Yoshi's Island | ||
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|[[Egg Island]] is the second homeland of the Yoshis which appears in ''Yoshi's New Island''. The island is in front of Yoshi's Island, the main island of the Yoshis. When the [[stork]] drops [[Baby Mario]] and [[Baby Luigi]] once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats [[Bowser]] and rescues Baby Luigi, the stork takes the babies back to their homes, as the Yoshis bid them farewell. | |[[Egg Island]] is the second homeland of the Yoshis which appears in ''Yoshi's New Island''. The island is in front of Yoshi's Island, the main island of the Yoshis. When the [[stork]] drops [[Baby Mario]] and [[Baby Luigi]] once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats [[Bowser]] and rescues Baby Luigi, the stork takes the babies back to their homes, as the Yoshis bid them farewell. | ||
|<center>''[[Yoshi's New Island]]''</center> | |<center>''[[Yoshi's New Island]]''</center> | ||
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{|align=center width=100% class="wikitable" | {|align=center width=100% class="wikitable" | ||
|- | |- | ||
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Item | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Item | ||
|- | |- | ||
!width=10% style="background-color:#e0e0e0;"|Image | !width=10% style="background-color: #e0e0e0;"|Image | ||
!width=65% style="background-color:#e0e0e0;"|Brief Summary | !width=65% style="background-color: #e0e0e0;"|Brief Summary | ||
!width=15% style="background-color:#e0e0e0;"|First Appearance | !width=15% style="background-color: #e0e0e0;"|First Appearance | ||
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!colspan="3"style="font-size:125%;text-align:left"|Yoshi's Eggs | !colspan="3"style="font-size:125%;text-align:left"|Yoshi's Eggs | ||
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|20 [[Red Coin|red coin]]s appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal [[coin]]s, but in some games have a slight orange tint even in this form. | |20 [[Red Coin|red coin]]s appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal [[coin]]s, but in some games have a slight orange tint even in this form. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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{|align=center width=100% class="wikitable" | {|align=center width=100% class="wikitable" | ||
|- | |- | ||
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Item | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Item | ||
|- | |- | ||
!width=10% style="background-color:#e0e0e0;"|Image | !width=10% style="background-color: #e0e0e0;"|Image | ||
!width=65% style="background-color:#e0e0e0;"|Brief Summary | !width=65% style="background-color: #e0e0e0;"|Brief Summary | ||
!width=15% style="background-color:#e0e0e0;"|First Appearance | !width=15% style="background-color: #e0e0e0;"|First Appearance | ||
|- | |- | ||
!colspan="3"style="font-size:125%;text-align:left"|Egg Block | !colspan="3"style="font-size:125%;text-align:left"|Egg Block | ||
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|While specific to [[Switch Palace]]s in ''[[Super Mario World]]'', [[! Switch]]es become much more commonplace in the ''[[Yoshi's Island]]'' games. They cause [[Dotted-Line Block]]s to turn into red [[! Block]]s or cause a secret pathway to a bonus area to open up. | |While specific to [[Switch Palace]]s in ''[[Super Mario World]]'', [[! Switch]]es become much more commonplace in the ''[[Yoshi's Island]]'' games. They cause [[Dotted-Line Block]]s to turn into red [[! Block]]s or cause a secret pathway to a bonus area to open up. | ||
|<center>''[[Super Mario World]]''</center> | |<center>''[[Super Mario World]]''</center> | ||
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<references/> | <references/> | ||
{{Yoshi games}} | {{Yoshi games}} | ||
[[Category:Game series]] | [[Category:Game series]] | ||