Editing Yoichi Kotabe
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
}} | }} | ||
{{ | {{quote2|When I first saw all the movements [[Mario]] was performing in [[Super Mario Bros.]], I thought that video games were now doing what the original animation industry was forgetting.|Yoichi Kotabe|Iwata Asks}} | ||
'''Yoichi Kotabe''' (小田部 羊一 ''Kotabe Yōichi'') is a Japanese animation artist and former employee of [[Nintendo]]. Kotabe was the primary artist on the ''[[Super Mario (franchise)|Super Mario]]'' franchise, drawing much of the 2D promotional artwork for the games and refining many of [[Shigeru Miyamoto]]'s early sketches into the character's definitive designs. He also worked as an art supervisor on various ''[[bulbapedia:Pokémon|Pokémon]]'' games. | '''Yoichi Kotabe''' (小田部 羊一 ''Kotabe Yōichi'') is a Japanese animation artist and former employee of [[Nintendo]]. Kotabe was the primary artist on the ''[[Super Mario (franchise)|Super Mario]]'' franchise, drawing much of the 2D promotional artwork for the games and refining many of [[Shigeru Miyamoto]]'s early sketches into the character's definitive designs. He also worked as an art supervisor on various ''[[bulbapedia:Pokémon|Pokémon]]'' games. | ||
Line 14: | Line 14: | ||
===Career at Nintendo=== | ===Career at Nintendo=== | ||
{{ | {{quote2|I only intended to be at Nintendo one or two years, though. That became 21 years!|Yoichi Kotabe|Iwata Asks}} | ||
In the late 1970s, Yoichi Kotabe left [[wikipedia:Nippon Animation|Zuiyo Eizo]] and started working freelance, as he began to feel like "water that's beginning to stagnate" after working on animation on the same place for a long time. In 1985, he met Hiroshi Ikeda, the then-manager of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and a former colleague at Toei Animation, in a coffee shop. Ikeda asked Kotabe if he would like to join [[Nintendo]] and give advice about animation, as video games were going to require an increasing amount of know-how in animation. Kotabe knew very little about video games, but he believed Ikeda and agreed. Kotabe intended to be at Nintendo for only one or two years.<ref name="iwata_asks3">[http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=8&chapterId=3 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 3) at NintendoDSi.com]</ref> | In the late 1970s, Yoichi Kotabe left [[wikipedia:Nippon Animation|Zuiyo Eizo]] and started working freelance, as he began to feel like "water that's beginning to stagnate" after working on animation on the same place for a long time. In 1985, he met Hiroshi Ikeda, the then-manager of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and a former colleague at Toei Animation, in a coffee shop. Ikeda asked Kotabe if he would like to join [[Nintendo]] and give advice about animation, as video games were going to require an increasing amount of know-how in animation. Kotabe knew very little about video games, but he believed Ikeda and agreed. Kotabe intended to be at Nintendo for only one or two years.<ref name="iwata_asks3">[http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=8&chapterId=3 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 3) at NintendoDSi.com]</ref> |