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'''{{world|star|castlen2}}''' is the final castle in ''[[New Super Mario Bros. 2]]''. This course is never selected in the [[Coin Rush]] game mode, likely due to the length of the Dry Bowser battle. | '''{{world|star|castlen2}}''' is the final castle in ''[[New Super Mario Bros. 2]]''. This course is never selected in the [[Coin Rush]] game mode, likely due to the length of the Dry Bowser battle. | ||
==Layout== | ==Layout== | ||
There are two parts to the castle. The player begins in an area in the castle where the [[Koopalings]] are found, acting as they did in {{world link|6|bowsern2|World 6-Bowser's Castle}}. Two [[? Block]]s are found, along with a [[rope]] above a [[Grinder]] and a pit of [[lava]]. The rope must be climbed past a Grinder jumping off a [[track]], and two sets of [[Donut Block]]s are found at the end. More Donut Blocks, a Grinder, and some [[Chain-Link|fence]]s are encountered along the way. A platform with a [[Dry Bones]] is found, along with more Grinders and Donut Blocks. A rope above a platform with [[Spike Trap|spikes]] on it is found, along with more fences. A [[Warp Door]] leading to an area with a [[Checkpoint Flag]] and more Grinders is found. | There are two parts to the castle. The player begins in an area in the castle where the [[Koopalings]] are found, acting as they did in {{world-link|6|bowsern2|World 6-Bowser's Castle}}. Two [[? Block]]s are found, along with a [[rope]] above a [[Grinder]] and a pit of [[lava]]. The rope must be climbed past a Grinder jumping off a [[track]], and two sets of [[Donut Block]]s are found at the end. More Donut Blocks, a Grinder, and some [[Chain-Link|fence]]s are encountered along the way. A platform with a [[Dry Bones]] is found, along with more Grinders and Donut Blocks. A rope above a platform with [[Spike Trap|spikes]] on it is found, along with more fences. A [[Warp Door]] leading to an area with a [[Checkpoint Flag]] and more Grinders is found. | ||
The player then enters an area with a [[Snake Block]] and the Koopalings. Grinders are encountered as Mario rides the Snake Block, which occasionally goes into the lava. The green doors are found at the end of the area, and leads to a second Checkpoint Flag and three ? Blocks. [[Dry Bowser]] will breathe blue [[Bowser's Flame|Fireball]]s from offscreen in the corridor before the player faces Dry Bowser. This battle is the same as the Bowser's Castle level. On the first phase, he breathes out several Fireballs before jumping, allowing the player to hit the [[! Switch]]. On the second phase, the Koopalings enlarge Dry Bowser as [[Giant Bowser|Big Dry Bowser]]. The player must jump on some [[bone lift]]s to reach the [[large ! Switch]] and defeat him. Unlike {{world|6|bowsern2}}, the platforms are smaller, Dry Bowser is faster than Bowser, spews blue Fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to [[fireball]]s, and neither Princess Peach nor her cage appear. | The player then enters an area with a [[Snake Block]] and the Koopalings. Grinders are encountered as Mario rides the Snake Block, which occasionally goes into the lava. The green doors are found at the end of the area, and leads to a second Checkpoint Flag and three ? Blocks. [[Dry Bowser]] will breathe blue [[Bowser's Flame|Fireball]]s from offscreen in the corridor before the player faces Dry Bowser. This battle is the same as the Bowser's Castle level. On the first phase, he breathes out several Fireballs before jumping, allowing the player to hit the [[! Switch]]. On the second phase, the Koopalings enlarge Dry Bowser as [[Giant Bowser|Big Dry Bowser]]. The player must jump on some [[bone lift]]s to reach the [[large ! Switch]] and defeat him. Unlike {{world|6|bowsern2}}, the platforms are smaller, Dry Bowser is faster than Bowser, spews blue Fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to [[fireball]]s, and neither Princess Peach nor her cage appear. |