Editing World C-2
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{{ | {{Levelbox | ||
|title=World C-2 | |title=World C-2 | ||
|image=[[File:SMAS LL World C-2 Screenshot.png]] | |image=[[File:SMAS LL World C-2 Screenshot.png]] | ||
|code=C-2 | |code=World C-2 | ||
|world=[[World C]] | |world=[[World C]] | ||
|game=''[[Super Mario Bros.: The Lost Levels]]'' | |game=''[[Super Mario Bros.: The Lost Levels]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
| | |beforealt= | ||
|before=[[World C-1|<<]] | |before=[[World C-1|<<]] | ||
|after=[[World C-3|>>]] | |after=[[World C-3|>>]] | ||
|secret= | |secret= | ||
}} | }} | ||
'''World C-2''' is the second level of [[World C]] in ''[[Super Mario Bros.: The Lost Levels]]'' | '''World C-2''' is the second level of [[World C]] in ''[[Super Mario Bros.: The Lost Levels]]''. | ||
==Layout== | ==Layout== | ||
[[File:NES LL World C-2 Map.png|300px|thumb|left|Map of World C-2 (original)]] | |||
[[File:World_C-2_TLL.png|300px|thumb|left|Map of World C-2 (''All-Stars'')]] | |||
In the first half of the level, the player has to dodge jumping [[Cheep Cheep]]s as they run and jump across platforms, avoiding the other [[Koopa Paratroopa]], [[Blooper]], and [[Koopa Troopa]] enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a [[Super Spring]], [[Bullet Bill]]s will begin firing from the right. Above a moving [[lift]] after the Super Spring is a [[? Block]] containing a power-up. The next lift will fall under the player's weight and is followed by a [[scale]] lift that can help the player reach a higher platform, allowing them to score high points on the [[Goal Pole]] afterward. | In the first half of the level, the player has to dodge jumping [[Cheep Cheep]]s as they run and jump across platforms, avoiding the other [[Koopa Paratroopa]], [[Blooper]], and [[Koopa Troopa]] enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a [[Super Spring]], [[Bullet Bill]]s will begin firing from the right. Above a moving [[lift]] after the Super Spring is a [[? Block]] containing a power-up. The next lift will fall under the player's weight and is followed by a [[scale]] lift that can help the player reach a higher platform, allowing them to score high points on the [[Goal Pole]] afterward. | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
*[[Koopa Paratroopa]]s | |||
*[[Cheep Cheep]]s | |||
*[[Blooper]]s | |||
*[[Koopa Troopa]] | |||
*[[Bullet Bill]]s | |||
==Level | ==Level statistics== | ||
*[[List of power-ups|Power-ups]]: 1 ([[Super Mushroom]] or [[Fire Flower]]) | |||
*[[1-Up Mushroom]]s: 0 | |||
*Secret areas: 0 | |||
{{SMBTLL | {{SMBTLL Levels}} | ||
{{SMB}} | |||
[[Category:Super Mario Bros.: The Lost Levels Levels]] | |||
[[Category:Super Mario Bros.: The Lost Levels |