Editing World 8-Airship (New Super Mario Bros. Wii)

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{{italic title|id=yes}}
{{Italic title|World 8-Airship (''New Super Mario Bros. Wii'')}}
{{level infobox
{{Levelbox
|title={{world|8|airship}}
|title={{world|8|airship}}
|image=[[File:NSMBW World 8-A Screenshot.png|250px]]
|image=[[File:8-Airshipnsmbwii.png|250px]]
|code=
|code=
|world=[[World 8 (New Super Mario Bros. Wii)|World 8]]
|world=[[World 8 (New Super Mario Bros. Wii)|World 8]]
|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=500 seconds
|limit=
|boss=[[Bowser Jr.]]
|boss=[[Bowser Jr.]]
|before_alt=
|notes=The airship level of World 8
|before=[[World 8-7 (New Super Mario Bros. Wii)|**]] [[World 8-6 (New Super Mario Bros. Wii)|<<]]
|beforealt=
|before=[[World 8-7 (New Super Mario Bros. Wii)|<<*]] [[World 8-6 (New Super Mario Bros. Wii)|<<]]
|after=[[World 8-Bowser's Castle (New Super Mario Bros. Wii)|>>]]
|after=[[World 8-Bowser's Castle (New Super Mario Bros. Wii)|>>]]
}}
}}
'''{{world|8|airship}}''' is the third and final [[Airship]] level and penultimate stage of ''[[New Super Mario Bros. Wii]]''. Here, [[Bowser Jr.]] is fought for the third and final time, this time with [[Bowser]]'s [[Koopa Clown Car]]. {{world|8|airship}} is unlocked by clearing either {{world-link|8|6|World 8-6 (New Super Mario Bros. Wii)}} or {{world-link|8|7|World 8-7 (New Super Mario Bros. Wii)}}, and its own completion unlocks the final stage of the game, {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}.
'''{{world|8|airship}}''' is the last [[Airship]] level in ''[[New Super Mario Bros. Wii]]''. Here, [[Bowser Jr.]] is fought once again, this time with [[Bowser]]'s [[Koopa Clown Car]].
 
==Layout==
==Layout==
[[File:NSMBW World 8-A Giant Cannonball.png|thumb|left]]
[[File:GiantCannonballNSMBW.png|thumb|left]]
The level begins near some [[crate]]s, as well as a [[Screwtop|screw]] that moves a [[Screwtop Platform]] blocking the path when the player spins on it. Two [[Mechakoopa]]s also come from a Screwtop Platform above. A section of [[cannon]]s firing [[cannonball]] follows. More crates, as well as a cannon that fires [[giant cannonball]]s, are followed by a few more cannons. More crates and Mechakoopas are found, along with three [[giant cannon]]s. A [[Screwtop Lift]] is found, along with a giant cannon. After that, there is a [[Warp Pipe]] on the giant [[quartet-cannon]], leading the player to the next area. A screw is used to lower hanging platforms, followed by another screw that controls Screwtop Platforms. A Warp Pipe leads the player to the next section of the level.
The main enemies on the course are [[Mechakoopa]]s, but there is also a plethora of Cannons, whose [[Cannonball]]s mist be avoided. After that, there is a [[Warp Pipe]] along with three Cannons rotating on a cog. Throughout the level, the player must spin screws in order to progress.


A screw that controls [[coin]]s is found, along with a Mechakoopa. A [[Red Ring]] is found, along with another screw that controls a metal platform. Another Screwtop Lift is found, with a Screwtop Platform also controlled by a screw in the way. The [[Checkpoint Flag|midway point]] then follows. Yet another Screwtop Lift is found, leading to a platform with a Mechakoopa on it. A screw that controls a large section of Screwtop Platforms, with some crates, a Mechakoopa, and the Warp Pipe leading to Bowser Jr. are found at the end.
In the end, there is is the last battle against Bowser Jr., whose defeat provides access to {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}, the site of the final showdown against Bowser. During the fight, Bowser Jr. prepares to fight with his broken [[Junior Clown Car]], but uses Bowser's instead. He attacks Mario with fireballs and spiked bombs, which can be used to defeat him.
 
In the end, there is the last battle against Bowser Jr., whose defeat provides access to {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}, the site of the final showdown against Bowser. During the fight, Bowser Jr. prepares to fight with his broken [[Junior Clown Car]], but uses Bowser's [[Koopa Clown Car]] instead. He attacks Mario with fireballs and spiked [[bomb]]s, which can be used to defeat him by [[Ground Pound]]ing the ground. After the second hit, the Koopa Clown Car begins releasing larger bombs. After the third hit with a [[Giant Spiked Ball]], he is defeated. Mario then finds [[Princess Peach|Peach]] on the airship, but [[Kamek|Magikoopa]] arrives and takes her away, ending the level.
{{br|left}}
{{br|left}}


==[[Star Coin]]s==
==Star Coins==
{| class="wikitable" style="text-align: center"
*'''Star Coin 1''': The first Star Coin is floating high up in the air in the area with several [[Cannon]]s. To obtain it, Mario and co. can either use a [[Propeller Suit]] to fly up to it or the [[Cannonball]]s to jump up to it.
!Image
*'''Star Coin 2''' ''(pictured)'': Just after the [[Checkpoint Flag]] are two platforms with two [[Mechakoopa]]s and the second Star Coin trapped inside. Mario and co. must jump at the right time to get the Star Coin without touching a Mechakoopa.
!Location
*'''Star Coin 3''': A Propeller Suit is required for this one. Soon after the second Star Coin, there is a lone [[Screw]]. Mario and co. must spin on it to make the third Star Coin emerge from under the nearby platform, jump to it, and activate the Propeller Suit to fly to safety before falling.
|-
|[[File:NSMBW W8-AS 1st Star Coin.jpg|150px]]
|The first Star Coin is floating high up in the air in the area with several [[cannon]]s. To obtain it, Mario and co. can either fly up to it with a [[Propeller Suit]], or jump up to it with the [[cannonball]]s or a well-timed [[Triple Jump|triple jump]].
|-
|[[File:NSMBW W8-AS 2nd Star Coin.jpg|150px]]
|Just after the [[midway point]] are two platforms with two [[Mechakoopa]]s and the second Star Coin trapped inside. Mario and co. must ride the nearby Screwtop Lift under them and subsequently jump at the right time to get it without touching a Mechakoopa.
|-
|[[File:NSMBW W8-AS 3rd Star Coin.jpg|150px]]
|A Propeller Suit is required for this one. Soon after the second Star Coin, there is a lone [[Screwtop|screw]]. Mario and co. must spin on it to make the third Star Coin emerge from under the nearby platform, jump to it, and activate the Propeller Suit to fly to safety before falling.
|}


==Enemies==
==Enemies==
{{number of enemies
*[[Mechakoopa]]s
|name1=[[Cannon]]s
*[[Cannon]]s
|image1=[[File:NSMBW Bob-omb Cannon Render.png]]
*[[Cannonball]]s
|count1=5 (3 grounded rotators, 2 ceiling rotators)
*[[Giant Cannonball]]s
|name2=[[Quartet-cannon]]s
*Boss: [[Bowser Jr.]]
|image2=[[File:NSMBW 4-Way Cannon Sprite.png]]
{{NSMBW Levels}}
|count2=1 grounded, 2 ceiling, 1 giant
{{NSMBW}}
|name3=[[Giant cannon]]s
[[Category:New Super Mario Bros. Wii Levels]]
|count3=5 (←)
[[Category:Aircraft]]
|name4=[[Cannonball]]s
|image4=[[File:NSMBW Cannonball Screenshot.png|100px]]
|count4=infinite
|name5=[[Giant cannonball]]s
|image5=[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|count5=infinite
|name6=[[Mechakoopa]]s
|image6=[[File:NSMBW Mechakoopa Render.png]]
|count6=13
|name7=Boss: [[Bowser Jr.]]
|image7=[[File:NSMBW Bowser Jr Render.png|70px]]
|count7=1
}}
 
==Level map==
{{wide image|NSMBW World 8-A Map.png|1500}}
 
{{NSMBW levels}}
[[Category:Airship areas]]
[[Category:New Super Mario Bros. Wii levels]]

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