Editing World 8-6 (Super Mario 3D Land)
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'''World 8-6''' is the sixth [[level]] of [[World 8 (Super Mario 3D Land)|World 8]] in ''[[Super Mario 3D Land]]''. | '''World 8-6''' is the sixth [[level]] of [[World 8 (Super Mario 3D Land)|World 8]] in ''[[Super Mario 3D Land]]''. It is one of three normal world levels (along with {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}} and {{World-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2) to not have a special world counterpart. | ||
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==Layout== | ==Layout== | ||
This level is at the beginning of the second area in World 8, and is modeled after a castle level. The player starts on a platform, and must cross three grate platforms that sink when touched. The next platform has a [[Dry Bones]], as well as a round, grate-like object at the end of it; by standing on the other end, it begins rolling down toward the next platform. The end of the next platform is guarded by a [[Wallop]], and there is a nut on a bolt; the player must stand in the direction the arrows are facing so that it heads toward a [[Warp Box]]; however, as soon as [[Mario]] steps on it, a [[Magikoopa]] appears. The Warp Box takes Mario to the area with the [[Checkpoint Flag]] on it. On the lower part of the platform are a [[Dry Bones]] and another Wallop. The player must then take another angular object that rolls depending on the side the player is on; on the next platform is a Dry Bones and a [[Draglet]], with another cylindrical grate afterward. As the player advances, there are several [[Lava Geyser]]s opposing them. The next area is another bolt that rises if the player runs in the direction of the arrows. The next platform is another platform that rotates with the player's weight. Two Magikoopas spawn as soon as the player reaches the middle, and a Warp Box is at the end, on the interior of the platform. This Warp Box leads the player to another cylindrical mesh, which takes them to the platform with the [[Goal Pole]]. | This level is at the beginning of the second area in World 8, and is modeled after a castle level. The player starts on a platform, and must cross three grate platforms that sink when touched. The next platform has a [[Dry Bones]], as well as a round, grate-like object at the end of it; by standing on the other end, it begins rolling down toward the next platform. The end of the next platform is guarded by a [[Wallop]], and there is a nut on a bolt; the player must stand in the direction the arrows are facing so that it heads toward a [[Warp Box]]; however, as soon as [[Mario]] steps on it, a [[Magikoopa]] appears. The Warp Box takes Mario to the area with the [[Checkpoint Flag]] on it. On the lower part of the platform are a [[Dry Bones]] and another Wallop. The player must then take another angular object that rolls depending on the side the player is on; on the next platform is a Dry Bones and a [[Draglet]], with another cylindrical grate afterward. As the player advances, there are several [[Lava Geyser]]s opposing them. The next area is another bolt that rises if the player runs in the direction of the arrows. The next platform is another platform that rotates with the player's weight. Two Magikoopas spawn as soon as the player reaches the middle, and a Warp Box is at the end, on the interior of the platform. This Warp Box leads the player to another cylindrical mesh, which takes them to the platform with the [[Goal Pole]]. |