Editing World 8-4 (New Super Mario Bros. Wii)

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The level begins in a [[dark]] cavern, on a platform with a [[Glow Block]], as well as a [[? Switch]] that causes the platform to disappear. The player then falls down a deep tunnel into the water, where a [[Warp Pipe]] leads to the next area. Three [[? Block]]s are found, one of which contains a power-up. The section contains [[Bulber]]s, which light up the area, as well as [[Stone Spike]]s on platforms above. A Warp Pipe appears at the end of the area, taking the player to the next section.
The level begins in a [[dark]] cavern, on a platform with a [[Glow Block]], as well as a [[? Switch]] that causes the platform to disappear. The player then falls down a deep tunnel into the water, where a [[Warp Pipe]] leads to the next area. Three [[? Block]]s are found, one of which contains a power-up. The section contains [[Bulber]]s, which light up the area, as well as [[Stone Spike]]s on platforms above. A Warp Pipe appears at the end of the area, taking the player to the next section.


The next section of the level begins with a group of [[Jellybeam]]s, which act as the main light source of the area. A ? Block and some [[Cheep Cheep]]s are also found. [[Blooper]]s are found trapped inside blocks, which disappear when a ? Block in between Jellybeams is pressed. A ? Block containing a [[Super Star|Star]] is above one of the Bloopers. More Jellybeams, Bloopers, and [[Deep Cheep|Deep-Cheep]]s follow, with a Warp Pipe leading to the next area. This area is vertical, containing multiple Jellybeams. Four [[Jet Pipe|bubble-jet pipes]] also appear as obstacles. A Warp Pipe at the top of the area leads the player to the [[Goal Pole|pole]].
The next section of the level begins with a group of [[Jellybeam]]s, which act as the main light source of the area. A ? Block and some [[Cheep Cheep]]s are also found. [[Blooper]]s are found trapped inside blocks, which disappear when a ? Block in between Jellybeams is pressed. A ? Block containing a [[Super Star|Star]] is above one of the Bloopers. More Jellybeams, Bloopers, and [[Deep Cheep|Deep-Cheep]]s follow, with a Warp Pipe leading to the next area. This area is vertical, containing multiple Jellybeams. Four Warp Pipes that blow [[current]]s also appear as obstacles. A Warp Pipe at the top of the area leads the player to the [[Goal Pole|pole]].


There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a [[Spiny Cheep Cheep]].
There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a [[Spiny Cheep Cheep]].


==[[Star Coin]]s==
==Star Coins==
{| class="wikitable" style="text-align: center"
*'''Star Coin 1''': The first Star Coin is located in the second area, atop the long platform with the numerous [[Stone Spike]]s. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
!Image
*'''Star Coin 2''': In the third area, the second Star Coin, along with four [[Blooper]]s, are caged individually by several blocks. Mario and co. must activate the nearby [[? Switch]] to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
!Location
*'''Star Coin 3''': In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.
|-
|[[File:NSMBW W8-4 1st Star Coin.jpg|150px]]
|The first Star Coin is located in the second area, atop the long platform with the numerous [[Stone Spike]]s. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
|-
|[[File:NSMBW W8-4 2nd Star Coin.jpg|150px]]
|In the third area, the second Star Coin, along with four [[Blooper]]s, are caged individually by several blocks. Mario and co. must activate the nearby [[? Switch]] to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
|-
|[[File:NSMBW W8-4 3rd Star Coin.jpg|150px]]
|In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.
|}


==Enemies==
==Enemies==
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
{{number of enemies
!class=unsortable|Image
|name1=[[Blooper]]s
!Name
|image1=[[File:NSMBW Blooper Sprite.png]]
!Count
|count1=8
|-
|name2=[[Bulber]]s
|[[File:NSMBW Blooper Sprite.png]]
|image2=[[File:NSMBW Bulber Model.png|50px]]
|[[Blooper]]
|count2=19
|8
|name3=[[Cheep Cheep]]s
|-
|image3=[[File:NSMBW Cheep Cheep Render.png]]
|[[File:NSMBW Bulber Model.png|50px]]
|count3=11
|[[Bulber]]
|name4=[[Deep Cheep|Deep-Cheep]]s
|19
|image4=[[File:NSMBW Big and Regular Deep Cheep Screenshot.png|100px]]
|-
|count4=3
|[[File:NSMBW Cheep Cheep Render.png]]
|name5=[[Jellybeam]]s
|[[Cheep Cheep]]
|image5=[[File:Jellybeam Sprite.png]]
|11
|count5=14
|-
|name6=[[Spiny Cheep Cheep]]
|[[File:NSMBW Deep Cheep Render.png]]
|image6=[[File:SpinyCheep-CheepNSMBW.png]]
|[[Deep Cheep|Deep-Cheep]]
|count6=1
|3
|name7=[[Stone Spike]]s
|-
|image7=[[File:NSMBW Stone Spike Render.png]]
|[[File:Jellybeam Sprite.png]]
|count7=11
|[[Jellybeam]]
}}
|14
 
|-
==Trivia==
|[[File:SpinyCheep-CheepNSMBW.png]]
*This is the first level in World 8 to not contain lava, the second being {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}.
|[[Spiny Cheep Cheep]]
*Like [[World 8-3 (New Super Mario Bros.)|World 8-3]] of [[New Super Mario Bros.]], this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.
|1
|-
|[[File:NSMBW Stone Spike Render.png]]
|[[Stone Spike]]
|11
|}


==Level map==
==Level map==
{{wide image|NSMBW World 8-4 Map.png|600}}
{{wide image|NSMBW World 8-4 Map.png|600}}
==Notes==
*This is the first level in World 8 to not contain lava, the second being {{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}.
*Like [[World 8-3 (New Super Mario Bros.)|World 8-3]] of ''[[New Super Mario Bros.]]'', this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.


{{NSMBW levels}}
{{NSMBW levels}}

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