Editing World 7-Tower (New Super Mario Bros.)

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'''{{world|7|towern}}''' is the tower level of [[World 7 (New Super Mario Bros.)|World 7]] in ''[[New Super Mario Bros.]]'' It can either be reached by completing [[World 7-3 (New Super Mario Bros.)|World 7-3]] or by finding the [[Goal Pole (secret)|red-flag exit]] in [[World 7-Ghost House (New Super Mario Bros.)|World 7-Ghost House]].
'''{{world|7|towern}}''' is the tower level of [[World 7 (New Super Mario Bros.)|World 7]] in ''[[New Super Mario Bros.]]'' It can either be reached by completing [[World 7-3 (New Super Mario Bros.)|World 7-3]] or by finding the [[Goal Pole (secret)|red-flag exit]] in [[World 7-Ghost House (New Super Mario Bros.)|World 7-Ghost House]].
==Layout==
==Layout==
This level primarily consists of moving platforms and walls covered in [[Spike Trap|spike]]s, though there are no enemies found within the level apart from the boss. The player must be careful when moving through this level to avoid taking damage from the spikes or being crushed by the moving walls, which results in losing a life.
This level primarily consists of moving platforms and walls covered in [[Spike Trap|spike]]s, though there are no Dry Bones (or Super Dry Bones) found within the level apart from the boss. The player must be careful when moving through this level to avoid taking damage from the spikes or being crushed by the moving walls, which results in losing a life.


In the first room, the player must jump onto the top floor of the room while avoiding a moving wall and ceiling covered in spikes. There is a row of six [[Brick Block|brick]]s here, one of which contains a [[Fire Flower]]. In the second room, there are multiple moving spiked platforms which will try to crush the player if they are not fast enough. There is a dangerous section of spiked platforms packed closely together, forcing the player to jump while ducking at the same time to avoid taking damage. Afterwards, there is a "staircase" of sorts made up of more moving spiked platforms, which take the player to a door. In the room behind the door is the level's [[Checkpoint Flag|midway point]], along with a row of eight blocks; one contains an additional Fire Flower.
In the first room, the player must jump onto the top floor of the room while avoiding a moving wall and ceiling covered in spikes. There is a row of six [[Brick Block|brick]]s here, one of which contains a [[Fire Flower]]. In the second room, there are multiple moving spiked platforms which will try to crush the player if they are not fast enough. There is a dangerous section of spiked platforms packed closely together, forcing the player to jump while ducking at the same time to avoid taking damage. Afterwards, there is a "staircase" of sorts made up of more moving spiked platforms, which take the player to a door. In the room behind the door is the level's [[Checkpoint Flag|midway point]], along with a row of eight blocks; one contains an additional Fire Flower.

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