Editing World 6-10
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==Layout== | ==Layout== | ||
The entire level is made out of [[Ice Block]]s. After the second pipe is a row of [[Brick Block]]s with [[Koopa Troopa]]s on them and a [[? Block]] with a power-up. The end of this row of blocks are a group of Brick Blocks and [[White Block]]s, with the right group being a tall pillar and a [[Buster Beetle]] behind it. In the group of four blocks to the left of the pillar is a Brick Block containing a [[Beanstalk]] to a [[P Switch|Switch Block]] above, which will turn the pillar of blocks into a pillar of [[coin]]s. After the pillar are some ? Blocks with one containing another power-up, and the area introduces [[Muncher]]s and [[Frozen Coin]]s. Next is a [[Paragoomba|Para-Goomba]] and some more Frozen Coins and Munchers. To enter the [[Warp Pipe]] under the Munchers, the player needs to race over to this area after pressing the Switch Block from earlier and defrost the Frozen Coins: If done fast enough, the player will enter a secret area containing a [[Hammer Suit]]. After a gap with a [[Koopa Paratroopa]] is a row of Frozen Coins and Munchers, with Buster Beetles and White Blocks on top of them. After gaps with a [[Rotary Lift]] and a Koopa Troopa is the [[Goal (Super Mario Bros. 3)|goal]]. | The entire level is made out of [[Ice Block]]s. After the second pipe is a row of [[Brick Block]]s with [[Koopa Troopa]]s on them and a [[? Block]] with a power-up. The end of this row of blocks are a group of Brick Blocks and [[White Block]]s, with the right group being a tall pillar and a [[Buster Beetle]] behind it. In the group of four blocks to the left of the pillar is a Brick Block containing a [[Beanstalk]] to a [[P Switch|Switch Block]] above, which will turn the pillar of blocks into a pillar of [[coin]]s. After the pillar are some ? Blocks with one containing another power-up, and the area introduces [[Muncher]]s and [[Frozen Coin]]s. Next is a [[Paragoomba|Para-Goomba]] and some more Frozen Coins and Munchers. To enter the [[Warp Pipe]] under the Munchers, the player needs to race over to this area after pressing the Switch Block from earlier and defrost the Frozen Coins: If done fast enough, the player will enter a secret area containing a [[Hammer Suit]]. After a gap with a [[Koopa Paratroopa]] is a row of Frozen Coins and Munchers, with Buster Beetles and White Blocks on top of them. After gaps with a [[Rotary Lift]] and a Koopa Troopa is the [[Goal (Super Mario Bros. 3)|goal]]. | ||
If Mario or Luigi picks the Hammer Suit up while sliding down the slope, he will still be sliding with the Hammer Suit on, an action that Hammer Mario cannot normally perform. Doing so reveals an otherwise unseen sprite of Hammer Mario or Luigi sliding. | |||
In the original version, atypical values are assigned to the usual "green" palette, causing them to appear white instead. Affected objects include [[Fire Flower]] stems, the flashing of White Blocks, and the center ball on the Rotary Lift. This trait is also present in [[World 6-3 (Super Mario Bros. 3)|World 6-3]], and both are due to featuring white-colored [[vine|beanstalk]]s due to their graphics being on both the sprite and background layers at once. | |||
==Enemies== | ==Enemies== | ||
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==Notes== | ==Notes== | ||
*The bonus rooms in this level, [[World 6-9 (Super Mario Bros. 3)|World 6-9]] and [[World 8-1 (Super Mario Bros. 3)|World 8-1]] are the only ones to not use the new bonus room tileset in the ''All-Stars'' version of the game, instead using the standard cave tileset (though still having the unique bonus room background). This is due to said tileset lacking slopes, which all of these rooms use. This was fixed in ''Super Mario Advance 4'', which added slopes to the bonus room tileset. | *The bonus rooms in this level, [[World 6-9 (Super Mario Bros. 3)|World 6-9]] and [[World 8-1 (Super Mario Bros. 3)|World 8-1]] are the only ones to not use the new bonus room tileset in the ''All-Stars'' version of the game, instead using the standard cave tileset (though still having the unique bonus room background). This is due to said tileset lacking slopes, which all of these rooms use. This was fixed in ''Super Mario Advance 4'', which added slopes to the bonus room tileset. | ||