Editing World 6-10

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{{image|more=yes|Needs in-game screenshot from the original NES version}}
{{level infobox
{{level infobox
|image=[[File:SMAS SMB3 World 6-10 Screenshot.png|200px]]<br>Screenshot from ''Super Mario All-Stars''
|image=[[File:SMAS SMB3 World 6-10 Screenshot.png]]
|code=World 6-10
|code=World 6-10
|world=[[Ice Land]]
|world=[[Ice Land]]
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|after=[[World 6-Fortress 3|>>]]
|after=[[World 6-Fortress 3|>>]]
|secret=
|secret=
|track=[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]
|sample=[[File:Overworld Theme 2 Super Mario Bros 3.oga]]
}}
}}
'''World 6-10''' is the tenth main level and the twelfth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
'''World 6-10''' is the tenth main level and the twelfth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
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If Mario or Luigi picks the Hammer Suit up while sliding down the slope, he will still be sliding with the Hammer Suit on, an action that Hammer Mario cannot normally perform. Doing so reveals an otherwise unseen sprite of Hammer Mario or Luigi sliding.
If Mario or Luigi picks the Hammer Suit up while sliding down the slope, he will still be sliding with the Hammer Suit on, an action that Hammer Mario cannot normally perform. Doing so reveals an otherwise unseen sprite of Hammer Mario or Luigi sliding.


In the original version, atypical values are assigned to the usual "green" palette, causing them to appear white instead. Affected objects include [[Fire Flower]] stems, the flashing of White Blocks, and the center ball on the Rotary Lift. This trait is also present in [[World 6-3 (Super Mario Bros. 3)|World 6-3]].
In the original [[Nintendo Entertainment System|NES]] version, atypical values are assigned to the usual "green" palette, causing them to appear white instead. Affected objects include [[Fire Flower]] stems, the flashing of White Blocks, and the center ball on the Rotary Lift. This trait is also present in [[World 6-3 (Super Mario Bros. 3)|World 6-3]].


==Enemies==
==Enemies==
{{number of enemies
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
|image1=[[File:Red Koopa SMB3.gif]]
!Name
|name1=[[Koopa Troopa|Red Koopa Troopa]]
!Count
|count1=5
|-
|image2=[[File:BusterBeetleSMB3.gif]]
|[[File:Red Koopa SMB3.gif]]<br>[[Koopa Troopa|Red Koopa Troopa]]
|name2=[[Buster Beetle]]
|5
|count2=6
|-
|image3=[[File:SMB3 Frozen Muncher.png]]
|[[File:BusterBeetleSMB3.gif]]<br>[[Buster Beetle]]
|name3=[[Muncher]]
|6
|count3=24
|-
|image4=[[File:Paragoombared.gif]]
|[[File:Muncher SMB3.gif]]<br>[[Muncher]]
|name4=[[Paragoomba|Red Para-Goomba]]
|26
|count4=1
|-
|image5=[[File:SMB3 Red Koopa Paratroopa.png]]
|[[File:Paragoombared.gif]]<br>[[Paragoomba|Red Para-Goomba]]
|name5=[[Koopa Paratroopa|Red Koopa Paratroopa]]
|1
|count5=1
|-
}}
|[[File:SMB3 Red Koopa Paratroopa.png]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]]
|1
|}


==Items==
==Level statistics==
*Power-ups: 3 (2 [[Super Mushroom]]s or [[Fire Flower]]s and 1 [[Hammer Suit]])
*Power-ups: 3 (2 [[Super Mushroom]]s or [[Fire Flower]]s and 1 [[Hammer Suit]])
*[[1-Up Mushroom]]s: 0
*[[1-Up Mushroom]]s: 0
 
*Secret areas: 1
==Trivia==
*The bonus rooms in this level, [[World 6-9 (Super Mario Bros. 3)|World 6-9]] and [[World 8-1 (Super Mario Bros. 3)|World 8-1]] are the only ones to not use the new bonus room tileset in the ''All-Stars'' version of the game, instead using the standard cave tileset (though still having the unique bonus room background). This is due to said tileset lacking slopes, which all of these rooms use. This was fixed in ''Super Mario Advance 4'', which added slopes to the bonus room tileset.


{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]

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