Editing World 5-Airship (Super Mario Bros. 3)
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{{ | {{Levelbox | ||
|title={{world|5|airship3}} | |title={{world|5|airship3}} | ||
|image=[[File:SMAS SMB3 World 5-A Screenshot.png]] | |image=[[File:SMAS SMB3 World 5-A Screenshot.png]] | ||
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|limit=300 seconds | |limit=300 seconds | ||
|boss=[[Roy Koopa]] | |boss=[[Roy Koopa]] | ||
| | |beforealt= | ||
|before=[[World 5-9|<<]] | |before=[[World 5-9|<<]] | ||
|after=[[World 6-1 (Super Mario Bros. 3)|>>]] | |after=[[World 6-1 (Super Mario Bros. 3)|>>]] | ||
}} | }} | ||
'''{{world|5|airship3}}''' is the thirteenth and final level of [[Sky Land]] in ''[[Super Mario Bros. 3]]'' | '''{{world|5|airship3}}''' is the thirteenth and final level of [[Sky Land]] in ''[[Super Mario Bros. 3]]''. This level is playable upon completion of [[World 5-9]], and its completion progresses [[Mario]] to a new world: [[Ice Land]]. | ||
==Layout== | ==Layout== | ||
[[File:SMAS SMB3 World 5-A Roy Battle.png|thumb|left]] | [[File:SMAS SMB3 World 5-A Roy Battle.png|thumb|left]] | ||
Like all airship levels, this level is autoscrolling. When Mario reaches the airship, he is faced with a [[Cannon]] and a [[Burner|Rocket Engine]]. The Rocket Engine is on a raised platform, overlooking a brown [[Semisolid Platform]]. On the platform below with the Semisolid Platform is a [[? Block]] and two cannons below. The ? Block produces either a [[Super Mushroom]] or [[Fire Flower]] when hit. There is another Semisolid Platform at the end of this section. This platform, when jumped on, leads to a [[Bill Blaster|Turtle Cannon]] resting on a raised platform. Mario must jump over the Turtle Cannon while dodging its [[Bullet Bill]]s. Once Mario clears this Turtle Cannon, he comes to an area with two cannons bolted to a Semisolid Platform. Below this platform is another cannon within a Semisolid Platform. To the right is a rotating cannon that shoots [[Cannonball]]s rather rapidly. There is another cannon within a Semisolid Platform to the right of the rotating one. Below the rotating cannon is a small ditch that Mario can stand in to bypass the rotating cannons rounds in addition to the cannon nearby. Mario must time his jump to land on the cannon to right and dodge any Cannonballs from the cannons. Once Mario is on the cannon he must jump on top of a platform above. Below is an open platform with a Turtle Cannon resting on a slightly raised platform to the right. Past this Turtle Cannon is a section with eight total cannons: four below the platform and four above situated on a large Semisolid Platform. At the end of this area is a Turtle Cannon. The screen ceases scrolling when it reaches the Turtle Cannon. To the right is the [[Warp Pipe]] that leads to the battle against [[Roy Koopa]]. | Like all airship levels, this level is autoscrolling. When Mario reaches the airship, he is faced with a [[Cannon]] and a [[Burner|Rocket Engine]]. The Rocket Engine is on a raised platform, overlooking a brown [[Semisolid Platform]]. On the platform below with the Semisolid Platform is a [[? Block]] and two cannons below. The ? Block produces either a [[Super Mushroom]] or [[Fire Flower]] when hit. There is another Semisolid Platform at the end of this section. This platform, when jumped on, leads to a [[Bill Blaster|Turtle Cannon]] resting on a raised platform. Mario must jump over the Turtle Cannon while dodging its [[Bullet Bill]]s. Once Mario clears this Turtle Cannon, he comes to an area with two cannons bolted to a Semisolid Platform. Below this platform is another cannon within a Semisolid Platform. To the right is a rotating cannon that shoots [[Cannonball]]s rather rapidly. There is another cannon within a Semisolid Platform to the right of the rotating one. Below the rotating cannon is a small ditch that Mario can stand in to bypass the rotating cannons rounds in addition to the cannon nearby. Mario must time his jump to land on the cannon to right and dodge any Cannonballs from the cannons. Once Mario is on the cannon he must jump on top of a platform above. Below is an open platform with a Turtle Cannon resting on a slightly raised platform to the right. Past this Turtle Cannon is a section with eight total cannons: four below the platform and four above situated on a large Semisolid Platform. At the end of this area is a Turtle Cannon. The screen ceases scrolling when it reaches the Turtle Cannon. To the right is the [[Warp Pipe]] that leads to the battle against [[Roy Koopa]]. | ||
The room where the boss battle takes place has an uneven floor due to some flooring being slightly raised. Roy's method of attack is shooting his [[ | The room where the boss battle takes place has an uneven floor due to some flooring being slightly raised. Roy's method of attack is shooting his [[magic wand]] at Mario. Due to his size, the room shakes when Roy jumps towards Mario, as well. If Mario is standing while Roy lands from his jump, Mario will be temporarily paralyzed and vulnerable to Roy's attacks. Roy is defeated after his head is jumped on three times. | ||
==Enemies== | ==Enemies== | ||
*[[Cannonball]]s | |||
*[[Burner|Rocket Engine]]s | |||
*[[Bullet Bill]]s | |||
*[[Roy Koopa]] (boss) | |||
==Level statistics== | ==Level statistics== | ||
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*[[1-Up Mushroom]]s: 0 | *[[1-Up Mushroom]]s: 0 | ||
*Secret areas: 0 | *Secret areas: 0 | ||
{{SMB3 | |||
{{SMB3 Levels}} | |||
[[Category:Super Mario Bros. 3 levels]] | [[Category:Super Mario Bros. 3 levels]] | ||
[[Category:Aircraft]] |