Editing World 3-Fortress 2

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{{level infobox
{{level infobox
|title={{World|3|fort}} 2
|title={{World|3|fort}} 2
|image=[[File:SMAS SMB3 World 3-F2 Screenshot.png]]
|image={{tabber|content1=[[File:Firemariopipe.png|256px]]|title1=''Super Mario Bros. 3''|content2=[[File:SMAS SMB3 World 3-F2 Screenshot.png|256px]]|title2=''Super Mario All-Stars''}}
|code=World 3-Fortress 2
|code=World 3-Fortress 2
|world=[[Water Land]]
|world=[[Water Land]]
|game=''[[Super Mario Bros. 3]]''
|game=''[[Super Mario Bros. 3]]''
|limit=300 seconds
|limit=300
|boss=[[Boom Boom]] (flying)
|boss=[[Boom Boom]] (flying)
|before=[[World 3-7 (Super Mario Bros. 3)|<<]]
|before=[[World 3-7 (Super Mario Bros. 3)|<<]]
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==Layout==
==Layout==
[[File:Firemariopipe.png|thumb|left|200px]]
This level spawns [[Mario]] on a platform next to water and a [[Warp Pipe]] at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a [[Roto-Disc]] and two [[Cheep Cheep|Cheep-Cheep]]s. A power-up holding [[? Block]] lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-Disc and another Warp Pipe. Between the Roto-Disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-Disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two [[Stretch]]es, marking the enemy's first appearance in the [[Super Mario (franchise)|''Super Mario'' franchise]]. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to [[Boom Boom]]'s arena.
This level spawns [[Mario]] on a platform next to water and a [[Warp Pipe]] at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a [[Roto-Disc]] and two [[Cheep Cheep|Cheep-Cheep]]s. A power-up holding [[? Block]] lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-Disc and another Warp Pipe. Between the Roto-Disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-Disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two [[Stretch]]es, marking the enemy's first appearance in the [[Super Mario (franchise)|''Super Mario'' franchise]]. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to [[Boom Boom]]'s arena.
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