Editing World 3-8 (Super Mario Bros. 3)

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{{italic title|id=yes}}
{{more images|Needs Map}}
{{image|more=yes|Needs in-game screenshot from the original NES version}}
{{italic title|World 3-8 (''Super Mario Bros. 3'')}}
{{level infobox
{{levelbox
|title=World 3-8
|image=[[File:SMAS SMB3 World 3-8 Screenshot.png|256px]]
|image=[[File:SMAS SMB3 World 3-8 Screenshot.png|256px]]
|code=World 3-8
|code=World 3-8
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|before=[[World 3-6 (Super Mario Bros. 3)|<<]]  [[World 3-7 (Super Mario Bros. 3)|<<]] [[World 3-Fortress 2|<<]]
|before=[[World 3-6 (Super Mario Bros. 3)|<<]]  [[World 3-7 (Super Mario Bros. 3)|<<]] [[World 3-Fortress 2|<<]]
|after=[[World 3-9 (Super Mario Bros. 3)|>>]]
|after=[[World 3-9 (Super Mario Bros. 3)|>>]]
|track=[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]
|sample=[[File:Overworld Theme 2 Super Mario Bros 3.oga]]
}}
}}
'''World 3-8''' is the eight normal and tenth overall level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its remakes. This level is accessible after [[World 3-6 (Super Mario Bros. 3)|3-6]] is completed, but can only be accessed if the drawbridge between the two levels is down. If the drawbridge is up, the player can complete [[World 3-7 (Super Mario Bros. 3)|World 3-7]] and then have access to World 3-8. Chronologically, it is played after the second {{world link|3|fort|World 3-Fortress 2}} is completed.
'''World 3-8''' is the eight normal and tenth overall level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its remakes. This level is accessible after [[World 3-6 (Super Mario Bros. 3)|3-6]] is completed, but can only be accessed if the drawbridge between the two levels is down. If the drawbridge is up, the player can complete [[World 3-7 (Super Mario Bros. 3)|World 3-7]] and then have access to World 3-8. Chronologically, it is played after the second {{world-link|3|fort|World 3-Fortress 2}} is completed.


==Layout==
==Layout==
[[File:BossBassEatingMario.png|thumb|left|256px]]  
[[File:BossBassEatingMario.png|thumb|left|256px]]  
This level has a similar gameplay design to [[World 3-3 (Super Mario Bros. 3)|World 3-3]], as [[Big Cheep Cheep|Boss Bass]] returns from that level and the tides change rapidly, raising or lowering any platform [[Mario]] is standing on. Boss Bass also always returns shortly after being defeated. This level has three [[Beanstalk]]s as well to help Mario avoid Boss Bass's attacks. This level begins with Mario on a platform and Boss Bass immediately swimming below. As the tide lowers, Mario must jump on the elevated part of the platform. Next is a small gap to a lower platform that Mario can jump over entirely to reach the next platform. This platform has a [[Brick Block]] on either side with a green [[Koopa Troopa]] walking in between. There is also a [[Note Block|Jump Block]] above that produces either a [[Super Mushroom]] or a [[Fire Flower]]. If the Brick Block on the left is hit with the Koopa Troopa's shell or a tail attack from [[Raccoon Mario]], a Beanstalk appears and grows until it hits a [[Hard Block|Wood Block]] above. Next, is a small platform and then a raised one. The raised platform has two [[White Block]]s stacked below a Brick Block. This Brick Block produces ten [[coin]]s if hit ten times. To the right of this platform is a series of lower platforms. One of them has a single Brick Block on the ground which produces a [[1-Up Mushroom]] if hit. The next platform has two Brick Blocks on either side with a Koopa Troopa walking in between again. The right Brick Block produces another Beanstalk if hit. The next platform has two breakable Brick Blocks and leads to another platform with a floating Brick Block. Mario can jump and hit this block, producing another Beanstalk. The next platforms are more elevated than the previous ones. One platform leads to below to a [[lift]] floating in the water. This lift is next to a platform roofed by another one above it. Inside this structure is a [[P Switch|Switch Block]] which produces white coins. If forty-four of these coins are collected, Mario will have access to a [[Toad House#White Mushroom House|White Mushroom House]] after the level and be rewarded with a [[P-Wing]]. On the platform above the area with the Switch Block is a stack of three Brick Blocks. The one on top produces another 1-Up Mushroom when hit. Mario then is lead to the end of the area where he must run through a [[Warp Pipe]]. This Warp Pipe leads Mario to the final area, which is a bridge across a body of water that leads to the level's [[Goal (Super Mario Bros. 3)|goal]].
This level has a similar gameplay design to [[World 3-2 (Super Mario Bros. 3)|World 3-2]], as [[Boss Bass]] returns from that level and the tides change rapidly, raising or lowering any platform [[Mario]] is standing on. Boss Bass also always returns shortly after being defeated. This level has three [[Beanstalk]]s as well to help Mario avoid Boss Bass's attacks. This level begins with Mario on a platform and Boss Bass immediately swimming below. As the tide lowers, Mario must jump on the elevated part of the platform. Next is a small gap to a lower platform that Mario can jump over entirely to reach the next platform. This platform has a [[Brick Block]] on either side with a green [[Koopa Troopa]] walking in between. There is also a [[Note Block|Jump Block]] above that produces either a [[Super Mushroom]] or a [[Fire Flower]]. If the Brick Block on the left is hit with the Koopa Troopa's shell or a tail attack from [[Raccoon Mario]], a Beanstalk appears and grows until it hits a [[Hard Block|Wood Block]] above. Next, is a small platform and then a raised one. The raised platform has two [[Ice Block]]s stacked below a Brick Block. This Brick Block produces ten [[coin]]s if hit ten times. To the right of this platform is a series of lower platforms. One of them has a single Brick Block on the ground which produces a [[1-Up Mushroom]] if hit. The next platform has two Brick Blocks on either side with a Koopa Troopa walking in between again. The right Brick Block produces another Beanstalk if hit. The next platform has two breakable Brick Blocks and leads to another platform with a floating Brick Block. Mario can jump and hit this block, producing another Beanstalk. The next platforms are more elevated than the previous ones. One platform leads to below to a [[lift]] floating in the water. This lift is next to a platform roofed by another one above it. Inside this structure is a [[P Switch|Switch Block]] which produces white coins. If forty-four of these coins are collected, Mario will have access to a [[Toad House#White Mushroom House|White Mushroom House]] after the level and be rewarded with a [[P-Wing]]. On the platform above the area with the Switch Block is a stack of three Brick Blocks. The one on top produces another 1-Up Mushroom when hit. Mario then is lead to the end of the area where he must run through a [[Warp Pipe]]. This Warp Pipe leads Mario to the final area, which is a bridge across a body of water that leads to the level's [[Goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==
{| class="wikitable" style="text-align: center"
*[[Boss Bass]] (1)
! Name !! Count
*[[Koopa Troopa]]s (2 green)
|-
 
|[[File:SMB3 Big Bertha.png]]<br>[[Big Cheep Cheep|Boss Bass]]
==Level layout==
|1
{{Wide image|Super Mario Bros 3 World 3-8 Map.png|500|Map in the NES version}}
|-
{{Wide image|SMAS Super Mario Bros 3 World 3-8 Map.png|500|Map in the SNES version}}
|[[File:Green Koopa SMB3.gif]]<br>[[Koopa Troopa|Green Koopa Troopa]]
|2
|}


==Level Statistics==
==Level Statistics==
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*Secret areas: 0
*Secret areas: 0


==Level maps==
{{SMB3 Levels}}
;''Super Mario Bros. 3''
[[Category:Super Mario Bros. 3 Levels]]
{{Wide image|SMB3 World 3-8 Map.png}}
;''Super Mario All-Stars''
{{Wide image|SMAS SMB3 World 3-8 Map.png}}
 
{{SMB3 levels}}
[[Category:Aquatic areas]]
[[Category:Super Mario Bros. 3 levels]]

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