Editing World 1-Tower (New Super Mario Bros. Wii)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{Levelbox
|title={{world|1|tower}}
|title={{world|1|tower}}
|image=[[File:NSMBW World 1-T Screenshot.png|250px]]
|image=[[File:NSMBW World 1-T Screenshot.png|250px]]
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|limit=600 seconds
|limit=600 seconds
|boss=[[Larry Koopa]]  
|boss=[[Larry Koopa]]  
|before_alt=
|beforealt=
|before=[[World 1-3 (New Super Mario Bros. Wii)|<<]]
|before=[[World 1-3 (New Super Mario Bros. Wii)|<<]]
|after=[[World 1-4 (New Super Mario Bros. Wii)|>>]]
|after=[[World 1-4 (New Super Mario Bros. Wii)|>>]]
|secret=
|secret=
}}
}}
'''{{world|1|tower}}''' is the fourth [[level]] in ''[[New Super Mario Bros. Wii]]'' and the first tower level in the game. This is the first level to feature [[Dry Bones]]. [[Larry Koopa]] is the boss of this level. It is unlocked by completing [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] through the normal goal, and its completion unlocks [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]].
'''{{world|1|tower}}''' is the fourth level in ''[[New Super Mario Bros. Wii]]'' and the first tower level in the game. This is the first level to feature [[Dry Bones]] and introduces the players to another new power-up, the [[Ice Flower]]. [[Larry Koopa]] is the boss of this level. It is unlocked by completing [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]], and its completion unlocks [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]].


==Layout==
==Layout==
At the beginning of the level, there is a rising brown platform, which brings [[Mario]] up and lets him hit a [[? Block]], which releases an Ice Flower. The flower will change Mario into [[Ice Mario]], allowing him to throw [[Ice Ball]]s. There is also a Dry Bones in this area. In the next area, there is another rising brown platform for Mario to stand on, which will lift him to the first of many [[Pendulum Platform]]s. The Pendulum Platforms go back and forth, allowing Mario to [[jump]] off one of the two sides. Mario must use this one to jump onto another platform, which has two extending brown blocks from the wall, which create a staircase for a few moments that Mario must jump up. The next area has another Pendulum Platform with two different ways for Mario to go. The first is the easy way with two platforms and a Dry Bones at the top, and the second is the hard way with an extending platform and a [[Star Coin]] (plus multiple regular [[coin]]s). In the next area, there are three platforms in a line that Mario has to jump up with Dry Bones coming on from the sides. There is once again a fork, which forces Mario to take either the easy way, which has several moving platforms creating another staircase, or the hard one with multiple immobile platforms for Mario to jump up. At the top of this area is the [[Checkpoint Flag|midway point]].
At the beginning of the level, there is a rising brown platform, which brings [[Mario]] up and lets him hit a [[? Block]], which releases an Ice Flower. The flower will change Mario into [[Ice Mario]], allowing him to throw [[Ice Ball]]s. There is also a Dry Bones in this area. In the next area, there is another rising brown platform for Mario to stand on, which will lift him to the first of many [[Pendulum Platform]]s. The Pendulum Platforms go back and forth, allowing Mario to [[jump]] off one of the two sides. Mario must use this one to jump onto another platform, which has two extending brown blocks from the wall, which create a staircase for a few moments that Mario must jump up. The next area has another Pendulum Platform with two different ways for Mario to go. The first is the easy way with two platforms and a Dry Bones at the top, and the second is the hard way with an extending platform and a [[Star Coin]] (plus multiple regular [[coin]]s). In the next area, there are three platforms in a line that Mario has to jump up with Dry Bones coming on from the sides. There is once again a fork, which forces Mario to take either the easy way, which has several moving platforms creating another staircase, or the hard one with multiple immobile platforms for Mario to jump up. At the top of this area is the [[Checkpoint Flag|midway point]].


The next area has a multitude of brown platforms going in and out of the walls, creating a staircase for a few seconds before they come together and crush Mario if he is in between them. There is a block with multiple power-ups ([[Propeller Mushroom]], [[Super Star|Star]], [[1-Up Mushroom]], and [[Super Mushroom]]) followed by another Pendulum Platform leading to a fork. Once again the easy path takes Mario to another (dual) Pendulum Platform, and the hard one takes him to a prize, in this case, a 1-Up Mushroom. If he takes the easy path and is [[Small Mario]], then he can slip through a hole and get the final Star Coin. The next area is a combination of five Pendulum Platforms with the [[Red Ring]] and the [[Red Coin]]s. To get to the top, and to the red doors that lead to Larry, Mario must use the extending brown platforms.
The next area has a multitude of brown platforms going in and out of the walls, creating a staircase for a few seconds before they come together and crush Mario if he is in between them. There is a block with multiple power-ups ([[Propeller Mushroom]], [[Super Star|Star]], [[1-Up Mushroom]], and [[Super Mushroom]]) followed by another Pendulum Platform leading to a fork. Once again the easy path takes Mario to another (dual) Pendulum Platform, and the hard one takes him to a prize, in this case, a 1-Up Mushroom. If he takes the easy path and is [[Small Mario]], then he can slip through a hole and get the final Star Coin. The next area is a combination of five Pendulum Platforms with the [[Red Ring]] and the [[Red Coin]]s. To get to the top, and to the door that leads to Larry, Mario must use the extending brown platforms.


==Boss fight==
==Boss fight==
[[File:NSMBW Larry Tower Battle.png|200px|thumb|Fighting Larry Koopa]]
[[File:NSMBW Larry Tower Battle.png|200px|thumb|right|Fighting Larry Koopa]]
When Mario goes through the red doors that lead to Larry Koopa, Larry will be in the middle of the room. He will see Mario and jump in surprise, but then he will attack. Larry attacks by blasting bolts of blue magic from his [[Magic Wand|magic wand]] at Mario in an attempt to hit him. Mario must dodge those attacks and get close enough to Larry to jump on his head to hit him. Larry will then retreat into his shell and start spinning around, trying to hit Mario. He will then try to jump on Mario, so Mario must avoid him. If Mario dodges these two attacks, then Larry will start shooting magical blasts again, and Mario can jump on his head again. Jumping on Larry's head three times will defeat him and complete the level.
When Mario goes through the door that leads to Larry Koopa, Larry will be in the middle of the room. He will see Mario and jump in surprise, but then he will attack. Larry attacks by blasting bolts of blue magic from his [[Magic Wand|magic wand]] at Mario in an attempt to hit him. Mario must dodge those attacks and get close enough to Larry to jump on his head to hit him. Larry will then retreat into his shell and start spinning around, trying to hit Mario. He will then try to jump on Mario, so Mario must avoid him. If Mario dodges these two attacks, then Larry will start shooting magical blasts again, and Mario can jump on his head again. Jumping on Larry's head three times will defeat him and complete the level.


==Star Coins==
==Star Coins==
*'''Star Coin 1:''' To the top left of the second Pendulum Platform (the one with the ? Block), the first Star Coin floats in a small opening in the rocks, to the left of many coins. Mario and co. must jump up from the Pendulum Platform to get it.
*'''Star Coin 1:''' To the top left of the second Pendulum Platform (the one with the ? Block), the first Star Coin floats in a small opening in the rocks, to the left of many coins. Mario and co. must jump up from the Pendulum Platform to get it.
*'''Star Coin 2:''' At the top of the three parallel Pendulum Platforms is a split path. The one on the right contains a hidden area. Mario and co. must use the Dry Bones on the right to jump up to this area, and continue jumping up to the second Star Coin. This area also a [[Hidden Block]] that contains a 1-Up Mushroom.
*'''Star Coin 2''': At the top of the three parallel Pendulum Platforms is a split path. The one on the right contains a hidden area. Mario and co. must use the Dry Bones on the right to jump up to this area, and continue jumping up to the second Star Coin.
*'''Star Coin 3:''' Similar to with the second Star Coin, above the [[Roulette Block]] is another split path. Mario and co. must use the lowest Pendulum Platform to jump up to the second Pendulum Platform, following the path on the right. Then, when the Pendulum Platform swings to the left, the players should jump up to the third Star Coin, which is high up to the left.
*'''Star Coin 3''': Similar to the second Star Coin, above the [[Roulette Block]] is another split path. Mario and co. must use the lowest Pendulum Platform to jump up to the second Pendulum Platform, following the path on the right. Then, when the Pendulum Platform swings to the left, the players should jump up to the third Star Coin, which is high up to the left.


==Enemies==
==Enemies==
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[[File:NSMBW World 1-T Map.png|100px|thumb|left|]]
[[File:NSMBW World 1-T Map.png|100px|thumb|left|]]


{{NSMBW levels}}
{{NSMBW Levels}}
{{NSMBW}}
[[Category:Towers]]
[[Category:Towers]]
[[Category:New Super Mario Bros. Wii levels]]
[[Category:New Super Mario Bros. Wii Levels]]

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