Editing World 1-1 (VS Game)

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|title=World 1-1
|title=World 1-1
|image=[[File:SMBDX VS Game World 1-1.png|160px]]
|image=[[File:SMBDX VS Game World 1-1.png|160px]]
|code=1-1
|code=W1-1
|world=World 1 (VS Game)
|id=
|game=''[[Super Mario Bros. Deluxe]]''
|game=''[[Super Mario Bros. Deluxe]]''
|style=
|theme=
|difficulty=
|objective=
|limit=280
|limit=280
|turns=
|cr_limit=
|target=
|squad_level=
|wonder=
|boss=None
|track=
|sample=
|before_alt=
|before=
|after=[[World 1-2 (VS Game)|>>]]
|after=[[World 1-2 (VS Game)|>>]]
|secret=
}}
}}
'''World 1-1''' is the first of eight available stages in "VS Game" and "You VS. Boo" in ''[[Super Mario Bros. Deluxe]]''. The stage has no enemies.
'''World 1-1''' is the first of eight available stages in "VS Game" and "You VS Boo" in ''[[Super Mario Bros. Deluxe]]''. The stage has no enemies.
 
==Layout==
==Layout==
Starting on a long stretch that resemble the original [[World 1-1 (Super Mario Bros.)|World 1-1]] (though with the [[Warp Pipe|pipe]] before the blocks), the players reach a massive three-floor structure made of [[Dotted-Line Block]]s and the [[Face Block (switch)|Face Blocks]] that toggle them.
Starting on a long stretch that resemble the original [[World 1-1 (Super Mario Bros.)|World 1-1]] (though with the [[Warp Pipe|pipe]] before the blocks), the players reach a massive three-floor structure made of [[Dotted-Line Block]]s and the [[Face Block (switch)|Face Blocks]] that toggle them.
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Getting past the bridge that was part of the sequence, the players reach a two-floor setup where Face Blocks can be hit to open a path, or alternately drop down to the ground below and run from there.
Getting past the bridge that was part of the sequence, the players reach a two-floor setup where Face Blocks can be hit to open a path, or alternately drop down to the ground below and run from there.


After a short hill jump, the players reach another hill with a tall Dotted-Line Block wall, with a player having to jump down between the hill and the wall to use the Face Block. Running onwards on a mostly flat area with a few pipes to jump, the players reach the final hill to the [[Goal Pole|flagpole]]. If the Face Blocks are set to block the wall that is partway on the hill, the player must do a narrow fast jump beforehand to reach the Face Block above the pipe beforehand.
After a short hill jump, the players reach another hill with a tall Dotted-Line Block wall, with a player having to jump down between the hill and the wall to use the Face Block. Running onwards on a mostly flat area with a few pipes to jump, the players reach the final hill to the [[Goal Pole]]. If the Face Blocks are set to block the wall that is partway on the hill, the player must do a narrow fast jump beforehand to reach the Face Block above the pipe beforehand.
 
=="You VS. Boo" times==
*'''Defeat White Boo:''' Reach the flagpole before the timer hits 146.
*'''Defeat Green Boo:''' Reach the flagpole before the timer hits 174.
*'''Defeat Red Boo:''' Reach the flagpole before the timer hits 179.
 
==Items==
{{Item locations
|image1=[[File:SMBCoin.gif]]
|name1=[[Coin]]
|count1=100
|image2=[[File:SMB Supermushroom.png]][[File:Fire Flower SMB.gif]]
|name2=[[Super Mushroom]]/[[Fire Flower]]
|count2=1
}}


==Trivia==
=="VS Boo" times==
*At the time of ''[[Super Mario Bros. Deluxe]]''{{'}}s release, it was the only platformer level in the [[Super Mario (franchise)|''Super Mario'' franchise]] whose [[Time Limit]] tens-digit was not 0 or 5. It remained unique in that aspect until the distribution of [[Castle Dash]] and [[No Time to Dawdle]] for [[World-e]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' in late 2003.
*'''Defeat White Boo:''' Reach the Goal Pole before the timer hits 146.
*'''Defeat Green Boo:''' Reach the Goal Pole before the timer hits 174.
{{SMB}}
{{SMB}}
[[Category:Super Mario Bros. Deluxe levels]]
[[Category:Super Mario Bros. Deluxe levels]]
[[Category:Grasslands]]
[[Category:Grasslands]]

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