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{{about|the wings given to course elements in ''Super Mario Maker''|other uses of the word "Wing"|[[Wing]]}} | {{about|the wings given to course elements in ''Super Mario Maker''|other uses of the word "Wing"|[[Wing]]}} | ||
[[File:Assorted Winged Items - Super Mario Maker.png|thumb|A | [[File:Assorted Winged Items - Super Mario Maker.png|thumb|A Coin, Super Mushroom, Super Star, and Fire Flower with Wings]] | ||
'''Wings''' are [[List of power-ups|power-ups]] that can be given to other course elements | '''Wings''' are [[List of power-ups|power-ups]] that can be given to other course elements in ''[[Super Mario Maker]]'' and its [[Super Mario Maker 2|sequel]] to modify their behavior(s). In the former, they are a separate object that can be attached to most objects by dragging them to the object in the same way [[Super Mushroom]]s can be given to enemies to enlarge them. In the latter, they are accessed through a mini-menu that appears above course elements when placed, alongside the other modifiers. | ||
If the object is also attached to a set of [[Track (object)|tracks]], it will move much faster along them. If the object is inside a [[Koopa Clown Car]] [[Junior Clown Car|or]] [[Fire Koopa Clown Car|its]] [[Fire Junior Clown Car|relatives]], it will move faster than usual. In the case of [[List of enemies|enemies]], it can be combined with the Super Mushroom and/or parachute, though if the enemy carries a parachute, the wings will not take effect until the enemy lands and its parachute is deactivated. It also gives the enemy an extra 'hit point', allowing them to jumped on one extra time without defeating the enemy. | |||
==Effects on course elements== | |||
==Effects== | |||
===''Super Mario Maker''=== | ===''Super Mario Maker''=== | ||
*[[? Block]] - The block floats in a gentle sine wave pattern leftwards, passing through solid structures. Can crush [[Mario]] and some enemies if it pushes them against a solid surface. When struck, they empty their contents and lose their wings, becoming motionless. | *[[? Block]] - The block floats in a gentle sine wave pattern leftwards, passing through solid structures. Can crush [[Mario]] and some enemies if it pushes them against a solid surface. When struck, they empty their contents and lose their wings, becoming motionless. | ||
*[[1-Up Mushroom]], [[Big Mushroom]], [[Cape Feather]], [[Fire Flower]], [[Mystery Mushroom]], [[Super Leaf]], [[Super Mushroom]], [[Super Star]], [[Weird Mushroom]] - Flies in gentle sine wave motion through solid structures to the left of the screen. | *[[1-Up Mushroom]], [[Big Mushroom]], [[Cape Feather]], [[Fire Flower]], [[Mystery Mushroom]], [[Super Leaf]], [[Super Mushroom]], [[Super Star]], [[Weird Mushroom]] - Flies in gentle sine wave motion through solid structures to the left of the screen. | ||
*[[Blooper]], [[Blooper Nanny]], [[Blooper Baby]] - Will move in two consecutive jumps instead of one. Overall speed is slightly greater. | *[[Blooper]], [[Blooper Nanny]], [[Blooper Baby]] - Will move in two consecutive jumps instead of one. Overall speed is slightly greater. | ||
*[[Bob-omb]] | *[[Bob-omb]] - Flies in gentle sine wave motion through solid structures to the left of the screen. Being hit lights the fuse and drops its wings. Bob-ombs that are already lit will fly as normal until they explode. | ||
*[[Boo]] - Delays its chase of Mario, but increases its speed. Behaves like it did in ''[[Super Mario Bros. 3]]''. | *[[Boo]] - Delays its chase of Mario, but increases its speed. Behaves like it did in ''[[Super Mario Bros. 3]]''. | ||
*[[Boo Buddies]] - The Boos of the ring spread outwards then recede inwards in a pulsing manner. | *[[Boo Buddies]] - The Boos of the ring spread outwards then recede inwards in a pulsing manner. | ||
*[[Bowser]] - Jumps have a [[Flutter Jump]] motion. | *[[Bowser]] - Jumps have a [[Flutter Jump]] motion. | ||
*[[Bowser Jr.]] - Jumps are slightly larger, gains access to the [[Ground Pound]] without being supersized, and throws [[hammer]]s instead of spitting [[fireball]]s. While in his shell, he can clear much larger gaps, and if he falls into a bottomless [[pit]], he will reappear above Mario in attempt to drop a Ground Pound on him | *[[Bowser Jr.]] - Jumps are slightly larger, gains access to the [[Ground Pound]] without being supersized, and throws [[hammer]]s instead of spitting [[fireball]]s. While in his shell, he can clear much larger gaps, and if he falls into a bottomless [[pit]], he will reappear above Mario in attempt to drop a Ground Pound on him. | ||
*[[Brick Block]], [[Rotating Block]] - Identical to ? Blocks, but if they contain nothing, they do not lose their wings. They are not affected by P Switches. | *[[Brick Block]], [[Rotating Block]] - Identical to ? Blocks, but if they contain nothing, they do not lose their wings. They are not affected by P Switches. | ||
*[[Buzzy Beetle]] - Becomes a [[Para-Beetle]]; flies slowly leftward. Can be used as a platform, briefly sinking when jumped on, then rising upwards until Mario jumps off. | *[[Buzzy Beetle]] - Becomes a [[Para-Beetle]]; flies slowly leftward. Can be used as a platform, briefly sinking when jumped on, then rising upwards until Mario jumps off. | ||
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*[[Fish Bone]] - It swims faster than usual - both idle and attacking - and has a greater field of vision. | *[[Fish Bone]] - It swims faster than usual - both idle and attacking - and has a greater field of vision. | ||
*[[Flimsy Lift]] - Falls much more slowly than usual, but still moves quickly on tracks. | *[[Flimsy Lift]] - Falls much more slowly than usual, but still moves quickly on tracks. | ||
*[[Goomba]], [[Galoomba]] - Becomes a [[Paragoomba]] or [[ | *[[Goomba]], [[Galoomba]] - Becomes a [[Paragoomba]] or [[Flying Goomba (Super Mario World)|Flying Goomba]]; it jumps around in groups of two short jumps followed by a large jump. Unlike regular Goombas, it slowly chases Mario. Underwater, they turn and swim at greater speeds and distances. | ||
*Green [[Cheep Cheep]], [[Blurp]], [[Deep Cheep]] - In non-underwater levels, their third jumps move like Flutter Jumps. In underwater levels, they swim to the left in a tall and wide sine wave motion. | *Green [[Cheep Cheep]], [[Blurp]], [[Deep Cheep]] - In non-underwater levels, their third jumps move like Flutter Jumps. In underwater levels, they swim to the left in a tall and wide sine wave motion. | ||
*Green [[Koopa Troopa]] - Becomes a [[Koopa Paratroopa]]; it moves with a constant bouncing. | *Green [[Koopa Troopa]] - Becomes a [[Koopa Paratroopa]]; it moves with a constant bouncing. | ||
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*[[Hidden Block]] - Acts like other [[Block]]s, but does not crush Mario. It can be only be seen by the wings it carries. | *[[Hidden Block]] - Acts like other [[Block]]s, but does not crush Mario. It can be only be seen by the wings it carries. | ||
*[[Lakitu]], [[Lakitu's Cloud]] - An empty cloud cannot be given wings, but when the object riding it (including Lakitu) is given wings, it follows Mario with a constant up-and-down motion alongside its usual horizontal movement. | *[[Lakitu]], [[Lakitu's Cloud]] - An empty cloud cannot be given wings, but when the object riding it (including Lakitu) is given wings, it follows Mario with a constant up-and-down motion alongside its usual horizontal movement. | ||
*[[Lava Bubble]] - | *[[Lava Bubble]] - Becomes a [[Zigzag Lava Bubble]]; they fly in a diagonal line, ricocheting off solid surfaces and lava. | ||
*[[Lift]] - Moves in a sine-like pattern perpendicular to its set direction; horizontally when set up or down, and vertically when set left or right. | *[[Lift]] - Moves in a sine-like pattern perpendicular to its set direction; horizontally when set up or down, and vertically when set left or right. | ||
*[[Magikoopa]] - | *[[Magikoopa]] - No change in behavior, but requires an extra hit to be defeated. Its magic attacks also possess wings, to no extra affect. | ||
*[[Monty Mole]] - Chases Mario with fast jumps. | *[[Monty Mole]] - Chases Mario with fast jumps. | ||
*[[Muncher]] - Occasionally Flutter Jumps. If placed inside a [[pipe]], it will launch from it and hover in the air before returning to it. | *[[Muncher]] - Occasionally Flutter Jumps. If placed inside a [[pipe]], it will launch from it and hover in the air before returning to it. | ||
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*[[Rocky Wrench]] - Launches out of its burrow and floats in mid-air while throwing its wrench. | *[[Rocky Wrench]] - Launches out of its burrow and floats in mid-air while throwing its wrench. | ||
*[[Shoe Goomba]], Stiletto Goomba - Jumps have a Flutter Jump motion. Once the Goomba inside is defeated, the winged shoe allows the riding player to perform a Flutter Jump, similar to while riding a [[Yoshi (species)|Yoshi]]. | *[[Shoe Goomba]], Stiletto Goomba - Jumps have a Flutter Jump motion. Once the Goomba inside is defeated, the winged shoe allows the riding player to perform a Flutter Jump, similar to while riding a [[Yoshi (species)|Yoshi]]. | ||
*[[Spike Top]] - Identical to the | *[[Spike Top]] - Identical to the Buzzy Beetle, but standing on it damages Mario. The blue Spike Tops move faster than the red. Also resembles the [[Spiky Parabuzzy]]. | ||
*[[Spiny]] - Flies like the | *[[Spiny]] - Flies like the Buzzy Beetle, but does not work as a platform. It occasionally [[Spiny Egg|curls up]] to fire spines in either a '+' or 'x' pattern. | ||
*[[Stretch]] - When it reaches a wall or ledge, it disappears, reappearing on top of the wall or at the bottom of the pit, and continues further. Also moves slightly faster. | *[[Stretch]] - When it reaches a wall or ledge, it disappears, reappearing on top of the wall or at the bottom of the pit, and continues further. Also moves slightly faster. | ||
*[[Thwomp]] - While dormant, it slowly glides horizontally, ricocheting off solid structures and other Thwomps. | *[[Thwomp]] - While dormant, it slowly glides horizontally, ricocheting off solid structures and other Thwomps. | ||
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*[[10-Coin]], [[30-Coin]], [[50-Coin]], [[Master Sword]], [[Rotten Mushroom]], [[Super Bell]], [[Super Hammer]], [[Superball Flower]], [[SMB2 Mushroom]], [[Frog Suit]], [[Power Balloon]], [[Super Acorn]], [[Boomerang Flower]], [[Cannon Box]], [[Propeller Box]], [[Goomba Mask]], [[Bullet Bill Mask]], [[Red POW Box]] - Flies in gentle sine wave motion through solid structures to the left of the screen. | *[[10-Coin]], [[30-Coin]], [[50-Coin]], [[Master Sword]], [[Rotten Mushroom]], [[Super Bell]], [[Super Hammer]], [[Superball Flower]], [[SMB2 Mushroom]], [[Frog Suit]], [[Power Balloon]], [[Super Acorn]], [[Boomerang Flower]], [[Cannon Box]], [[Propeller Box]], [[Goomba Mask]], [[Bullet Bill Mask]], [[Red POW Box]] - Flies in gentle sine wave motion through solid structures to the left of the screen. | ||
*[[Ant Trooper]], [[Horned Ant Trooper]] - Flies slowly leftward. When it reaches a solid surface, it turns around. Does not lose its wings when jumped on. | *[[Ant Trooper]], [[Horned Ant Trooper]] - Flies slowly leftward. When it reaches a solid surface, it turns around. Does not lose its wings when jumped on. | ||
*[[Boom Boom]] - Behaves like his | *[[Boom Boom]] - Behaves like his ''Super Mario Bros. 3'' and ''[[New Super Mario Bros. U]]'' appearances; he waits in the air above Mario, then swoops down to tackle him. In the ''[[Super Mario 3D World]]'' style, his spin attack gives him lift, allowing him to fly to his targets. Does not lose his wings when jumped on. | ||
*[[Bully]] - Behaves as normal | *[[Bully]] - Behaves as normal until pushed off of its platform, to which it slowly flies back. Requires another hit to drop it into the pit. | ||
*[[Fire Bro]], [[Heavy Fire Bro]] - Jumps much higher than usual. | *[[Fire Bro]], [[Heavy Fire Bro]] - Jumps much higher than usual. | ||
*[[Goombrat]], [[Goombud]] - Moves like a Paragoomba, but walks back-and-forth between a specific horizontal range. | *[[Goombrat]], [[Goombud]] - Moves like a Paragoomba, but walks back-and-forth between a specific horizontal range. | ||
*[[Hop- | *[[Hop-Chop]] - Hovers in midair after jumping. Does not lose its wings when jumped on. | ||
*[[Iggy]], [[Lemmy]] - Hops across the ground when moving. Do not lose their wings when jumped on | *[[Iggy]], [[Lemmy]] - Hops across the ground when moving. Do not lose their wings when jumped on. | ||
*[[Larry]], [[Wendy]] - Their jump height after attacking is increased. Do not lose their wings when jumped on. | *[[Larry]], [[Wendy]] - Their jump height after attacking is increased. Do not lose their wings when jumped on. | ||
*[[Ludwig]] - Remains in midair for a longer period of time after attacking, during which he fires additional volleys of magic. Does not lose his wings when jumped on. | *[[Ludwig]] - Remains in midair for a longer period of time after attacking, during which he fires additional volleys of magic. Does not lose his wings when jumped on. | ||
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*[[Porcupuffer]] - Its jumps have a Flutter Jump motion. | *[[Porcupuffer]] - Its jumps have a Flutter Jump motion. | ||
*[[Roy]] - Will sometimes "fake out" the player by ducking back into the ground or ceiling after emerging from it only to reemerge in a different spot. He will also remain in midair if he jumps out of the ground. Does not lose his wings when jumped on. | *[[Roy]] - Will sometimes "fake out" the player by ducking back into the ground or ceiling after emerging from it only to reemerge in a different spot. He will also remain in midair if he jumps out of the ground. Does not lose his wings when jumped on. | ||
*[[Skipsqueak]], [[Spiny Skipsqueak]] - Jump much more slowly, taking longer to reach their max height. They may also jump on their own | *[[Skipsqueak]], [[Spiny Skipsqueak]] - Jump much more slowly, taking longer to reach their max height. They may also jump on their own; in which case they will float in place just above their resting position. | ||
*[[Spike]] - Hops into the air to throw its [[Spike Ball]] or [[snowball]]. | *[[Spike]] - Hops into the air to throw its [[Spike Ball]] or [[snowball]]. | ||
{{SMM}} | {{SMM}} | ||
{{SMM2}} | {{SMM2}} | ||
[[Category:Power- | [[Category:Power-Ups]] | ||
[[Category:Super Mario Maker | [[Category:Super Mario Maker Items]] | ||
[[Category:Super Mario Maker 2 | [[Category:Super Mario Maker 2 Items]] |