Editing Wings

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*[[10-Coin]], [[30-Coin]], [[50-Coin]], [[Master Sword]], [[Rotten Mushroom]], [[Super Bell]], [[Super Hammer]], [[Superball Flower]], [[SMB2 Mushroom]], [[Frog Suit]], [[Power Balloon]], [[Super Acorn]], [[Boomerang Flower]], [[Cannon Box]], [[Propeller Box]], [[Goomba Mask]], [[Bullet Bill Mask]], [[Red POW Box]] - Flies in gentle sine wave motion through solid structures to the left of the screen.
*[[10-Coin]], [[30-Coin]], [[50-Coin]], [[Master Sword]], [[Rotten Mushroom]], [[Super Bell]], [[Super Hammer]], [[Superball Flower]], [[SMB2 Mushroom]], [[Frog Suit]], [[Power Balloon]], [[Super Acorn]], [[Boomerang Flower]], [[Cannon Box]], [[Propeller Box]], [[Goomba Mask]], [[Bullet Bill Mask]], [[Red POW Box]] - Flies in gentle sine wave motion through solid structures to the left of the screen.
*[[Ant Trooper]], [[Horned Ant Trooper]] - Flies slowly leftward. When it reaches a solid surface, it turns around. Does not lose its wings when jumped on.
*[[Ant Trooper]], [[Horned Ant Trooper]] - Flies slowly leftward. When it reaches a solid surface, it turns around. Does not lose its wings when jumped on.
*[[Boom Boom]] - Behaves like his boss battle in {{world-link|7|fortress|World 7-Fortress 1}} from ''Super Mario Bros. 3'' and [[Grinding-Stone Tower]] from ''[[New Super Mario Bros. U]]''; he waits in the air above Mario, then swoops down to tackle him. In the ''[[Super Mario 3D World]]'' style, his spin attack gives him lift, allowing him to fly to his targets. Does not lose his wings when jumped on.
*[[Boom Boom]] - Behaves like his ''Super Mario Bros. 3'' and ''[[New Super Mario Bros. U]]'' appearances; he waits in the air above Mario, then swoops down to tackle him. In the ''[[Super Mario 3D World]]'' style, his spin attack gives him lift, allowing him to fly to his targets. Does not lose his wings when jumped on.
*[[Bully]] - Behaves as normal, but if Mario is higher than the Bully, it will fly to chase him. When pushed off of its platform, it slowly flies back and requires another hit to drop it into the pit.
*[[Bully]] - Behaves as normal, but if Mario is higher than the Bully, it will fly to chase him. When pushed off of its platform, it slowly flies back and requires another hit to drop it into the pit.
*[[Fire Bro]], [[Heavy Fire Bro]] - Jumps much higher than usual.
*[[Fire Bro]], [[Heavy Fire Bro]] - Jumps much higher than usual.
*[[Goombrat]], [[Goombud]] - Moves like a Paragoomba, but walks back-and-forth between a specific horizontal range.
*[[Goombrat]], [[Goombud]] - Moves like a Paragoomba, but walks back-and-forth between a specific horizontal range.
*[[Hop-Chops]] - Hovers in midair after jumping. Does not lose its wings when jumped on.
*[[Hop-Chops]] - Hovers in midair after jumping. Does not lose its wings when jumped on.
*[[Iggy]], [[Lemmy]] - Hops across the ground when moving. Do not lose their wings when jumped on. Lemmy's behavior is slightly reminiscent of his boss battle in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} from ''[[New Super Mario Bros. Wii]]'', as he jumps while riding his magic ball.
*[[Iggy]], [[Lemmy]] - Hops across the ground when moving. Do not lose their wings when jumped on.
*[[Larry]], [[Wendy]] - Their jump height after attacking is increased. Do not lose their wings when jumped on.
*[[Larry]], [[Wendy]] - Their jump height after attacking is increased. Do not lose their wings when jumped on.
*[[Ludwig]] - Remains in midair for a longer period of time after attacking, during which he fires additional volleys of magic. Does not lose his wings when jumped on.
*[[Ludwig]] - Remains in midair for a longer period of time after attacking, during which he fires additional volleys of magic. Does not lose his wings when jumped on.

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