Editing Wing Ding

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{{level infobox
{{level infobox
|title=Wing Ding
|image=[[File:WingDong.jpg|270px]]
|image=[[File:WingDong.jpg|270px]]
|code=2-6
|code=2-6
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}}
}}
'''Wing Ding''' is the sixth level of [[Autumn Heights]], and the fourteenth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It takes place around the summit of the island, in a town supposedly built by [[Hootz]]es. The level contains several platforms that can break soon after being stepped on, as well as long series of [[Zip-Line Vine]]s that have to be traversed from tower to tower. The name of this level is a reference to {{wp|Wingdings}}, a font where each letter corresponds to one of a variety of symbols.
'''Wing Ding''' is the sixth level of [[Autumn Heights]], and the fourteenth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It takes place around the summit of the island, in a town supposedly built by [[Hootz]]es. The level contains several platforms that can break soon after being stepped on, as well as long series of [[Zip-Line Vine]]s that have to be traversed from tower to tower. The name of this level is a reference to {{wp|Wingdings}}, a font where each letter corresponds to one of a variety of symbols.
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:00.00 is required to get a gold medal, a time of 2:06.00 for silver, and a time of 2:15.00 for bronze.


==Overview==
==Overview==
[[File:WingDingTower.jpg|220px|thumb|left]]
[[File:WingDingTower.jpg|220px|thumb|left]]
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. After getting a partner, DK will go up an area of platforms, after which there is a large set of [[Bell (Donkey Kong Country: Tropical Freeze)|bell]]s that can be rung to collapse the wall ahead, followed by a long [[Zip-Line Vine]] with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as [[Hot Hootz]]es. This is followed by another Checkpoint, and then a [[Barrel Cannon]] that will fire the Kongs into a factory-like area (similar to the one in [[Sawmill Thrill]]) with more of the fragile platforms and flying [[Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way), followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the [[Slot Machine Barrel]] to end the level.
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. After getting a partner, DK will go up an area of platforms, after which there is a large set of [[Bell (Donkey Kong Country: Tropical Freeze)|bells]] that can be rung to collapse the wall ahead, followed by a long [[Zip-Line Vine]] with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as [[Hot Hootz]]es. This is followed by another Checkpoint, and then a [[Barrel Cannon]] that will fire the Kongs into a factory-like area (similar to the one in [[Sawmill Thrill]]) with more of the fragile platforms and flying [[Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the [[Slot Machine Barrel]] to end the level.


==Collectibles==
==Collectibles==
===KONG Letters===
===K-O-N-G Letters===
*K: After the first zipline.
*K: After the first zipline.
*O: On top of the [[Puffton]]'s head near the second [[Zip-Line Vine]].
*O: On top of the [[Puffton]]'s head near the second [[Zip-Line Vine]].
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</gallery>
</gallery>


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w03_alps/l06_alps_ziplines.pak</tt>
|name1=l06_alps_ziplines.pak
|meaning1=Alps Level 6: Ziplines
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=リンゴーンジップライン
|Jap=リンゴーンジップライン
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|Spa=Tirolinas tirolesas
|Spa=Tirolinas tirolesas
|SpaM=Tyrolean Zip-lines
|SpaM=Tyrolean Zip-lines
|Fre=Ding Dingue Kong
|Fra=Ding Dingue Kong
|FreM=Derived from ''ding dingue dong'' (the French onomatopoeia for ringing bells)
|FraM=Ding Crazy Kong
|Ger=Bimmelbammel
|Ger=Bimmelbammel
|GerM=Bell Jitters
|GerM=Bell Jitters
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|ItaM=Ding-dong Damage
|ItaM=Ding-dong Damage
}}
}}
{{DKCTF}}
{{DKCTF}}
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Sky areas]]
[[Category:Sky areas]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]

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