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'''Wario Kard''' | {{image}} | ||
'''Wario Kard''' is an unlockable minigame in ''[[WarioWare Gold]]'' that is unlocked after collecting all souvenirs from the capsule machine. It is located in the Arcade menu. | |||
==Overview== | ==Overview== | ||
The objective of this minigame is to defeat enemies in a using a deck of 10 [[List of WarioWare Gold souvenirs#Cards|cards]] that are drawn through | The objective of this minigame is to defeat enemies in a using a deck of 10 [[List of WarioWare Gold souvenirs#Cards|cards]] that are drawn through [[shufflers]] with an attack mechanism based on rock-paper-scissors. | ||
* As with standard rock-paper-scissor rules, rock beats scissors, paper beats rock, and scissors beat paper. It is a draw in the case of rock against rock, paper against paper, and scissors against scissors. | * As with standard rock-paper-scissor rules, rock beats scissors, paper beats rock, and scissors beat paper. It is a draw in the case of rock against rock, paper against paper, and scissors against scissors. | ||
Defeating enemies give a reward of coins and sometimes a free | Defeating enemies give a reward of coins and sometimes a free shuffler draw. | ||
===Enemy Selection=== | ===Enemy Selection=== | ||
The amount of attempts a player has to defeat an enemy is indicated by the "(number)x left" under the small enemy portrait on the lower screen. Most enemies have 3 attempts. Some enemies have 5, and one rare enemy, Pile of Gold, has 1. In most cases, if the player is unable to defeat an enemy in one attempt, the damage gets carried over towards the remaining attempts. Some enemies' HP is restored back to maximum between attempts. If the player is unable to defeat the enemy within the given attempts, the enemy may be removed from the list and reappear later in the playthrough. | The amount of attempts a player has to defeat an enemy is indicated by the "(number)x left" under the small enemy portrait on the lower screen. Most enemies have 3 attempts. Some enemies have 5, and one rare enemy, Pile of Gold, has 1. In most cases, if the player is unable to defeat an enemy in one attempt, the damage gets carried over towards the remaining attempts. Some enemies' HP is restored back to maximum between attempts. If the player is unable to defeat the enemy within the given attempts, the enemy may be removed from the list and reappear later in the playthrough. | ||
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==Battle== | ==Battle== | ||
===Deal=== | ===Deal=== | ||
The player is dealt 3 cards to choose to attack the enemy with. Some enemies may reduce the number of cards drawn down to 2. The player is given one redeal per round, replacing cards with a new set of cards from the remaining cards from the deck. Cards replaced during a redeal are discarded and will not reappear later in the round. | The player is dealt 3 cards to choose to attack the enemy with. Some enemies may reduce the number of cards drawn down to 2. The player is given one redeal per round, replacing cards with a new set of cards from the remaining cards from the deck. Cards replaced during a redeal are discarded and will not reappear later in the round. | ||
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===Pair Attack=== | ===Pair Attack=== | ||
A Pair Attack can be done if two characters in a player's hand are partners, regardless of rank. A glowing yellow border will appear on cards that can perform a Pair Attack. | A Pair Attack can be done if two characters in a player's hand are partners, regardless of rank. A glowing yellow border will appear on cards that can perform a Pair Attack. | ||
* If there are two cards of the same partner of different ranks, the player must choose one of the two cards to use for Pair attack. | * If there are two cards of the same partner of different ranks , the player must choose one of the two cards to use for Pair attack. | ||
** For example: Kat and Ana are partners. A player has Kat (Rank A), Ana (Rank B), and Ana (Rank C) in the player's hand. When the player chooses to use a Pair Attack, the player must choose to use Ana (Rank B) or Ana (Rank C) to complete the Pair Attack. Every partner card have the same point cost as its counterpart, regardless of rank. The point cost for a Pair Attack is equal to one card of either pair. | ** For example: Kat and Ana are partners. A player has Kat (Rank A), Ana (Rank B), and Ana (Rank C) in the player's hand. When the player chooses to use a Pair Attack, the player must choose to use Ana (Rank B) or Ana (Rank C) to complete the Pair Attack. Every partner card have the same point cost as its counterpart, regardless of rank. The point cost for a Pair Attack is equal to one card of either pair. | ||
===Special Attack=== | ===Special Attack=== | ||
A Special Attack is an additional x2 multiplier that can activate just before an attack. The chance of a Special attack can increase based on a card's SP, as indicated on a card as a number next to a yellow star. The SP of a card is increased by drawing duplicates of the same card from the | A Special Attack is an additional x2 multiplier that can activate just before an attack. The chance of a Special attack can increase based on a card's SP, as indicated on a card as a number next to a yellow star. The SP of a card is increased by drawing duplicates of the same card from the shuffler. The maximum SP for each card is 50. Some enemies may prevent Special Attacks from happening. | ||
===Damage Calculation=== | ===Damage Calculation=== | ||
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===Experience Points=== | ===Experience Points=== | ||
Regardless of victory or defeat, all cards in the player's deck after a battle receive experience points. Earning enough experience points will level up a card, increasing its power level. A rank receives +15 per level, B rank receives +10 per level, C rank receives +5 per level. All cards start at level 1, and the maximum level is 20, therefore the maximum cumulative power level increase is 285, 190 and 95 for A Rank, B Rank, and C Rank, respectively. | Regardless of victory or defeat, all cards in the player's deck after a battle receive experience points. Earning enough experience points will level up a card, increasing its power level. A rank receives +15 per level, B rank receives +10 per level, C rank receives +5 per level. All cards start at level 1, and the maximum level is 20, therefore the maximum cumulative power level increase is 285, 190 and 95 for A Rank, B Rank, and C Rank, respectively. | ||
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===Completion=== | ===Completion=== | ||
Once all enemies are defeated, the list of enemies are reset back to the beginning, except with the difficulty increased, as indicated by number of skull icons. Level 2 enemies have x1.5 the HP of Level 1 enemies and Level 3 enemies have x2 the HP of Level 1 enemies. Enemies stay at Level 3 on the fourth and future playthroughs. Enemy rewards remain the same between levels. | Once all enemies are defeated, the list of enemies are reset back to the beginning, except with the difficulty increased, as indicated by number of skull icons. Level 2 enemies have x1.5 the HP of Level 1 enemies and Level 3 enemies have x2 the HP of Level 1 enemies. Enemies stay at Level 3 on the fourth and future playthroughs. Enemy rewards remain the same between levels. | ||
==List of Wario Kard enemies== | ==List of Wario Kard enemies== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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|No | |No | ||
|- | |- | ||
|Baby Handerson ([[ | |Baby Handerson ([[Butterfingers]]) | ||
|Uses only scissors. | |Uses only scissors. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
| | |Pyoro ([[Super Pyoro]]) | ||
|Uses only paper. | |Uses only paper. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
| | |Baby Face | ||
|Uses only scissors or paper. | |Uses only scissors or paper. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
| | |Chicken Bug ([[Chicken Pinch]]) | ||
|Often uses scissors. | |Often uses scissors. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
| | |Dude in Undies | ||
|Reduces your hand to two cards. Often uses scissors. | |Reduces your hand to two cards. Often uses scissors. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
|Cave Man | |||
|Reduces your hand to two cards. | |Reduces your hand to two cards. | ||
|5 | |5 | ||
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|No | |No | ||
|- | |- | ||
|Mewtroid | |Mewtroid | ||
|Attacks ignored if you don't win rock-paper-scissors. | |Attacks ignored if you don't win rock-paper-scissors. | ||
|5 | |5 | ||
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|No | |No | ||
|- | |- | ||
|Shadowy Samurai ([[Stab in the Dark]]) | |Shadowy Samurai ([[Stab in the Dark ]]) | ||
|Attacks of less than 60 damage are ignored. Uses only paper. | |Attacks of less than 60 damage are ignored. Uses only paper. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
|Shroom C | |Shroom C | ||
|Allows use of only C-Rank Cards. Often uses rock or scissors. | |Allows use of only C-Rank Cards. Often uses rock or scissors. | ||
|5 | |5 | ||
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|No | |No | ||
|- | |- | ||
|Gate to Beyond | |Gate to Beyond | ||
|Reduces any power status of more than 50 to 50. Always uses the same set of moves for the first three turns. | |Reduces any power status of more than 50 to 50. Always uses the same set of moves for the first three turns. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
|Man in Leotard | |||
|No extra details. | |No extra details. | ||
|3 | |3 | ||
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|No | |No | ||
|- | |- | ||
|Evil Oinker | |Evil Oinker | ||
|Reduces your hand to two cards. Prevents use of nonhuman cards. Attacks ignored if you don't win rock-paper-scissors. | |Reduces your hand to two cards. Prevents use of nonhuman cards. Attacks ignored if you don't win rock-paper-scissors. | ||
|3 | |3 | ||
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|Yes | |Yes | ||
|- | |- | ||
|Friendless Beast ([[RAAAARRRRGGGHH]]) | |Friendless Beast ([[Raaaarrrrggghh|RAAAARRRRGGGHH]]) | ||
|Attacks ignored if you don't win rock-paper-scissors. Time is reduced by half. | |Attacks ignored if you don't win rock-paper-scissors. Time is reduced by half. | ||
|3 | |3 | ||
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|No | |No | ||
|} | |} | ||
{{WWG}} | {{WWG}} | ||
[[Category:WarioWare Gold | [[Category:Minigames]] | ||
[[Category:WarioWare Gold|*]] |