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| {{minigame infobox
| | [[Image:Verbal_assault.jpg|thumb|right|'''Verbal Assault'''.]] |
| |image=[[File:VerbalWario.png|280px]]<br>Day<br>[[File:VerbalAssault Night6.png|280px]]<br>Night<br>
| | '''Verbal Assault''' is a ''[[Mario Party 6]]'' 1 vs 3 [[Nintendo GameCube Microphone|mic]] [[minigame]]. Each member of the team controls a small walker with a rapid-fire cannon and two large shields on their front. They run down the road in pursuit of the lone player, who is given control of a massive battleship. |
| |appears_in=''[[Mario Party 6]]'' | |
| |type=1-vs.-3 Mic mini-game
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| |track=Tenacious
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| |sample=[[File:MP6 Tenacious.oga]]
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| }}
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| '''Verbal Assault''' is a 1-vs.-3 Mic [[minigame]] in ''[[Mario Party 6]]''. The name of the minigame also refers to verbal abuse, in which one person abuses their victim verbally to gain the upper hand. This is the only [[Nintendo GameCube#Nintendo GameCube Microphone|Mic]] minigame not to use "Jazzy" as its background music. | |
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| ==Gameplay==
| | By speaking certain phrases into the microphone, the single player can perform different attacks to try and hit the team. The other three players must avoid the battleship's attack while returning fire with their walkers' cannons. The single player has to hit each walker three times. The walkers' health is represented by three hearts on the bottom of the screen, as well as by the condition of their machine: the first two hits knock off one of the walker's shields and the third hit destroys it. After taking damage, a walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack. |
| Each member of the team controls a small walker with a rapid-fire [[cannon]] and two large shields on its front. The teammates run down the road in pursuit of the lone player, who is given control of a massive battle craft.
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| By speaking certain phrases into the Mic, the solo player can perform different attacks to try to hit the team. If there is no Mic, the commands are selected from a blue box. The other three players must avoid the battle craft's attacks while returning fire with their walkers' cannons. The solo player has to hit each walker three times. Each walker's health is represented by three hearts on the bottom of the screen, as well as by the condition of the machine: The first two hits each knock off one of the walker's shields, and the third hit destroys the walker. After taking damage, the walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack.
| | On the other hand, the team of three has to hit the battleship with hundreds of shots, but without worrying about it becoming invincible. The battleship moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green crystals near the cockpit; as it takes damage, the crystals will fade to red and pop off of the ship. |
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| On the other hand, the team of three has to hit the battle craft with multiple small shots. The battle craft moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green capsules near the cockpit: As it takes damage, the capsules fade to red and pop off the craft.
| | The game ends when one side defeats the other. When this happens, the players will be seen outside of their machines-with the loser's vehicle(s) broken and emitting smoke-and perform their victory/defeat animation depending on whether they won or lost. |
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| The minigame ends when one side defeats the other. If neither side does so within five minutes, the minigame ends in a tie.
| | ===Inspiration=== |
| | Verbal assaults involve someone attacking another person using harsh language or hurtful words. |
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| ==Ending==
| | The style of the minigame-small, fast characters battling a large, durable opponent-resembles an arcade game, specifically a top-down shoot-em-up. |
| The players are seen outside their machines—with the loser's/losers' vehicle(s) broken and emitting smoke—and perform their victory/defeat animations depending on whether they won or lost. If the minigame ends in a tie, all players perform their defeat animations. | |
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| ==Controls== | | ==Controls== |
| ===Solo (1 player)=== | | ===Lone Player=== |
| * {{button|gcn|mic}} "Fire" – Two flamethrowers sweep the area in front of the battle craft. They have short range and can be dodged simply by keeping away from the battle craft. | | *"Fire" - Two flamethrowers sweep the area in front of the battleship. They have short range, and can be dodged simply by keeping away from the battleship. |
| * {{button|gcn|mic}} "Missile" – The battle craft fires six missiles in a spread formation. The team players should move between the missiles (easier if they are far away from the battle craft). | | *"Laser" - The battleship fires two large beams straight down. It can be avoided by staying to the sides of the road, or by staying between the lasers. |
| * {{button|gcn|mic}} "Drop [[bomb]]s" – The battle craft launches multiple bombs from a hatch on its top. The bombs hit random areas of the road, exploding into pillars of fire that linger briefly. | | *"Missile" - The battleship fires six missiles in a spread formation. The team should move between the missiles (easier if they are far away from the battleship). |
| * {{button|gcn|mic}} "Laser" – The battle craft fires two large beams straight down. They can be avoided by staying to the sides of the road or by staying between the lasers.
| | *"Drop Bombs" - The battleship launches multiple [[bomb]]s from a hatch on its top. The bombs hit random areas of the road, exploding into pillars of fire that linger briefly. |
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| These appear in the [[Star Bank]] as hints and require the Mic to activate: | | These will appear in the Star Bank as hints: |
| * {{button|gcn|mic}} "[[Bullet Bill]]" – A Bullet Bill is launched from the battle craft. It moves slowly, but it homes in on an opponent. | | *"Bullet Bill" - A [[Bullet Bill]] is launched from the battleship. It moves slowly, but homes in on an enemy. |
| * {{button|gcn|mic}} "[[Goomba]]" – Multiple Goombas jump out of the battle craft and roll straight forward. | | *"Goomba" - Multiple [[Goomba]]s jump out of the battleship and roll straight forward. |
| | *"Gears" - Several gears fall from the battleship to hinder the enemy. |
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| If the Mic fails to recognize any of these commands, the battle craft displays an animation of gears being dropped while the player on board looks distressed. This is not an attack. The gears have no effect and disappear after a moment.
| | ===Three Players=== |
| | | *Control Stick- Move |
| ===Group (3 players)=== | | *A button- Fire |
| * {{button|gcn|Stick}} – Move | | <br clear=all> |
| * {{button|gcn|A}} – Shoot | | {{Mario Party 6}} |
| | | [[Category:1-vs-3 Minigames]] |
| ==In-game text==
| | [[Category:Mario Party 6 Minigames]] |
| * '''Rules''' – ''"One player commands a heavily armed battle craft. The other three have to destroy it!"''
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| * '''Advice 1''' – ''"As the battle craft takes damage, green capsules will break away."''
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| * '''Advice 2''' – ''"Wait until the battle craft finishes an attack before saying another order into the Mic."''
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| ==Names in other languages==
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| {{foreign names
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| |Jap=マイクでシューティング
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| |JapR=Maiku de shūtingu
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| |JapM=Microphone Shooting
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| |Fre=Assault Verbal
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| |FreM=Verbal Assault
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| |Ger=Verbalattacke
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| |GerM=Verbal Attack
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| |Spa=Palabras hirientes
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| |SpaM=Hurtful Words
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| |Ita=Assalto Verbale
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| |ItaM=Verbal Assault
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| }}
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| {{MP6 minigames}} | |
| [[Category:1-vs-3 minigames]] | |
| [[Category:Mario Party 6 minigames]] | |