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The '''{{wp|Nintendo VS. System|VS. System}}''' is a collection of coin-operated VS. DualSystem or VS. UniSystem arcade systems, and the games were designed for competitive play. The VS. DualSystem comes with two screens and four sets of controls, meaning it had support for four simultaneous players, which only the launch title, ''[[nwiki:Tennis (NES)|VS. Tennis]]'', takes advantage of, not any games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. The first model is the red sit-down type that lets players face each other and was later renamed VS. Table.<ref>{{cite|url=archive.org/details/vsdr.mario/mode/1up|title=''VS. Dr. Mario'' installation manual}}</ref> The upright type looks like two machines conjoined at an angle. The VS. UniSystem is like a conventional upright arcade cabinet with two sets of controls and a single screen, and it can either come as a dedicated gray cabinet or be a conversion from ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', or ''{{wp|Popeye (game)|Popeye}}'' cabinets. It is not possible to convert the dedicated wide-body ''[[Mario Bros. (game)|Mario Bros.]]'' cabinets or the ''{{wp|Punch-Out!! (arcade game)|Punch-Out!!}}'' cabinets. In Japan, there are conversion kits for cocktail cabinets.<ref>{{ | The '''{{wp|Nintendo VS. System|VS. System}}''' is a collection of coin-operated VS. DualSystem or VS. UniSystem arcade systems, and the games were designed for competitive play. The VS. DualSystem comes with two screens and four sets of controls, meaning it had support for four simultaneous players, which only the launch title, ''[[nwiki:Tennis (NES)|VS. Tennis]]'', takes advantage of, not any games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. The first model is the red sit-down type that lets players face each other and was later renamed VS. Table.<ref>{{cite|url=archive.org/details/vsdr.mario/mode/1up|title=''VS. Dr. Mario'' installation manual}}</ref> The upright type looks like two machines conjoined at an angle. The VS. UniSystem is like a conventional upright arcade cabinet with two sets of controls and a single screen, and it can either come as a dedicated gray cabinet or be a conversion from ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', or ''{{wp|Popeye (game)|Popeye}}'' cabinets. It is not possible to convert the dedicated wide-body ''[[Mario Bros. (game)|Mario Bros.]]'' cabinets or the ''{{wp|Punch-Out!! (arcade game)|Punch-Out!!}}'' cabinets. In Japan, there are conversion kits for cocktail cabinets.<ref>{{media link|VS. Golf Pinball Japanese flyer back.jpg|Cocktail conversion kit flyer}}</ref> | ||
The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with [[Atari, Inc.]] to distribute the [[Family Computer]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>{{cite|author=Stark, Chelsea|date=October 19, 2015|url=mashable.com/archive/nintendo-nes-launch-atari|title=How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes|publisher=Mashable|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Horowitz, Ken|date=July 30, 2020|url=books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119|title="The Vs. System (1984)" - Beyond Donkey Kong: A History of Nintendo Arcade Games''|publisher=McFarland & Company|page=119–128|isbn=978-1-4766-4176-8}}</ref> The precursor to the VS. System line is the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>{{cite|url=archive.org/details/mariobrospak/mode/1up|title=''Mario Bros.'' Nintendo-Pak'' manual}}</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>{{cite|url=archive.org/details/donkeykong3/mode/1up|title=''Donkey Kong 3'' Nintendo-Pak manual}}</ref> | The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with [[Atari, Inc.]] to distribute the [[Family Computer]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>{{cite|author=Stark, Chelsea|date=October 19, 2015|url=mashable.com/archive/nintendo-nes-launch-atari|title=How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes|publisher=Mashable|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Horowitz, Ken|date=July 30, 2020|url=books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119|title="The Vs. System (1984)" - Beyond Donkey Kong: A History of Nintendo Arcade Games''|publisher=McFarland & Company|page=119–128|isbn=978-1-4766-4176-8}}</ref> The precursor to the VS. System line is the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>{{cite|url=archive.org/details/mariobrospak/mode/1up|title=''Mario Bros.'' Nintendo-Pak'' manual}}</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>{{cite|url=archive.org/details/donkeykong3/mode/1up|title=''Donkey Kong 3'' Nintendo-Pak manual}}</ref> |