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Depending on operator settings, the player may now start with two lives instead of three and the [[Time Limit|timer]] may be set to run faster than the NES version's timer did. Worlds 2-2, 4-1, 6-1, 7-1, 8-1, and 8-2 have a 350-second timer. The coin counter now has three digits instead of two, meaning that Mario/Luigi may have to collect more than 100 coins (can be set to 100, 150, 200, or 250 by the operator) to earn an extra life. After a game over, depending on operator settings, the player may continue with four lives instead of three. Additionally, as mentioned above, the infinite lives trick has been removed from certain levels that have either Koopas or Buzzy Beetles descending staircases, by having them all be replaced with Little Goombas, although some levels still feature Koopa Paratroopas descending staircases and were not replaced with Little Goombas, allowing the player to circumvent this issue.
Depending on operator settings, the player may now start with two lives instead of three and the [[Time Limit|timer]] may be set to run faster than the NES version's timer did. Worlds 2-2, 4-1, 6-1, 7-1, 8-1, and 8-2 have a 350-second timer. The coin counter now has three digits instead of two, meaning that Mario/Luigi may have to collect more than 100 coins (can be set to 100, 150, 200, or 250 by the operator) to earn an extra life. After a game over, depending on operator settings, the player may continue with four lives instead of three. Additionally, as mentioned above, the infinite lives trick has been removed from certain levels that have either Koopas or Buzzy Beetles descending staircases, by having them all be replaced with Little Goombas, although some levels still feature Koopa Paratroopas descending staircases and were not replaced with Little Goombas, allowing the player to circumvent this issue.


The ending is identical to that which would later appear in ''The Lost Levels'', including awarding 100,000 points for each life the player has left, but the "[[Ending (Super Mario Bros.)|Ending]]" theme uses the original ''Super Mario Bros.''{{'}}s instrumentation. In the original game, the second part was removed to make for a looping song due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]".</ref> After the song ends, the game is over and the player can enter their initials. Additionally, there is no [[Warp Door|door]] after the final Bowser like in ''The Lost Levels'', and the princess is still in the area behind him, making the ending cutscene more jarring. Finally, there is no [[Hard Mode]] after completing the game.
The ending is identical to that which would later appear in ''The Lost Levels'', including awarding 100,000 points for each life the player has left, but the "[[Ending]]" theme uses the original ''Super Mario Bros.''{{'}}s instrumentation. In the original game, the second part was removed to make for a looping song due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]".</ref> After the song ends, the game is over and the player can enter their initials. Additionally, there is no [[Warp Door|door]] after the final Bowser like in ''The Lost Levels'', and the princess is still in the area behind him, making the ending cutscene more jarring. Finally, there is no [[Hard Mode]] after completing the game.


==Production and release==
==Production and release==

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