Editing User talk:Zapplang
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I got the stats from simply looking in the rom with a hex editor. The stats are almost for all the games (or atleast all the 3DS titels) about the same way stored/ordered. For probablilitys on status effects on the Superstar Saga remake, i just kinda tested all possible values and took the 0,30,60,100 formular, although of the possible combinations only 1/4 were used. No worries though i'll slowly add all stats to the page, i already have made several documents with pretty much everything on them, Level up data (altough only Bowser's are fixed values, whilst Mario and Luigi's are affected by Bowser's Level or something), all equipment data and enemy data. Only thing missing are status probabilities and Giant battle information and some locations of equipment and certain equipment effects. [[User:Zapplang|Zapplang]] ([[User talk:Zapplang|talk]]) 12:45, 4 March 2019 (ECT) | I got the stats from simply looking in the rom with a hex editor. The stats are almost for all the games (or atleast all the 3DS titels) about the same way stored/ordered. For probablilitys on status effects on the Superstar Saga remake, i just kinda tested all possible values and took the 0,30,60,100 formular, although of the possible combinations only 1/4 were used. No worries though i'll slowly add all stats to the page, i already have made several documents with pretty much everything on them, Level up data (altough only Bowser's are fixed values, whilst Mario and Luigi's are affected by Bowser's Level or something), all equipment data and enemy data. Only thing missing are status probabilities and Giant battle information and some locations of equipment and certain equipment effects. [[User:Zapplang|Zapplang]] ([[User talk:Zapplang|talk]]) 12:45, 4 March 2019 (ECT) | ||