Editing User talk:Wariopicross

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::Hello! All the screenshots actually are in the native resolution, not all games run in the standard 256x224 resolution; the thing is that some games such as Mario's Super Picross, Kirby's Dream Land 3, and Secret of Mana actually utilize a sort of high resolution mode. In the high resolution mode, the game is actually rendered at 512x224 resolution making for a long, distorted picture; to compensate for the distortion, the picture is then stretched vertically to emulate the standard pixel aspect ratio. This mode is only used for screens that use text in Mario's Super Picross to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard super famicom resolution (256x224), which is why some of the screenshots vary in sizes.<br>Here's an example of the native 512x224 image (shown on the left) and the pixel aspect ratio correction of how it is displayed to the player in 512x448 (shown on the right). https://dl.dropboxusercontent.com/u/10519437/sfc_high_resolution.png --[[User:Wariopicross|Wariopicross]] ([[User talk:Wariopicross|talk]]) 23:43, 5 January 2016 (EST)
::Hello! All the screenshots actually are in the native resolution, not all games run in the standard 256x224 resolution; the thing is that some games such as Mario's Super Picross, Kirby's Dream Land 3, and Secret of Mana actually utilize a sort of high resolution mode. In the high resolution mode, the game is actually rendered at 512x224 resolution making for a long, distorted picture; to compensate for the distortion, the picture is then stretched vertically to emulate the standard pixel aspect ratio. This mode is only used for screens that use text in Mario's Super Picross to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard super famicom resolution (256x224), which is why some of the screenshots vary in sizes.<br>Here's an example of the native 512x224 image (shown on the left) and the pixel aspect ratio correction of how it is displayed to the player in 512x448 (shown on the right). https://dl.dropboxusercontent.com/u/10519437/sfc_high_resolution.png --[[User:Wariopicross|Wariopicross]] ([[User talk:Wariopicross|talk]]) 23:43, 5 January 2016 (EST)
== Image Category Reminder ==
{{imagecategory-reminder}}
Don't just remove {{tem|uncategorized}}. It was inserted for the very reason of inserting the correct game category. --{{User:Wildgoosespeeder/sig}} 00:17, 12 November 2017 (EST)
== Artwork and In-Game Sprite ==
Don't just remove the in-game sprite considering it as replaced with official game artwork. {{SITENAME}} wants both versions. --{{User:Wildgoosespeeder/sig}} 01:14, 14 November 2017 (EST)
== OGA ==
I see you uploaded an audio file for [[Picross 2]]. Were you unsure how to embed it? You can embed the same was as an image, but there is a dedicated template that is much more preferred because in most instances, editors like it to be in list format. Use {{tem|media table}}. I [[Picross 2#Media|got it started]]. Edit to see the syntax. You can even link to non-existent audio files, generating redlinks, making it super easy to upload audio files. I do this redlink technique whenever I have new or replacement files to upload. It allows me to change the name and/or file extension without actually doing it in {{wp|Windows Explorer}}. --{{User:Wildgoosespeeder/sig}} 00:48, 17 November 2017 (EST)
:If it uploads and the screen doesn't give any errors, it's fine. No conversion takes place during the upload. The file is the same on your computer as it is on {{user|Porplemontage}}'s server. --{{User:Wildgoosespeeder/sig}} 02:16, 18 November 2017 (EST)
== Odyssey Soundtrack ==
Can you cite your sources for the english titles? --{{User:Eldritchdraaks/sig}} 17:55, 31 January 2018 (EST)
:Then those aren't actually the enlgish titles. I was asking about the English titles, not the translated ones. --{{User:Eldritchdraaks/sig}} 18:24, 31 January 2018 (EST)

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