Editing User talk:Tsunami/Sandbox

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Ninelevendo, now that I near to upload everything with trasparency, is there anything to rewrite there? {{User:Tsunami/sig}}
Ninelevendo, now that I near to upload everything with trasparency, is there anything to rewrite there? {{User:Tsunami/sig}}
:Yeah, the items do need to be rewritten from the manual. I'll do some now. - {{User:Ninelevendo/sig}}
One left! Ninelevendo, do you want me to upload a SMK-styled blue lightning for you? (Does count as your personal image, I have 4/5) {{User:Tsunami/sig}}
I'm done with the pics. This afternoon I'll see the description and edit the. Especially the Red Shell. {{User:Tsunami/sig}}
:Btw, the you messed up the poison mushroom, it's missing black parts. The items aren't done yet, but I'm starting to wonder whether we should use the manual or just make up our own, better descriptions. What do you think? And no thanks, I'm fine without the image. It would be nice, but I wouldn't know where to use it, I already have [[File:BlueLightning.png|50px]] <- That. - {{User:Ninelevendo/sig}}
::Sorry, the spite sheet showed them without borders. If you're OK, I'll put the table in the article and candidate for featuring. {{User:Tsunami/sig}}
No, I did them right now. And that parts are easily added. {{User:Tsunami/sig}}
:I think it's time we put the table in. I think it's fine to go back to white beacuse we don't have the feather out of the box anymore. - {{User:Ninelevendo/sig}}
::Let ME do that. Thanks a lot for helping though :) {{User:Tsunami/sig}}
:::I wasn't going to put it in the article if that's what you are saying. That's your job. Glad I could help :D Sorry if I was annoying at any times. - {{User:Ninelevendo/sig}}
::::No, you wasn't. Just remember that I have found a good teammate if I will ever need more help in something... {{User:Tsunami/sig}}


=== SMK Items section DRAFT ===
=== SMK Items section DRAFT ===
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Items are obtained through [[? Panel]]s, scattred around the track. When the player passes over one, it will turn red (used) and not return orange (though in Battle Mode they did). Once a racer passes over one, with a few exceptions, they will receive an item in their box from the following:
Items are obtained through [[? Panel]]s, scattred around the track. When the player passes over one, it will turn red (used) and not return orange (though in Battle Mode they did). Once a racer passes over one, with a few exceptions, they will receive an item in their box from the following:
{|border="1" cellpadding="3" style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;" align=center
{|border="1" cellpadding="3" style="background:#dedede;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;" align=center
|-
|-
! width="15%" bgcolor="#dfdfdf"| Item
! width="15%" bgcolor="#dfdfdf"| Item
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! width="25%" bgcolor="#dedede"| Usage
! width="25%" bgcolor="#dedede"| Usage
|-
|-
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana Peel]]
![[File:SMKBanana.png]] [[File:SMKBanana v2.png]]<br>[[Banana Peel]]
|When a kart hits a Banana Peel, it will spin out.  
|When a kart hits a Banana Peel, it will spin out.
|Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled.
|Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled.
|-
|-
![[File:SMKGreenShell.png]] [[File:SMK Green Shell Track Sprite.png]]<br>[[Green Shell]]
![[File:SMKGreenShell.png]] [[File:SMKGreenShell v2.png]]<br>[[Green Shell]]
|The Green Shell will send an enemy into a spin if they are hit. Green Shell's can bounce off barriers. Throwing it backwards will cause it to remain stationary.
|This item, often obtained by first-placers, bounces on hazards such as walls once thrown, and after a certain amount of times, it destroys itself. Its use is to hit opponents, that will spin out and lose time.
|Can be thrown backward and forward. Used by Koopa if CPU-controlled, but they will only be stationary.
|Can be thrown backward and forward. If thrown backward, it will remain stationary. Used by Koopa if CPU-controlled, but they will only be stationary.
|-
|-
![[File:SMKRedShell.png]] [[File:SMK Red Shell Track Sprite.png]]<br>[[Red Shell]]
![[File:SMKItem-RedShell.jpg]]<br>[[Red Shell]]
|The Red Shell acts similarly to a Green Shell, but homes in on the target instead. It will not bounce off walls, however.
|It is weaker Green Shell that will immediately be destroyed if it hits a wall once. However, it moves straight toward the racer in the next position up.
|Can only be thrown forward.
|Can only be thrown forward.
|-
|-
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
|A Feather allows the user to perform a high jump, high enough to make create shortcuts normally impossible.
|This item gives the user a bigger jump, higher than a hop, allowing for otherwise exclusive shortcuts that occasionally can also be used by hopping while using a Mushroom or Star.
|One-use item.
|
|-
|-
![[File:SMKMushroom.png]]<br>[[Dash Mushroom]]
![[File:SMKMushroom.png]]<br>[[Dash Mushroom]]
|A Dash Mushroom is more common item than a Feather or a Star, and allows the user to boost. It can either be used to slam an opponent or drive over hazards such as sand and grass without losing speed.
|This item causes the kart to get a boost for a while and to not slow down on hazard such as grass or sand. Certain shortcuts can be used by speeding through certain areas of off-road terrain.
|One-use item.
|
|-
|-
![[File:SMKStar.png]]<br>[[Super Star (power-up)|Star]]
![[File:SMKStar.png]]<br>[[Super Star|Star]]
|The Star provides two benefits, allowing the user to receive a small speed boost and too become invulnerable to everything. Contact with other racers will cause them to spin out.
|This item can both grant faster speed and invulnerability to other items, as well as causing the opponents to spin out when touched. It wears off after a few seconds after use.
|One-use item. Used also by Mario and Luigi if they are CPU-controlled.
|Used also by Mario and Luigi if they are CPU-controlled.
|-
|-
![[File:SMK Boo Item Box Sprite 1.png]]<br>[[Boo|Ghost]]
![[File:SMKGhost.png]]<br>[[Boo|Ghost]]
|The Ghost turns the user invisible and make them can steal an opponent's item.
|The user turns invsible for a while, and steals an item from the opponent if one is held. Wears off after a while.
|One-use item. Only appears in Battle Mode.  
|Only appears in Battle Mode.  
|-
|-
![[File:SMK Coin Item Box Sprite.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
![[File:SMKCoin.png]] [[File:SMKCoin v2.png]]<br>[[Coin]]
|The Coin adds to coins to the total coin count, increasing the users overall top speed.
|This high-place item allows the player to add two Coins to their total.
|Doesn't appear in Battle Mode.
|Doesn't appear in Battle Mode.
|-
|-
![[File:SMKLightning.png]]<br>[[Thunder Bolt|Lightning Bolt]]
![[File:SMKLightning.png]]<br>[[Thunder Bolt|Lightning Bolt]]
|The Lightning Bolt shrinks all the racers except for the user, making them slower and vulnerable to being squashed by normal sized racers. racers. The effect will wear after a brief period of time.
|When used, all other racers are turned small. If a normal sized racer hits a shrunken human player, they will be flattened as if by a Thwomp. CPU opponents merely get spun out. After some time, every racer will return to normal size.
|One-use item. Doesn't appear in Battle Mode.
|Doesn't appear in Battle Mode.
|-
|-
![[File:SMKEgg.png|52px]]<br>[[Yoshi Egg]]
![[File:SMKEgg.png|52px]]<br>[[Yoshi Egg]]
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*That was request of Ninelevendo. It is the true sprite. And I was planning on uploading others. If your are not OK, try discussing with Ninelevendo, I'm fine either way.<br>
*That was request of Ninelevendo. It is the true sprite. And I was planning on uploading others. If your are not OK, try discussing with Ninelevendo, I'm fine either way.<br>
{{User:Tsunami/sig}}
{{User:Tsunami/sig}}
== Featuring the features ==
Hm, I think unsubstantial "per all" votes shouldn't even be allowed since they add nothing to the discussion and is just a waste of space. The voting system is just... useless when it comes to featured articles, since all it takes is one opposing comment to prevent a nomination from passing. I think a simple editor consensus with staff approval works, and it might work better than requiring 5 votes to feature. Once the consensus has been determined, then somebody with good judgement can then give a "pass" mark and wait for one week for the article to feature.
So.. yeah, my thoughts. I have to go now, but I'll talk more tomorrow. It's 12:30 A.M. here. ~_~ {{User:Mario/sig}} 03:25, 21 November 2014 (EST)

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