Editing User talk:Semako
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:Sorry, but do you really want such tiny images only because the HUD looks slightly better? When you scale down my screenshots down to the wiki's thumbnail size you don't even see the difference - and when you scale up one of those tiny images, you get an ungly looking mess of pixels. <br> I converted them to PNGs when cropping them with Photoshop to remove the black outlines, because PNG simply is the better format in terms of quality; and in the german MarioWiki, we only use PNG images ;-) [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 15:14, 19 October 2017 (EDT) | :Sorry, but do you really want such tiny images only because the HUD looks slightly better? When you scale down my screenshots down to the wiki's thumbnail size you don't even see the difference - and when you scale up one of those tiny images, you get an ungly looking mess of pixels. <br> I converted them to PNGs when cropping them with Photoshop to remove the black outlines, because PNG simply is the better format in terms of quality; and in the german MarioWiki, we only use PNG images ;-) [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 15:14, 19 October 2017 (EDT) | ||
::The resolution reduction is the right balance between having an appropriately dimensioned image and having it not be a bandwidth hog. Also, the [[MarioWiki:Image use policy|policy]] states that images closer to what real hardware can produce is preferred. Even though the analog composite video is roughly 640x480, that is blurry compared to the internal render of the N64, and that varies sometimes, but most of the time, it will be 320x237. I have a lot of trust that the angrylion plug-in is producing good screenshots. I have gotten into debates with other users about how big N64 images should be (amongst other Nintendo systems). It's a hard question to answer that doesn't satisfy everyone 100%. It's a very touchy subject. | ::The resolution reduction is the right balance between having an appropriately dimensioned image and having it not be a bandwidth hog. Also, the [[MarioWiki:Image use policy|policy]] states that images closer to what real hardware can produce is preferred. Even though the analog composite video is roughly 640x480, that is blurry compared to the internal render of the N64, and that varies sometimes, but most of the time, it will be 320x237. I have a lot of trust that the angrylion plug-in is producing good screenshots. I have gotten into debates with other users about how big N64 images should be (amongst other Nintendo systems). It's a hard question to answer that doesn't satisfy everyone 100%. It's a very touchy subject. | ||
::As for PNG, I am aware of what it is capable of, but [[MarioWiki:Proposals/Archive | ::As for PNG, I am aware of what it is capable of, but [[MarioWiki:Proposals/Archive 46#Prohibit Converting Between GIF, JPEG, and PNG Formats|I explained in a proposal]] that JPEG to PNG conversion doesn't do any good. Why you got JPEG might be a setting you need to adjust in Project64. Should be no big deal. Under the options menu, go to configure graphics plug-in. I don't know what plug-in you are using but finding the screenshot setting for the plug-in should be there and what format should be used. If PNG is unavailable, select BMP. You can convert that to PNG later. Keep in mind this wiki considers converting and replacing two different processes. I do JPEG replacement all the time, if I can submit a high quality PNG that has no JPEG artifacting. --{{User:Wildgoosespeeder/sig}} 15:33, 19 October 2017 (EDT) | ||
== Regarding file names. == | == Regarding file names. == |