Editing User talk:RAP
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::I don't think that is entirely why a black border surrounds some N64 games. I think it was a developer guideline because at the time, the most dominant kind of TV on the market were those old [[Wikipedia:Cathode ray tube|CRT TVs]]. Those kind of monitors had curves on its glass screen, particularly at the corners, so part of the image would get cut off. This is entirely speculation on my part. Now we have legacy compatibility for those old composite video cables built-in to our HDTVs, so the black border is now going to be visible because the screen is a perfect rectangle. [[Diddy Kong Racing]] doesn't have this issue. It uses the full 320x237 frame. There are too many N64 images to re-evaluate and un-strikethrough. Best to call a redo and start over from the beginning sadly --{{User:Wildgoosespeeder/sig}} 02:37, 16 April 2016 (EDT) | ::I don't think that is entirely why a black border surrounds some N64 games. I think it was a developer guideline because at the time, the most dominant kind of TV on the market were those old [[Wikipedia:Cathode ray tube|CRT TVs]]. Those kind of monitors had curves on its glass screen, particularly at the corners, so part of the image would get cut off. This is entirely speculation on my part. Now we have legacy compatibility for those old composite video cables built-in to our HDTVs, so the black border is now going to be visible because the screen is a perfect rectangle. [[Diddy Kong Racing]] doesn't have this issue. It uses the full 320x237 frame. There are too many N64 images to re-evaluate and un-strikethrough. Best to call a redo and start over from the beginning sadly --{{User:Wildgoosespeeder/sig}} 02:37, 16 April 2016 (EDT) | ||
===About My Proposed Tags=== | ===About My Proposed Tags=== | ||
*'''PNG vs. JPEG''' [[User:Wildgoosespeeder/PNG/sandbox|My PNG template idea]] has a list of what type of images qualify for the template. | *'''PNG vs. JPEG''' [[User:Wildgoosespeeder/PNG/sandbox|My PNG template idea]] has a list of what type of images qualify for the template. | ||
*'''High quality screenshots''' See [[User:Wildgoosespeeder/sandbox]] on standards for each system. The only problem is that I encourage {{tem|image-quality}}. Some people dislike that, which is why I wanted the other proposal to pass first so I can make adjustments for the screenshot standard proposal. That is where [[User:Wildgoosespeeder/Tweak/sandbox|my tweak template idea]] comes into play. There are also people taking issue with GCN/Wii screenshots but there are flaws with the emulator's screenshot code. If that flaw didn't exist, I wouldn't be uploading oversized screenshots and that section would be radically different. | *'''High quality screenshots''' See [[User:Wildgoosespeeder/sandbox]] on standards for each system. The only problem is that I encourage {{tem|image-quality}}. Some people dislike that, which is why I wanted the other proposal to pass first so I can make adjustments for the screenshot standard proposal. That is where [[User:Wildgoosespeeder/Tweak/sandbox|my tweak template idea]] comes into play. There are also people taking issue with GCN/Wii screenshots but there are flaws with the emulator's screenshot code. If that flaw didn't exist, I wouldn't be uploading oversized screenshots and that section would be radically different. | ||
I thought I give you some clarification on that so I can bring you up to speed what my plans are. You can see my sandbox tags being transcluded on my personal image [[ | I thought I give you some clarification on that so I can bring you up to speed what my plans are. You can see my sandbox tags being transcluded on my personal image [[:File:Glide64 2.png|here]]. --{{User:Wildgoosespeeder/sig}} 00:44, 12 April 2016 (EDT) | ||
:[[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]] Talk created to work out kinks in my proposal. --{{User:Wildgoosespeeder/sig}} 03:40, 12 April 2016 (EDT) | :[[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]] Talk created to work out kinks in my proposal. --{{User:Wildgoosespeeder/sig}} 03:40, 12 April 2016 (EDT) | ||
==NIWA discussion== | ==NIWA discussion== | ||
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** Another reason is the lack of article structure standards; it's simply infuriating (secondary reason). | ** Another reason is the lack of article structure standards; it's simply infuriating (secondary reason). | ||
** With tons of links leftover, with NIWA in mind (Nintendo wikis and StrategyWiki) I decided to expand from Mario content to Nintendo content, and then expanded to video game content. Having tons of content, sharing the lists publicly would undermine my work over the past couple of years within minutes. | ** With tons of links leftover, with NIWA in mind (Nintendo wikis and StrategyWiki) I decided to expand from Mario content to Nintendo content, and then expanded to video game content. Having tons of content, sharing the lists publicly would undermine my work over the past couple of years within minutes. | ||
** Unlikely to relaunch it again as of now. That's saddening; I found a ton of obscure stuff I still didn't go into yet; I remember seeing ''Mario Party'' N64 beta content with footage, a japanese Mario dictionary database, and countless merchandise that leaves the [[ | ** Unlikely to relaunch it again as of now. That's saddening; I found a ton of obscure stuff I still didn't go into yet; I remember seeing ''Mario Party'' N64 beta content with footage, a japanese Mario dictionary database, and countless merchandise that leaves the [[Merchandise]] yet to be updated. | ||
** Also applies to the ''Mario Party'' series mini-game articles wiki collaboration. | ** Also applies to the ''Mario Party'' series mini-game articles wiki collaboration. | ||
* I didn't put transparency on the image because I didn't know how to at the time; you could do it if you want but I'll change it to something else. | * I didn't put transparency on the image because I didn't know how to at the time; you could do it if you want but I'll change it to something else. | ||
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::How does adding an "x" before the #px change anything? I'm curious to be frank. Yes, I was previously a sysop. --{{User:RAP/sig}} 02:13, 13 July 2013 (EDT) | ::How does adding an "x" before the #px change anything? I'm curious to be frank. Yes, I was previously a sysop. --{{User:RAP/sig}} 02:13, 13 July 2013 (EDT) | ||
:::Sorry for late response, "35px" changes the '''width'''. "x35px" changes the '''height'''. and you are limited to 35 pixels in '''height''' not '''width'''. You used "20px" because if you used "35px" it would be large. | :::Sorry for late response, "35px" changes the '''width'''. "x35px" changes the '''height'''. and you are limited to 35 pixels in '''height''' not '''width'''. You used "20px" because if you used "35px" it would be large. | ||
{{ | {{sigbox_raw|[[File:RAP.png|20px]][[User:RAP|R]][[User talk:RAP|A]][[Special:contributions/RAP|P]]... '''20px'''}} | ||
{{ | {{sigbox_raw|[[File:RAP.png|35px]][[User:RAP|R]][[User talk:RAP|A]][[Special:contributions/RAP|P]]... '''35px'''}} | ||
{{ | {{sigbox_raw|[[File:RAP.png|x35px]][[User:RAP|R]][[User talk:RAP|A]][[Special:contributions/RAP|P]]... '''x35px'''}} | ||
:::--{{User:Megadardery/sig}} 09:10, 24 July 2013 (EDT) | :::--{{User:Megadardery/sig}} 09:10, 24 July 2013 (EDT) | ||
:::Just asking, I'm now making a program to compress images, which will be probably easier in usage. Would you be the first one to use it? | :::Just asking, I'm now making a program to compress images, which will be probably easier in usage. Would you be the first one to use it? | ||
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===7=== | ===7=== | ||
Hi I was wondering can I use TheYoshiFamily PNG Image for a T-Shirt I'm designing on custom ink. my name is Ryan McDonald thanks. | Hi I was wondering can I use TheYoshiFamily PNG Image for a T-Shirt I'm designing on custom ink. my name is Ryan McDonald thanks. | ||