Editing User talk:RAP

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==Banter / Off-topic discussion==
==Banter / Off-topic discussion==
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==File / Image discussion==
==File / Image discussion==
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Poor transparencies?--{{User:MarioRolandHelper/sig}} 03:15, 13 June 2013 (EDT)
Poor transparencies?--{{User:MarioRolandHelper/sig}} 03:15, 13 June 2013 (EDT)
 
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===File:Golden Apple Bite SPM.png===
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Can I use for [http://de.mario.wikia.com/wiki] [[User:Pokemon|Pokemon]] ([[User talk:Pokemon|talk]]) 03:34, 26 March 2016 (EDT)
 
===RE: My old image replace-a-thon pages===
OH WOW! RAP LIVES! :P Anyways, I really liked your past work. I found it just by digging around MarioWiki. You have introduced me to the power of PNG compression. I use it regularly for uploads here and other Wikis to reduce bandwidth consumption. You inspired me to learn the ways of better screenshot taking (along with a few other folks). Also I have a few projects of my own. One is an [[MarioWiki:Proposals#New features|active proposal looking for votes]] and the other one is a [[User:Wildgoosespeeder/sandbox|sandbox of how to take better screenshots]]. --{{User:Wildgoosespeeder/sig}} 05:02, 11 April 2016 (EDT)
 
: I'll see what I can do on reading that proposal, it's been a while since I'm on MarioWiki. Unfortunately this week is going to very busy, we'll see. {{User:RAP/sig}} 05:14, 11 April 2016 (EDT)
::I see you undid my edit (somewhat). I am only aware of the list and images that need replacing, not the rules you set up for the project. :( I apologize. --{{User:Wildgoosespeeder/sig}} 00:24, 13 April 2016 (EDT)
 
:::It's okay, it's been a while since I worked on that project. I think most of the discussion when that project was happening in 2013 occurred mostly in the forums. I'll give a detailed scan of all the image entries on the weekend and update the percentage to see where my list currently stands. {{User:RAP/sig}} 00:36, 13 April 2016 (EDT)
 
I have been snooping around your replace-a-thon pages. I think there are a few misconceptions about the correct resolution of [[N64]]-related screenshots. The plug-in that angrylion designed ([[User:Wildgoosespeeder/sandbox#N64/64DD|click here]]) matches the closest to what real hardware produces internally with a few hiccups. Even the black bars are what real hardware produces. Most of the time, the resolution will be 320x237, but there have been some very rare bizarre cases where the resolution took a dip ([[:File:MT64 TitleScreen.png]]) or went up to 640x474 ([[Bulbapedia:File:Pokemon Stadium Mode Select.png]]). Just thought you may want to know when you go to reevaluate the images. --{{User:Wildgoosespeeder/sig}} 01:53, 16 April 2016 (EDT)
 
: In 2010, I scanned all the images individually and based on my knowledge on dealing with these images, I skimmed each image for a quick judgement on whether it needs to be fixed (and believe me, that's a lot of images!); while I think I did a very good job covering all of them as possible, I knew I'm going to misinterpret some of the images, and passed by images that have emulation errors that I was unaware about. For those Paper Mario images, I didn't realize that the game is supposed to have black borders to reduce the amount of rendering the Nintendo 64 has to do. If you think the image entry I added is not supposed to be in the list, cross the image entry out as resolved and explicitly tell me the reason next to it using [[Template:User]] instead of your signature for neatness. This is so that I know the difference between an image that was dealt with, and an image that mistakenly listed there. --{{User:RAP/sig}} 02:17, 16 April 2016 (EDT)
 
::I don't think that is entirely why a black border surrounds some N64 games. I think it was a developer guideline because at the time, the most dominant kind of TV on the market were those old [[Wikipedia:Cathode ray tube|CRT TVs]]. Those kind of monitors had curves on its glass screen, particularly at the corners, so part of the image would get cut off. This is entirely speculation on my part. Now we have legacy compatibility for those old composite video cables built-in to our HDTVs, so the black border is now going to be visible because the screen is a perfect rectangle. [[Diddy Kong Racing]] doesn't have this issue. It uses the full 320x237 frame. There are too many N64 images to re-evaluate and un-strikethrough. Best to call a redo and start over from the beginning sadly --{{User:Wildgoosespeeder/sig}} 02:37, 16 April 2016 (EDT)
 
:::There are about [[Special:Statistics|more than 69,000 images]] in the wiki. Trying to dig through The 'Shroom archives, my project of checking all the images started in 2010 (but I'm not sure what month I did this). The earliest I can get to is [[The 'Shroom:Issue LXVI/Pipe Plaza]] on statistics since the section was discontinued until it was brought back in that issue. There were about 35,000 images in August 2012. That's about more than '''34,000 images''' currently in the database since then!
 
:::The reason I didn't suggest a do-over of the list is that 1) The images that are in the current list may not be caught by my eyes this time, this is complicated by the fact that 2) Since I was out of the loop, I may be unaware of what's considered quality on newer games (like are 3DS screenshots uploaded to Miiverse from 3DS devices considered highest quality as proposed emulation?), and 3) One thing you brought up is that emulation errors complicate matters in that it requires someone else who played the game to spot those inconsistencies from playing actual hardware (or using second-hand sources like videos, but that may be too tedious since someone else is playing it, and you're not in control of playing the game first-hand).
 
:::I don't remember how long it took to finish that scanning portion of the project, a month probably, definitely not a week. I had to do the scanning manually in [http://www.mariowiki.com/index.php?title=Special%3AAllPages&from=&to=&namespace=6 Special:AllPages] since I didn't have productivity time savers at the time. If you really want me to do-over, it would be encouraging to kickstart the 2016 version of this project if {{user|Porplemontage}} can whip up a text file of all the files in the wiki instead of me fetching them even with time saver tools. Unfortunately, I have other things preoccupied in my space of time compared to many years ago. --{{User:RAP/sig}} 21:52, 16 April 2016 (EDT)
 
::::OK then. Your replace-a-thon project has been very insightful. It has its pros and cons, just like tagging with {{tem|image-quality}}. I don't think angrylion's pixel accurate N64 plug-in was around at the time of your scan back in 2010 and knowledge about reverse engineering the N64 hardware for emulation wasn't as well understood as it is now. I also think the most accurate N64 emulator ([[Wikipedia:Project64|Project64]]) was abandoned at the time, any competitor emulator was simply not as advanced because it had several bugs in it, and the most stable public release was Project64 1.6. Today, the project has been revitalized and is now on v2.2. There is also [[Wikipedia:Mupen64Plus|Mupen64Plus]], but I have very little experience with it as I trust Project64 more. --{{User:Wildgoosespeeder/sig}} 22:53, 17 April 2016 (EDT)
 
===About My Proposed Tags===
*'''PNG vs. JPEG''' [[User:Wildgoosespeeder/PNG/sandbox|My PNG template idea]] has a list of what type of images qualify for the template.
*'''High quality screenshots''' See [[User:Wildgoosespeeder/sandbox]] on standards for each system. The only problem is that I encourage {{tem|image-quality}}. Some people dislike that, which is why I wanted the other proposal to pass first so I can make adjustments for the screenshot standard proposal. That is where [[User:Wildgoosespeeder/Tweak/sandbox|my tweak template idea]] comes into play. There are also people taking issue with GCN/Wii screenshots but there are flaws with the emulator's screenshot code. If that flaw didn't exist, I wouldn't be uploading oversized screenshots and that section would be radically different.
I thought I give you some clarification on that so I can bring you up to speed what my plans are. You can see my sandbox tags being transcluded on my personal image [[:File:Glide64 2.png|here]]. --{{User:Wildgoosespeeder/sig}} 00:44, 12 April 2016 (EDT)
:[[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]] Talk created to work out kinks in my proposal. --{{User:Wildgoosespeeder/sig}} 03:40, 12 April 2016 (EDT)
::At the very end of [[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox#Target Audience]], I put in a comment about where to find saves/savestates/passwords. Thoughts? It's been a while since I last heard from you. I get you are a busy guy. --{{User:Wildgoosespeeder/sig}} 01:32, 8 May 2016 (EDT)
 
===PNG Monster===
Did you create PNG Monster or did you just create the page for it for MarioWiki? --{{User:Wildgoosespeeder/sig}} 00:07, 17 April 2016 (EDT)
:Just the page. I can't code! :p If you [[User:RAP/PNG#FAQ|read the FAQ]] in that page, a user named Spodi created that program, along with a link to it's webpage. --{{User:RAP/sig}} 00:13, 17 April 2016 (EDT)
::Hey RAP! If you are still around lurking in the shadows, {{user|Megadardery}} created [[User:Megadardery/ExplodePNG|ExplodePNG]] and I created an update to PNG Monster called [[User:Wildgoosespeeder/PNG Monstrous|PNG Monstrous]]. ExplodePNG modernizes the interface while PNG Monstrous has similar features to that of ExplodePNG but includes the latest optimizer ''zopflipng'', which beats ''pngout'' by 3-8% better compression (or 5-10%, I've seen both figures). ExplodePNG will eventually have ''zopflipng'' at some point according to  {{user|Megadardery}}. --{{User:Wildgoosespeeder/sig}} 14:40, 11 July 2016 (EDT)


==NIWA discussion==
==NIWA discussion==
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==Wiki discussion==
==Wiki discussion==
===RE: Regarding your Pipe Plaza section "Projects Seeking Contributors"===
===RE: Regarding your Pipe Plaza section "Projects Seeking Contributors"===
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<br>--{{User:Megadardery/sig}} 02:16, 4 July 2013 (EDT)
<br>--{{User:Megadardery/sig}} 02:16, 4 July 2013 (EDT)
:::Done (even though I said I would do it on Saturday). That was a lot of hard work. I actually managed to executive the idea perfectly with flying colors; with little to no hiccups at the very end. Check the userpage! --{{User:RAP/sig}} 05:22, 4 July 2013 (EDT)
:::Done (even though I said I would do it on Saturday). That was a lot of hard work. I actually managed to executive the idea perfectly with flying colors; with little to no hiccups at the very end. Check the userpage! --{{User:RAP/sig}} 05:22, 4 July 2013 (EDT)
===A wiki chat with the one and only {{User:Megadardery/sig}}!===
*It is very good, I just feel like I'm looking into 3D files. Good work.
*It is very good, I just feel like I'm looking into 3D files. Good work.
*Oh, I answered your question [[Template talk:Button|here]], however I couldn't find 3DS mic icon at all. If you could provide it, I could Implement it.
*Oh, I answered your question [[Template talk:Button|here]], however I couldn't find 3DS mic icon at all. If you could provide it, I could Implement it.
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*What is your name based on? R A P
*What is your name based on? R A P
*Could you describe [[User:RAP/Raw Data|this]] for me?
*Could you describe [[User:RAP/Raw Data|this]] for me?
*Why not make [[:File:RAP.png]] Transparent? so it will show on all other themes. Like my Night-Owl theme
--{{User:Megadardery/sig}} 09:41, 11 July 2013 (EDT)
--{{User:Megadardery/sig}} 09:41, 11 July 2013 (EDT)
* Empty headers
** It's due to the type of discussion setup.
** Four of them are in order: Banter, File, NIWA, and Wiki discussion.
* My username
** Based on my initials
** Wanted to permanently change it to something else.
* "Raw Data" page
** It's supposed to be a wiki collaboration dedicated to mining data and put it into the wiki.
** I was also thinking of having a dedicated team with flexibility on responsibilities on: data mining, info communication (how the info is displayed), and info content.
** Due to lack of activity or assistance from potential participants at the time, I held off and stopped updating it (main reason).
** Another reason is the lack of article structure standards; it's simply infuriating (secondary reason).
** With tons of links leftover, with NIWA in mind (Nintendo wikis and StrategyWiki) I decided to expand from Mario content to Nintendo content, and then expanded to video game content. Having tons of content, sharing the lists publicly would undermine my work over the past couple of years within minutes.
** Unlikely to relaunch it again as of now. That's saddening; I found a ton of obscure stuff I still didn't go into yet; I remember seeing ''Mario Party'' N64 beta content with footage, a japanese Mario dictionary database, and countless merchandise that leaves the [[List of merchandise|Merchandise]] yet to be updated.
** Also applies to the ''Mario Party'' series mini-game articles wiki collaboration.
* I didn't put transparency on the image because I didn't know how to at the time; you could do it if you want but I'll change it to something else.
--{{User:RAP/sig}} 03:44, 12 July 2013 (EDT)
:No problem, I added transparent for you. And I bet you know but, you could enlarge your image a bit more if you want. You could replace <code><nowiki>[[Image:RAP.png|20px]]</nowiki></code> with <code><nowiki>[[Image:RAP.png|x35px]]</nowiki></code>. And you will be still adhering to the rules. P.S: Are/Were you a sysop?--{{User:Megadardery/sig}} 09:44, 12 July 2013 (EDT)
::How does adding an "x" before the #px change anything? I'm curious to be frank. Yes, I was previously a sysop. --{{User:RAP/sig}} 02:13, 13 July 2013 (EDT)
:::Sorry for late response, "35px" changes the '''width'''. "x35px" changes the '''height'''. and you are limited to 35 pixels in '''height''' not '''width'''. You used "20px" because if you used "35px" it would be large.
{{sigbox|raw=[[File:RAP.png|20px]][[User:RAP|R]][[User talk:RAP|A]][[Special:contributions/RAP|P]]... '''20px'''}}
{{sigbox|raw=[[File:RAP.png|35px]][[User:RAP|R]][[User talk:RAP|A]][[Special:contributions/RAP|P]]... '''35px'''}}
{{sigbox|raw=[[File:RAP.png|x35px]][[User:RAP|R]][[User talk:RAP|A]][[Special:contributions/RAP|P]]... '''x35px'''}}
:::--{{User:Megadardery/sig}} 09:10, 24 July 2013 (EDT)
:::Just asking, I'm now making a program to compress images, which will be probably easier in usage. Would you be the first one to use it?
:::--{{User:Megadardery/sig}} 16:49, 24 July 2013 (EDT)
::::Easier, not necessarily improving compression (wouldn't mind making compresion process faster, or have new compression techniques; especially on larger images)? Gaining some interest; what makes it better than the one I'm using (PNG Monster)? --{{User:RAP/sig}} 16:55, 24 July 2013 (EDT)
::::I will add Many compressing options, Here is a list of what I'm currently planning:
*better explaining error messages (done)
*Reading Files:
**A BROWSE button to choose files from. (done)
**Drag n' drop into the program itself. (cannot be done because of Portable: 1 file only!)
*Portable: 1 file only! (done)
*Coding detection for real png files (thanks goes to RAP, for the idea) (done)
*An option to backup file if you want. (not yet)
*Progress bar for the current file and the overall progress (done)
*Shows compression ratio for each file (thanks goes to RAP, for the idea) (done)
*An option to disable some external programs -like PNGCrush for example- (not yet)
Do you have any suggestion?
:::--{{User:Megadardery/sig}} 17:01, 24 July 2013 (EDT)
;Three things:
# Before and after compression for each file (PNG Monster only percentages all the files and not individually; it's great to see how much the file has been compressed)
# Coding detection whether or not a PNG is actually a JPEG (Might cause a reverse compression if not tackled)
# The ability to remove transparency (Working on a variety of images, there are images that don't seem to have transparency, but a program I use like GIMP tells me there's transparency; removing it reduces the filesize).
It is only for PNGs only? By the way, you're coding all of this? --{{User:RAP/sig}} 17:10, 24 July 2013 (EDT)
:Sorry, 2 and 3 are pretty hard. But I will try to do my best. and even if so, step 2 and 3 will take some time. I will try to make #2 but I won't be able to use #3--{{User:Megadardery/sig}} 17:26, 24 July 2013 (EDT)
::Ah, and one other thing: detect if the file is actually a APNG; however, I understand that you may have trouble implementing this, in addition to the JPG detection thing. --{{User:RAP/sig}} 07:31, 25 July 2013 (EDT)
:::Don't worry, it is easy, the secret is : all png images has "�PNG" as the first four characters. Trouble now is, when reading big pictures, my Program will be out of memory. I'm still checking everything, I got a headache. But I'm still working. I hope it deserve it. Oh, by the way. Options got changed a little check it out above.--{{User:Megadardery/sig}} 11:26, 25 July 2013 (EDT)
:::::[http://s8.postimg.org/w4bx3wxrp/Snap4.png Here is an image of the program looking until now]--{{User:Megadardery/sig}} 11:37, 25 July 2013 (EDT)
:::::Luckily, I fixed the out of memory problem, almost there, Trouble now is, it still doesn't very compress like PNG Monster.--{{User:Megadardery/sig}} 09:49, 26 July 2013 (EDT)
::::::I suggest looking in the source files of PNG Monster to see how it works. Oh, and sorry to drop in yet another idea: The option to remove metadata info from the image file. I'm not sure if PNG Monster has the ability to do so; it doesn't mention it in their own page. --{{User:RAP/sig}} 20:45, 30 July 2013 (EDT)
:::::::I checked the page, and I do use the <u>same external programs</u>, and the <u>same arguments</u>, but still, it doesn't fully compress. There must be a secret in the PNGMonster, or some external programs that are used differntly from what appearing in the site, and the source code included with the program.
::Sorry about this weird summary!--{{User:Megadardery/sig}} 04:14, 1 August 2013 (EDT)
Just saying HI--{{User:Megadardery/sig}} 17:07, 11 August 2013 (EDT)
:I'm a bit more preoccupied than usual. College is coming up. The table comparison will probably have to wait as a result. --{{User:RAP/sig}} 04:11, 20 August 2013 (EDT)


===Template Renaming===
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Er, you might wanna check back on the Wiki Collabs thread before you sink too much time into that Gadd/Gaddget template converting: technically, it should all just be merged into {{tem|MPA}}... - {{User:Walkazo/sig}} 15:39, 24 July 2013 (EDT)
:''(The user has made a response post in the Wiki collaboration thread.)'' --{{User:RAP/sig}} 15:51, 24 July 2013 (EDT)


===Re:Checkmark table in ''Mario Kart'' series' Playable Characters section===
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*"Can you explain your reasoning and mindset for making this edit?"
**I liked to see those images better. beside they were there all the time.
*It looks a lot more cleaner without utilizing those images - check marks for "confirm", blanks for "not in the game at all", and question marks for "yet to be said"
**Opinions are always different. I like the current design.
*It's a lot more easier to maintain and edit
**I know but It looks better the way it is now. You could put a {{tem|Talk}} on it's talk page, then wait for additional opinion.
--{{User:Megadardery/sig}} 20:28, 28 July 2013 (EDT)
:For the third bulllet...like a mini-proposal? Or just more opinions from other users than just us? It appears we both have opposing sides to how this type of table should be presented. --{{User:RAP/sig}} 20:34, 28 July 2013 (EDT)
::More opinions from other users than just us is the best choice--{{User:Megadardery/sig}} 20:46, 28 July 2013 (EDT)
:::[[User:RAP/test0|Weird!]]--{{User:Megadardery/sig}} 08:54, 6 August 2013 (EDT)


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Hi I was wondering can I use TheYoshiFamily PNG Image for a T-Shirt I'm designing on custom ink. my name is Ryan McDonald thanks.
== RE: Disappearing and reappearing ==
There's nothing to really compare because both programs were made using the same development environment ([[Wikipedia:Visual Basic 6|Visual Basic 6]]). The only thing you are going to notice is some more GUI elements, a newer optimizer that the older version never had, and some user-friendliness improvements.
As for higher levels of compression affecting processing time, I don't really understand the impact because I think I have a fast enough processor to load the files with no errors in decompression. It just feels near instantaneous (unless the file is hundreds of KBs or a few MB). I can kind of get if a max compressed PNG is already available for use, it could increase load times, but for something as a webpage, you have to account the time it takes to download the file as well as processing time to decompress. That I can say with some certainty max compression can lead to friendlier internetting for all users.
{{user|YoshiKong}} returned, the software that MarioWiki uses was upgraded, and {{tem|imagecategory-reminder}} was created, if you count those as noteworthy. To tell you the truth, the reason I am very active here is that I am finished with my college education and in the process of trying to find a job in my field of study. I'm finding it rather difficult. I really hope I get hired soon. It's been over two years since I last had a job. --{{User:Wildgoosespeeder/sig}} 04:40, 7 October 2016 (EDT)
:* By comparing between the two programs, I meant comparing how much an image is compressed when feeding into the two programs. It's probably a few kilobytes, but that's an improvement netherless. Needed to clarify that. o:
:* True, I brought it up as a thought if there was an extreme case for a reason that compressing images doesn't help at all. I really hope that isn't true for the forseeable future.
:* Oh nice, and ah, that sucks~ Hope you're doing off-stuff that benefits your skills when you eventually land for a job.
:* I knew there was something we were talking about beforehand, something involving images.
:--{{User:RAP/sig}} 05:13, 7 October 2016 (EDT)


== PNG Monster ==
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Hello, your [[User:RAP/PNG|PNG Monster]] has made obsolete by [[User:Wildgoosespeeder/PNG Monstrous|PNG Monstrous]] and [[User:Megadardery/ExplodePNG|ExplodePNG]]. If there's a valid reason for using one of these, please explain to [[User talk:Wildgoosespeeder|Wildgoosespeeder]] and [[User talk:Megadardery|Megadardery]] about this.{{User:MarioMario456/sig}} 14:11, 28 January 2017 (EST)
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