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Hey guys I'm PurplBananah1! This is my new page and I love every mario game! I Hope to make lots of friends on this channel! P.S. I need a Signature, how do you make one???
  Hey guys I'm PurplBananah1! This is my new page and I love every mario game and Mario! I Hope to make lots of friends on this channel! If you need any info on MARIO, I'm YOUR GUY!!! P.S. I need a Signature, how do you make one???


== Super mario 3D Info ==
== Super mario 3D Info ==
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--Gameplay--
--Gameplay--


The gameplay of Super Mario 3D for Nintendo 3DS is largely a mash-up of gameplay from some outstanding past titles in the franchise. Bearing particular similarities to Super Mario Bros. 3, Super Mario 64, New Super Mario Bros., its Wii sequel, and the Super Mario Galaxy titles, the levels of Super Mario 3D are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels have a time limit and even feature flagpoles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, rather than Power Stars, as the level goals. When Mario is defeated, the "Too Bad" banner from the Super Mario Galaxy series is displayed, but a circle covers the screen instead of a Bowser face. To enter pipes, the player must press the R button button. The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros. titles. While giving examples of how the Nintendo 3DS enhances gameplay, Miyamoto has stated that hitting blocks from underneath in 3D Mario games would be easier with stereoscopic 3D. Blocks will be more prevalent in the title, unlike past 3D games, where blocks were more few and far between. Star Coins that have a similar design to the Comet Medals from Super Mario Galaxy 2 will be found in each level, with collecting all three being part of the level's challenge, like in the New Super Mario Bros. games. Checkpoint Flags and Green timers can be picked up to give the player more time to complete the level, the latter a mechanic only seen previously in Super Mario Galaxy 2's Speedy Comet missions. Mario himself returns with some of his trademark 3D abilities, such as the Wall Jump, Long Jump, and Ground Pound, and is now capable of performing a somersault, which is done by crouching while moving. Because the Long Jump is now performed through a somersault, it includes a front flip during the jump, but is functionally identical. Mario's health system is now based on the side-scrolling titles rather than being a numbered meter: one hit shrinks Mario to a smaller size and removes his cap, while power-ups give him an extra health point. These power-ups include the Super Mushroom, the Fire Flower, the Star, and the Super Leaf, the last of which has not been seen since Super Mario Bros. 3. Notably, the Fire Flower, unlike its previous 3D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games.
  The gameplay of Super Mario 3D for Nintendo 3DS is largely a mash-up of gameplay from some outstanding past titles in the franchise. Bearing particular similarities to Super Mario Bros. 3, Super Mario 64, New Super Mario Bros., its Wii sequel, and the Super Mario Galaxy titles, the levels of Super Mario 3D are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels have a time limit and even feature flagpoles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, rather than Power Stars, as the level goals. When Mario is defeated, the "Too Bad" banner from the Super Mario Galaxy series is displayed, but a circle covers the screen instead of a Bowser face. To enter pipes, the player must press the R button button. The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros. titles.
 


Edited by Purpl.
  While giving examples of how the Nintendo 3DS enhances gameplay, Miyamoto has stated that hitting blocks from underneath in 3D Mario games would be easier with stereoscopic 3D. Blocks will be more prevalent in the title, unlike past 3D games, where blocks were more few and far between. Star Coins that have a similar design to the Comet Medals from Super Mario Galaxy 2 will be found in each level, with collecting all three being part of the level's challenge, like in the New Super Mario Bros. games. Checkpoint Flags and Green timers can be picked up to give the player more time to complete the level, the latter a mechanic only seen previously in Super Mario Galaxy 2's Speedy Comet missions. Mario himself returns with some of his trademark 3D abilities, such as the Wall Jump, Long Jump, and Ground Pound, and is now capable of performing a somersault, which is done by crouching while moving. Because the Long Jump is now performed through a somersault, it includes a front flip during the jump, but is functionally identical. Mario's health system is now based on the side-scrolling titles rather than being a numbered meter: one hit shrinks Mario to a smaller size and removes his cap, while power-ups give him an extra health point. These power-ups include the Super Mushroom, the Fire Flower, the Star, and the Super Leaf, the last of which has not been seen since Super Mario Bros. 3. Notably, the Fire Flower, unlike its previous 3D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games.


Here's the 1st trailer seen at E3 2011 Nintendo Conference-
  There are at least three returning tracks from Super Mario Galaxy: the Airship theme, the Sweet Sweet Galaxy theme, and the Flipswitch Galaxy music. There are also at least two tracks returning from Super Mario Galaxy 2: the Peewee Piranha boss theme and the theme used on Bonus Planets. The "tick-tock" that is heard when a timed Ground Pound Switch in the Super Mario Galaxy series is activated is used for when a P-Switch has been jumped on.
--http://www.youtube.com/watch?v=SYTcm5oH20M--


Her is the 2nd trailer seen at the Sept. 13 Nintendo 3DS Conference-
Information by --http://www.mariowiki.com/Super_Mario_3D -- Edited by Purpl. Thanks!!!
--http://www.youtube.com/watch?v=bkrblnTZN1E--


== Wii U ==
P.S. Here's the official trailer --http://www.youtube.com/watch?v=SYTcm5oH20M -- You're welcome!!! I own nothing! This is all Nintendo's chiz, Thanks!!!


The console is similar in appearance to the Wii, except with rounder sides and a slot to insert 12-centimeter proprietary high-density optical discs as well as the Wii's DVD optical discs. The console can play high-definition games at 1080p, the first of Nintendo's consoles to do so. The console itself is approximately 1.8 inches tall, 6.8 inches wide, and 10.5 inches long. The Wii U supports all of the controllers (and respective peripherals) used with the Wii: the Wii Remote, the Nunchuk controller, the Wii Remote Plus, the Classic Controller, the Classic Controller Pro, and the Wii Balance Board. However, it is not compatible with the Nintendo GameCube hardware or software, unlike the Wii. The Wii U will only support two controllers, thus leading to the possibility of six-player games. Like Nintendo's previous home consoles, it will not play DVDs or Blu-ray discs. The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.  
== A little Wii U info ==
 
  The console is similar in appearance to the Wii, except with rounder sides and a slot to insert 12-centimeter proprietary high-density optical discs as well as the Wii's DVD optical discs. The console can play high-definition games at 1080p, the first of Nintendo's consoles to do so. The console itself is approximately 1.8 inches tall, 6.8 inches wide, and 10.5 inches long. The Wii U supports all of the controllers (and respective peripherals) used with the Wii: the Wii Remote, the Nunchuk controller, the Wii Remote Plus, the Classic Controller, the Classic Controller Pro, and the Wii Balance Board. However, it is not compatible with the Nintendo GameCube hardware or software, unlike the Wii. The Wii U will only support two controllers, thus leading to the possibility of six-player games. Like Nintendo's previous home consoles, it will not play DVDs or Blu-ray discs. The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.  


Edited by Purpl.
Edited by Purpl.

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