Editing User talk:Megadardery
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--{{User:Wildgoosespeeder/sig}} 16:46, 15 January 2016 (EST) | --{{User:Wildgoosespeeder/sig}} 16:46, 15 January 2016 (EST) | ||
== RE: Images | == RE: Images to be deleted == | ||
I have been doing that. I have been specifying the reason via link to the file (<nowiki>[[:File:name.jpg]]</nowiki>). I've been doing that for the past three months now. Talk to {{User|Henry Tucayo Clay}}. I also have been using {{tem| | I have been doing that. I have been specifying the reason via link to the file (<nowiki>[[:File:name.jpg]]</nowiki>). I've been doing that for the past three months now. Talk to {{User|Henry Tucayo Clay}}. I also have been using {{tem|to be deleted}} for images I am unsure of (different from {{tem|delete}}). --{{User:Wildgoosespeeder/sig}} 15:02, 18 January 2016 (EST) | ||
:I thought I was using the {{tem| | :I thought I was using the {{tem|to be deleted}} tag correctly. The wording the tag uses, it gives users a chance to talk it over before a moderator deletes the item. There are some files I have no idea how it was used or planned to be used so I don't start up a talk page. --{{User:Wildgoosespeeder/sig}} 15:40, 18 January 2016 (EST) | ||
::OK then, but who is going to plunder the depths of [[Special:UnusedFiles]]? I don't think anyone does but me. I was using the tag in hopes someone would notice (like you have) and start talking it over because I don't know what to do with most of those files I tagged with {{tem| | ::OK then, but who is going to plunder the depths of [[Special:UnusedFiles]]? I don't think anyone does but me. I was using the tag in hopes someone would notice (like you have) and start talking it over because I don't know what to do with most of those files I tagged with {{tem|to be deleted}}. If you were wondering, there have been a few times I found unused files and repurposed them to bring them back to life. --{{User:Wildgoosespeeder/sig}} 15:53, 18 January 2016 (EST) | ||
== RE: PNG monstar == | == RE: PNG monstar == | ||
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== Proposal Active == | == Proposal Active == | ||
I remember you talking to me about {{tem|image-quality}} usage [[File talk:MKSCCongratsScreen. | I remember you talking to me about {{tem|image-quality}} usage [[File talk:MKSCCongratsScreen.PNG|here]]. I now have a [[MarioWiki:Proposals|proposal]] active to address these issues. Please look at it when you have the chance. --{{User:Wildgoosespeeder/sig}} 21:15, 9 April 2016 (EDT) | ||
:[[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]] Talk created to work out kinks in my proposal. --{{User:Wildgoosespeeder/sig}} 03:42, 12 April 2016 (EDT) | :[[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]] Talk created to work out kinks in my proposal. --{{User:Wildgoosespeeder/sig}} 03:42, 12 April 2016 (EDT) | ||
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== RE: A quick notice == | == RE: A quick notice == | ||
There has been some on-going talks at [[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]]. Haven't heard a thing from you (I don't know if are aware of that page). Seems like a few, like me, {{user|RAP}} (on his talk page), and {{user|Bazooka Mario}}), are gravitating towards the native resolution for N64 games because it most accurately depicts the games. HUD elements tend to be pixelated in higher resolutions or filtered (in an ugly way or smoothing out jaggedness filters). Some of the images I am replacing even have emulation mistakes or effects that a real N64 couldn't do (aside from oversized resolutions). The plug-in I use to generate the screenshots is the closest to real hardware that bypasses the conversion from a digital signal (internal resolution) to analog (composite video out). If it makes you feel any better, I haven't touched certain images, such as [[:File: | There has been some on-going talks at [[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]]. Haven't heard a thing from you (I don't know if are aware of that page). Seems like a few, like me, {{user|RAP}} (on his talk page), and {{user|Bazooka Mario}}), are gravitating towards the native resolution for N64 games because it most accurately depicts the games. HUD elements tend to be pixelated in higher resolutions or filtered (in an ugly way or smoothing out jaggedness filters). Some of the images I am replacing even have emulation mistakes or effects that a real N64 couldn't do (aside from oversized resolutions). The plug-in I use to generate the screenshots is the closest to real hardware that bypasses the conversion from a digital signal (internal resolution) to analog (composite video out). If it makes you feel any better, I haven't touched certain images, such as [[:File:Koopa Bros. Fortress.png]] and [[:File:Goomba Village.PNG]]. --{{User:Wildgoosespeeder/sig}} 19:53, 17 April 2016 (EDT) | ||
==Template for proposal outcomes== | ==Template for proposal outcomes== | ||
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== Image maps == | == Image maps == | ||
Hey Mega, it's Baby Luigi again. Can you, by any chance, add alignment parameters to the image map template as switchers? Because for [[Mario_%26_Luigi:_Partners_in_Time#Locations|this section in this article]], aligning [[Template:M& | Hey Mega, it's Baby Luigi again. Can you, by any chance, add alignment parameters to the image map template as switchers? Because for [[Mario_%26_Luigi:_Partners_in_Time#Locations|this section in this article]], aligning [[Template:M&L:PIT Overworld Map|this map template]] to the center is a better way to display the map than the default alignment it has, as it mucks up the gallery, but since the template itself lacks any switchers, I had to resort to using raw coding and modifying the parameters within it so that it centers. {{User:Baby Luigi/sig}} 12:08, 9 May 2016 (EDT) | ||
:Oh, thanks a bunch for the implementation. If I had time I'd put it in the other image map pages too but you know, none of us have any :( {{User:Baby Luigi/sig}} 15:04, 10 May 2016 (EDT) | :Oh, thanks a bunch for the implementation. If I had time I'd put it in the other image map pages too but you know, none of us have any :( {{User:Baby Luigi/sig}} 15:04, 10 May 2016 (EDT) | ||
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:Like I said, not as concerned with {{tem|aboutfile}} as I am with {{tem|image-quality}}. Maybe modifying [[MediaWiki:Uploadtext]] is better. I mean, just found [[:Category:Images by game]]. Probably easy to just link to there but the problem that remains is having the message stand out. | :Like I said, not as concerned with {{tem|aboutfile}} as I am with {{tem|image-quality}}. Maybe modifying [[MediaWiki:Uploadtext]] is better. I mean, just found [[:Category:Images by game]]. Probably easy to just link to there but the problem that remains is having the message stand out. | ||
:I think the underlying problem with {{tem|image-quality}} is the crowding of [[:Category: | :I think the underlying problem with {{tem|image-quality}} is the crowding of [[:Category:Quality requested]] is currently experiencing. That seems to be why {{user|Baby Luigi}} and {{user|Bazooka Mario}} tend to remove the tag without satisfying the condition for removal. That's what the discussions at [[User talk:Wildgoosespeeder/QualityRequestTypes/sandbox]] are all about. I mean if we can have {{tem|construction}}, {{tem|rewrite}}, {{tem|rewrite-expand}}, and {{tem|stub}} all dealing with degree of severity of good writing standards missing in articles, I don't see why not try to split up {{tem|image-quality}} into smaller, more manageable groups. The trick is figuring out how to split it up. --{{User:Wildgoosespeeder/sig}} 15:44, 14 May 2016 (EDT) | ||
== ExplodePNG == | == ExplodePNG == | ||
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::::::*[[:File:Red Gnarantula.png]] | ::::::*[[:File:Red Gnarantula.png]] | ||
::::::*[[:File:Green Gnarantula.png]] | ::::::*[[:File:Green Gnarantula.png]] | ||
::::::*[[:File: | ::::::*[[:File:Dustydunesgalaxy RING.png]] | ||
::::::*[[:File:Mario And Wario Title Screen.png]] | ::::::*[[:File:Mario And Wario Title Screen.png]] | ||
:::::::It doesn't really matter. The loop doesn't end with loop checked. You can try the included files I linked to see for yourself. | :::::::It doesn't really matter. The loop doesn't end with loop checked. You can try the included files I linked to see for yourself. | ||
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For enemies that have appeared in PMTTYD and SPM, like [[Parabuzzy]], should the PMTTYD enemy box or the SPM one be placed at the top-right corner of the article? {{User:A gossip-loving Toad/sig}} 05:54, 16 July 2016 (EDT) | For enemies that have appeared in PMTTYD and SPM, like [[Parabuzzy]], should the PMTTYD enemy box or the SPM one be placed at the top-right corner of the article? {{User:A gossip-loving Toad/sig}} 05:54, 16 July 2016 (EDT) | ||
:Thanks! By the way, it seems that tattles in the [[Paper Mario: The Thousand-Year Door bestiary]] are incomplete -- they lack the part that looks like "Their maximum HP is 2. They have an Attack power of 1 and a Defense of 0." I'm also discussing the possibility to include more info into the "item" entry at [[MarioWiki:Proposals#Create a template for the TTYD badge drop rates|MarioWiki:Proposals]]. Any thoughts? -- {{User:A gossip-loving Toad/sig}} 10:04, 10 August 2016 (EDT) | :Thanks! By the way, it seems that tattles in the [[Paper Mario: The Thousand-Year Door bestiary]] are incomplete -- they lack the part that looks like "Their maximum HP is 2. They have an Attack power of 1 and a Defense of 0." I'm also discussing the possibility to include more info into the "item" entry at [[MarioWiki:Proposals#Create a template for the TTYD badge drop rates|MarioWiki:Proposals]]. Any thoughts? -- {{User:A gossip-loving Toad/sig}} 10:04, 10 August 2016 (EDT) | ||
::I found some [http://shrines.rpgclassics.com/gc/pm2/tattle.shtml better] [http://www.romhacking.net/documents/680/ sources] and updated all of the wiki's PMTTYD tattles according to them, except the Glitz Pit fighter team pages which I didn't touch. I'm not sure whether restating the stats of the individual enemies on Glitz Pit fighter team pages run afoul of [[ | ::I found some [http://shrines.rpgclassics.com/gc/pm2/tattle.shtml better] [http://www.romhacking.net/documents/680/ sources] and updated all of the wiki's PMTTYD tattles according to them, except the Glitz Pit fighter team pages which I didn't touch. I'm not sure whether restating the stats of the individual enemies on Glitz Pit fighter team pages run afoul of [[MW:ONCE]]. By the way, somehow [[Fuzzy Horde]] is missing in the bestiary since it doesn't have an entry in the in-game tattle log. {{User:A gossip-loving Toad/sig}} 05:41, 18 August 2016 (EDT) | ||
== Yoshi's Island World 3 Image == | == Yoshi's Island World 3 Image == | ||
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Do you want to be friends with me? I see you are alone. [[File:Mario Victory Pose Artwork - Super Mario 64.png|35px]] [[User:MarioMario456|Mario]][[User talk:MarioMario456|Mario]][[Special:Contributions/MarioMario456|456]]! 16:39, 18 December 2016 (EST) | Do you want to be friends with me? I see you are alone. [[File:Mario Victory Pose Artwork - Super Mario 64.png|35px]] [[User:MarioMario456|Mario]][[User talk:MarioMario456|Mario]][[Special:Contributions/MarioMario456|456]]! 16:39, 18 December 2016 (EST) | ||
:Thanks. [[File:Mario-1.gif|35px|]][[User:MarioMario456|Mario]]<sup>[[User talk:MarioMario456|Mario]]</sup><sub>[[Special:Contributions/MarioMario456|456]]!</sub> 07:39, 30 December 2016 (EST) | :Thanks. [[File:Mario-1.gif|35px|]][[User:MarioMario456|Mario]]<sup>[[User talk:MarioMario456|Mario]]</sup><sub>[[Special:Contributions/MarioMario456|456]]!</sub> 07:39, 30 December 2016 (EST) | ||