Editing User talk:Doc von Schmeltwick

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## As an extension of the above, putting a blackbg on these world map sprites in the gallery doesn't reflect how they actually appear in-game. The Spade Panel has a 1-pixel black outline around it, which is easily seen in-game when surrounded by other colored tiles, but it fades into the black gallery box. I suggested changing these sprites such that what is currently "transparent" just be colored black directly, and then the gallery can use colored bgs that correspond to the unique "ground" color that the maps use. [https://cdn.discordapp.com/attachments/297596959026446337/1350633847402004490/image.png?ex=67d7734a&is=67d621ca&hm=a772df4a89e2dd90db0dc01193c9f219350e966a9a131a578adb458401146584& hopefully this discord image link should work]
## As an extension of the above, putting a blackbg on these world map sprites in the gallery doesn't reflect how they actually appear in-game. The Spade Panel has a 1-pixel black outline around it, which is easily seen in-game when surrounded by other colored tiles, but it fades into the black gallery box. I suggested changing these sprites such that what is currently "transparent" just be colored black directly, and then the gallery can use colored bgs that correspond to the unique "ground" color that the maps use. [https://cdn.discordapp.com/attachments/297596959026446337/1350633847402004490/image.png?ex=67d7734a&is=67d621ca&hm=a772df4a89e2dd90db0dc01193c9f219350e966a9a131a578adb458401146584& hopefully this discord image link should work]
--[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 22:39, March 15, 2025 (EDT)
--[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 22:39, March 15, 2025 (EDT)
:I understand (and don't disagree with) most of that, I'm a completionist and needed to scratch the "all variants of the HUD" itch (and to make it clear when something is not the "only" version of something, because having only one version does kinda give off that implication, unfortunately). And I thought the colors would be fun and consistent with what the SMB1 article does, but I probably overdid it a bit lol. The Map tiles work better on tabular images that don't have the gallery padding; see the [[Panel (Super Mario Bros. 3)]] article, they look fine there. I just wanted it abundantly clear that despite the common misconception, the "grass" color on the map is not the actual transparency. Also, the black being the transparency actually does come into play with palette flashes, such as when a whistle or Hand Trap is activated - and ones like {{file link|SMB3 Map Stage 10.png|this}} with hidden details that can't be seen when it's opaque black. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:46, March 15, 2025 (EDT)
:I understand (and don't disagree with) most of that, I'm a completionist and needed to scratch the "all variants of the HUD" itch (and to make it clear when something is not the "only" version of something, because having only one version does kinda give off that implication, unfortunately). And I thought the colors would be fun and consistent with what the SMB1 article does, but I probably overdid it a bit lol. The Map tiles work better on tabular images that don't have the gallery padding; see the [[Panel (Super Mario Bros. 3)]] article, they look fine there. I just wanted it abundantly clear that despite the common misconception, the "grass" color on the map is not the actual transparency. Also, the black being the transparency actually does come into play with palette flashes, such as when a whistle or Hand Trap is activated. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:46, March 15, 2025 (EDT)

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