Editing User talk:Doc von Schmeltwick

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I'm a little behind on modern ''Zelda'' (I still haven't gotten around to playing through any of the post-''BotW'' games) but I'll try. Embarrassingly, though, it seems I've forgotten my password and don't recall if I've set up an email. What do? If I were to make a new account, can you merge 'em? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:02, October 13, 2024 (EDT)
I'm a little behind on modern ''Zelda'' (I still haven't gotten around to playing through any of the post-''BotW'' games) but I'll try. Embarrassingly, though, it seems I've forgotten my password and don't recall if I've set up an email. What do? If I were to make a new account, can you merge 'em? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:02, October 13, 2024 (EDT)
:Uhh I'd have to ask Porple how that works XD. (Also, kinda in the same boat, so many of those "ultra-big" Switch games have been such slow going I haven't touched TotK yet and I haven't bought EoW yet). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:59, October 13, 2024 (EDT)
:Uhh I'd have to ask Porple how that works XD. (Also, kinda in the same boat, so many of those "ultra-big" Switch games have been such slow going I haven't touched TotK yet and I haven't bought EoW yet). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:59, October 13, 2024 (EDT)
::Well, if you ever figure it out... Not to take a cue from Koopa con Carne, but I project editing here a little less frequently. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:05, December 29, 2024 (EST)
:::According to him, I should be able to manually change your account's password. I'd suggest doing that, then setting up an email so you can change your password yourself and avoid getting locked out again. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:10, December 29, 2024 (EST)


==Mario Sports Mix audience images==
==Mario Sports Mix audience images==
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I noticed you've been working on appearance lists for enemies in the SMG games (nice to see someone working on those btw, they're way overdue). I'm a little unsure about the current implementation and came up with a [[User:Waluigi_Time/Sandbox#Super_Mario_Galaxy_2|bullet list design]], I'm curious what you think of it. I was trying to be more efficient on space and clean up information that felt a little superfluous (mainly dealing with missions where the enemies are absent) --{{User:Waluigi Time/sig}} 14:08, December 26, 2024 (EST)
I noticed you've been working on appearance lists for enemies in the SMG games (nice to see someone working on those btw, they're way overdue). I'm a little unsure about the current implementation and came up with a [[User:Waluigi_Time/Sandbox#Super_Mario_Galaxy_2|bullet list design]], I'm curious what you think of it. I was trying to be more efficient on space and clean up information that felt a little superfluous (mainly dealing with missions where the enemies are absent) --{{User:Waluigi Time/sig}} 14:08, December 26, 2024 (EST)
:Main issue I see there is it's a lot harder to glean information at a glance compared to mine when it's just words (with line breaks) without subdivision (and the multi-columnar appearance of that bullet list feels a bit off to me as well). The main purpose of the "absent" ones is so you can tell "oh, that's the first mission and that's the third mission, but not the second mission" easily, and it doesn't have to deal with line breaks. I think a bullet list is preferable for less... multidimensional appearance lists, but this one needs a bit more formatting than that. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:15, December 26, 2024 (EST)
:Main issue I see there is it's a lot harder to glean information at a glance compared to mine when it's just words (with line breaks) without subdivision (and the multi-columnar appearance of that bullet list feels a bit off to me as well). The main purpose of the "absent" ones is so you can tell "oh, that's the first mission and that's the third mission, but not the second mission" easily, and it doesn't have to deal with line breaks. I think a bullet list is preferable for less... multidimensional appearance lists, but this one needs a bit more formatting than that. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:15, December 26, 2024 (EST)
::That's fair, I'll give you that yours is easier to work with at a glance. My goal there was to make it clearer to readers what's going on. For someone who is unfamiliar with the game (or maybe it's been so long that they forgot some details) just seeing that an enemy is in missions 1 and 3 isn't as helpful as knowing what those missions actually are, IMO. Better to have that information directly on the page than make people hover/click on the stars to find out as it's less steps for the reader to figure out what's going on. It takes a little more time to process, but also we're a wiki and I don't think having to read a little hurt anyone. So I think our philosophies there on what's important for presentation on an article just differ.
::I went for the columns on the bullet lists since the alternative was using a lot of horizontal space and leaving a lot of whitespace, which I didn't really want to do. That ''could'' be put in a collapsible but I don't like to rely on those, as far as I know they can't actually close on mobile. The spacing on the columns can be adjusted though if that's an issue. I'm also kind of thinking ahead here, I figure a design like this can easily be used for other games in the series where tables wouldn't really be appropriate like SMB or 3D World. --{{User:Waluigi Time/sig}} 14:58, December 26, 2024 (EST)
:::I always tend to put equal spacing of visual assets in favor of written words when appropriate (but when there's space for it I prefer both, as my -highly controversial- table designs for sports games shows), though I agree that a bullet-point-list would definitely be preferable in more linear games, and in many cases they are already written as such (when the list exists in the first place). ''Super Mario 64'' would also probably work better with the bulleted list simply for the reason that the amount of enemy presence that actually varies depending on the mission can be counted on one hand in that game (for the original, I can only think of the Koopa Troopa in Bob-omb Battlefield and the Bill Blaster in Whomp's Fortress, and am not counting the manta ray since that depends on whether Fire Sea has been completed rather than the mission). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:25, December 26, 2024 (EST)
==FINALLY following up on the Thieves category thing==
Yo! We finally sat down and consolidated everything in regards to the conversation held in [[Category talk:Thieves]] towards the start of the year. Let us know on there if we missed anything, or if there are any last minute objections to what articles to prune/add. {{User:Camwoodstock/sig}} 15:23, December 30, 2024 (EST)
==Unused Super Smash Bros. images==
Hi, what are you going plan to use the unused Super Smash Bros. images for? I was informed by other staff members you have plans for them, but I'm planning on deleting them soon if there isn't a use for them on this wiki. {{User:Ray Trace/sig}} 14:36, January 6, 2025 (EST)
:Where's the category for unused image files? And yes, I am still in the process of doing Smash things, the Subspace page just took a lot out of me. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:23, January 6, 2025 (EST)
::[[Special:UnusedFiles]] is where you can find them. {{User:Ray Trace/sig}}
:::Right, thanks. Not a lot there other than Pokemon, that'll be a snap. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:08, January 6, 2025 (EST)
::::Hi, once again, regarding the unused Smash images, just a heads up I will give you a month to put them somewhere before I start going through them and deleting them. {{User:Ray Trace/sig}} 13:34, January 9, 2025 (EST)
:::::I am actually in the process of finishing up the Wii U ones, which will empty the category of them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:17, January 9, 2025 (EST)
:::::Righto, I think that'd all of them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:08, January 9, 2025 (EST)
== guide to mainline subjects that still need articles ==
Hi, Doc. Over the past few weeks, I have been working to put together a large guide to subjects in the mainline series that still need articles on the wiki. It includes a brief description of each subject, an attested English name, and their Japanese name. My hope is that other users can use this as a launching point to research and make these articles themselves, and to directly copy and paste the name citations. I thought this guide may interest you, so please feel try to check it out right [https://www.marioboards.com/threads/48110/ here on Mario Boards]. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 04:36, January 14, 2025 (EST)
:Thanks! I myself have been wondering what can be split from pre-existing articles; the [[Spike Trap]] article is currently a dumping ground for any miscellaneous object that happens to be mildly pointy (with ''Galaxy''{{'}}s variance being especially egregious), for example. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:11, January 14, 2025 (EST)
== SSB minigames ==
I've been meaning to ask, where do we move the information of that since your proposal's passed? [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 08:12, January 19, 2025 (EST)
:For heavily recurring ones (like targets and home run), general information to the SSB series page; game-specific information to the game page. Redirect to that section of the series page or game page. More specific stage information to the "list of stages debuting in blah blah" pages. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:57, January 19, 2025 (EST)
::Okay, it's been done. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 15:26, January 20, 2025 (EST)
:::OK. Those galleries of target/platforms stages for SSB should go [[List of stages debuting in Super Smash Bros.|here]], per the proposal. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:08, January 20, 2025 (EST)
== Galaxy boss poster ==
Sorry, I somehow submitted the edit before finishing the sentence.
The ''Galaxy'' boss poster is beautiful and iconic, but the "settings" section discusses the aesthetics, structure, and overall feeling of the locations in the game, so the boss poster does not really work in that section. Bosses are not even really discussed in that section at all. I do think the article would benefit from a brief write-up on how bosses work in ''Super Mario Galaxy'', similar to your write-up on the ''[[New Super Mario Bros.#Bosses|New Super Mario Bros.]]'' article and what I wrote in the ''[[Super Mario Odyssey#Bosses|Super Mario Odyssey]]'' one. Perhaps the poster would compliment that section, if it were to be written. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 16:27, January 22, 2025 (EST)
==Thank you for helping with the Superstar Saga clothing articles!==
We didn't want to flood your on-site notifs with thank yous for it, so this talk page message will do. '''Thank you so much for helping out with those!!''' Very much appreciate having someone who's able to cover the sell prices and able to offer a second look-over for things. Feel free to help pitch in for the badges, as well as the equipment in other games. {{User:Camwoodstock/sig}} 13:31, February 4, 2025 (EST)
:Well I mean, it was my proposal originally. I just was busy with other projects until now XD [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:39, February 4, 2025 (EST)
::Whenever you get around to making the Dream Team / Paper Jam gear, will you plan on keeping equipment from both games in one article like Run-Down Boots? Also not sure if you've played Brothership but that game has a lot of the same gear as Dream Team and Paper Jam. {{User:Nightwicked Bowser/sig}} 20:19, February 4, 2025 (EST)
:::Yes, I will put them all in one place, and I also noticed some badges from SS reappeared in PiT with the same names and effects, so I'll be keeping them in one place too. I have yet to play Brothership (thanks, all those studios who decided to make enormous games on the Switch!) but that's helpful, thank you. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:24, February 4, 2025 (EST)
:::In the name of clarity, on our end, we planned on having gear that appears in multiple games on one article. We've ''considered'' splitting if they act radically different between games, but given even gear in Superstar Saga will vary wildly in effect based on not only if you're playing the original/remake, but even if you're playing the International/Japanese version of the original... Yeah, we're less certain now. ;P {{User:Camwoodstock/sig}} 20:26, February 4, 2025 (EST)
::::I'm generally just basing this on the old tried-and-true Japanese name thing, because some with the same English name have different Japanese ones. We'll see how well that pans out, though. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:37, February 4, 2025 (EST)
== circling Lava Geyser ==
Howdy. Do you have an screenshot or footage of what you are referring to by this name? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 10:47, February 5, 2025 (EST)
:[https://noclip.website/#smg/HellProminenceGalaxy;ShareData=AZF!@9v,Mx9Ss}TT=_Z;Wy/F*Rb=(YT|$}$Ul+HIVoGaW9MacBUr|4G9Ioq?=a~ These things] in SMG1 and [https://noclip.website/#smg2/VsKoopaLv1Galaxy;ShareData=ALohTUYN-|UIgR7UbpE|=bg=MQgVeeUmC()9PK&vW5GI)93&(wULJzjUV2kM=2L these things] in SMG2, I recall one of your edit summaries saying they went with Lava Geysers. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:01, February 5, 2025 (EST)
::I'm sorry, maybe I was not clear. [[:File:SMG Screenshot Fireball.png|This object]] is what is lumped with [[Lava Geyser]]s in the encyclopedia, and it is what the article I made is about. The glowing, arcing one you link to is not mentioned or pictured in the text at all. However, based on its function and where it occurs in the games, I do think it more accurately should be understood as an iteration of [[lava burst]] than that of [[Lava Geyser]]s in the narrowest sense. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:02, February 5, 2025 (EST)
:::I mean, they act quite different from those "burst" things in that they're a continuous perfect circle that never disappears, while the bursts follow a path and disappear (and are a lot more flame-y and less smooth, while the circling things are almost entirely magmatic). (Triple versions can also be found in SMG1 [https://noclip.website/#smg/HellProminenceGalaxy;ShareData=AZ4y,Ul|&sT/EN5UEG(xWXyLCRQh|AUk9OC9HDIpWo*ZK9X6(XUJ60cUtG0D=2e here].) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:32, February 5, 2025 (EST)
::::When one rotates the camera [https://noclip.website/#smg/HellProminenceGalaxy;ShareData=AFPsE9O50QUCF1MUsXEtW9s{05sC&^UqmYM9OFhPWpiLQ9hKKL9AqeZ9fi(0=2e like so], one can see what is visually conveyed to the player during gameplay is that this is a molten object leaping from lava. I do not personally think that is less true because the model technically remains intact in a plane not viewable to the player. But regardless, it has no shared relationship with Lava Geysers, which at minimum would probably have to be a geyser of lava. I recommend treating them as a type of lava burst or a different subject entirely. It does not look like the fire present in [[:File:SMG Torch Screenshot.png|other parts of the game]], so I do not think it genuinely can be lumped with [[fireball (obstacle)|fireball]]s, but it at least has more mechanical similarities to this object than Lava Geysers. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:00, February 5, 2025 (EST)
:::::What would you say about the giant circling flames in the background of Galaxy Generator? [https://noclip.website/#smg2/VsKoopaLv3Galaxy;ShareData=AayG7Ut}qLT{9tBT+WHsWol2tREw,)9Z=eqUn9C$=!U/QUAliM90e9O9ZK}O=2L These things], which seem to be a ''fourth'' "circling flame" obstacle (or fifth if you count what we list on [[Fire Chain]]). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:41, February 5, 2025 (EST)
::::::I hope I didn't keep you waiting. I think the object you link to more comparable to the [[fireball (obstacle)|fireball]] from ''Mario Bros.'' than all of these other subjects, tbh. I do not know if you saw my edit from that article, but I think the orange flames launched by Magikoopas may be more accurately understood to be [[spell]]s, even with Black Dino Piranha spitting them (I personally see that as more of an exception than a rule, given Maigkoopas and Kamella are more recurring in the game). - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:30, February 6, 2025 (EST)
== large ! Switch ==
Howdy. What is scaling it to [https://www.mariowiki.com/index.php?title=Large_!_Switch&curid=391799&diff=4732067&oldid=4732027 a multiple of the assets' dimensions better than just uniform 200x200px]? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 02:24, February 13, 2025 (EST)
:Because inconsistent pixel sizes on a single image look rather gross. They should all be a uniform size whenever possible; that was the main deal behind the rawsize gallery thing. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:57, February 13, 2025 (EST)
::This is not a sprite though. This is a screenshot of a 3D model that has been carved out of its surrounding. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:05, February 13, 2025 (EST)
:::The pixels of the image's native size are still there regardless of what type of image it is. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:08, February 13, 2025 (EST)
::::I will note that on my laptop and phone, the "native" scaled galleries and ! switch image aren't actually aligned to my screens' pixels, because of the OS and browser scale settings I use for legibility. I would prefer to have the images be larger and easier to see when scaling them exactly to the screen isn't an option.--[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 18:56, February 13, 2025 (EST)
:::::Misaligned pixels look blurry and crusty, so it's best to avoid. And I don't think most people zoom their screens as a standard thing they do. I ''could'' be wrong about that, but I really don't think that's common enough to base everything we do around it. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:16, February 13, 2025 (EST)
::::::Agreed with Doc. The pic doesn't look good on my PC at 200x200. The current 144x144 setting is more balanced, as it gives the image a sufficient amount of fidelity while making it eligible to be shown in article previews like Nintendo101 pointed out. {{User:Koopa con Carne/Sig}} 19:37, February 13, 2025 (EST)
:::::::I appreciate all of y'all's context. I was just curious, as I have seen revisions like this before and did not really understand the point of them. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:03, February 13, 2025 (EST)
== Important message on your general conduct ==
{{warning}}
Hello, Doc von Schmeltwick. Over the course of the past months (and just now regarding a range of edits related to the Super Mario Bros. 3 assets), we've been receiving a large amount of complaints from several users, sysops and patrollers included, regarding your conduct across several topics, but most noticeably on controversial proposals. Our staff has deliberated on how to deal with this long-term behavior, but I am compelled to act upon this. Out of respect for you, I will not be linking many diffs and I will try to be brief as possible, but you should be aware. First, I'm following up on what Ray Trace has said on CyconOfGaia's talk page.[https://www.mariowiki.com/index.php?title=User_talk:CyonOfGaia&diff=prev&oldid=4726774][https://www.mariowiki.com/index.php?title=User_talk:CyonOfGaia&diff=next&oldid=4727228]. Your overall conduct regarding communication and cooperation with other users needs much more improvement. Often times, when you're arguing with people, you're being very overbearing, arguing over multiple editors who revert your edits, advancing positions too aggressively and too persistently in spite of most editors disagreeing with your approach, relying on semantic arguments so strongly that others would interpret as pedantry, and not cooperating besides the most basic action of avoiding edit wars and starting a talk page discussion. This is particularly true when disagreements revolve around fundamental philosophy on what a wiki should be doing with game assets it has (for example you believe a wiki should try to be as close to game assets as possible to remove the strings attached and show the inner workings of a game; other users believe in a presentable, maintenance-easy approach such as galleries having sprites that are viewable or have much less emphasis on a sprite is presented due to believing it's not an important detail), but it's much pronounced when your philosophy is at odds with most editors. As a result, we've had ''several'' users come to us complaining how difficult you are to approach, which tells me something has to be done here.
For instance the end of your own userpage has a disclaimer from you that you will continue pushing your points as people disagree with you and that you will reject people that strongly voice opposition on a suggest without even qualifying the claim; this is a debate philosophy we've seen play out that several users have complained about. Now, you say what you want in that userpage but I think it's ill-advised to set such a strong argumentative impression others will get from you and you need something more thoughtful and welcoming, try to be considerate ''why'' someone would think otherwise. Ergo, assume good faith.
Instead of this persistent behavior that is making people reluctant to voice disagreement with you, ''including when opposing your proposals'', when people revert your edits and explain that you are wrong, you need to listen to people, read carefully what they're saying, address their complaints, communicate understanding of people's positions, and most importantly make concessions about some of your decisions here especially when multiple people are involved. I hope you take this advice to heart: if you're on a losing proposal, sometimes it's best just call it a game and let it go. Let people have the last word, and let the chips fall.
Now, your edits have been overall great quality such as your work on overlooked articles such as [[Famicom Grand Prix II: 3D Hot Rally]] and [[Mario's Tennis]] including your impeccable effort at uploading much needed assets from these games; or the addition of options the wiki can use to manage the sprite display on a gallery; or the plentiful proposals you have successfully persuaded people to vote alongside you; which is why we're reluctant to hand out these measures to you. While I understand that this behavior cannot be changed overnight, I do think acknowledgement what is going on is a first step toward trying to be more cooperative. Please don't take this message to mean anything personal to your worth as an editor. Instead, do focus on the fact you're capable of improvement and we have expectations from you that you will. I already have seen you trying to explain some of your edits and communicate thoughts[https://www.mariowiki.com/index.php?title=User_talk:Ray_Trace&diff=4727803&oldid=4721759] which is very encouraging. Just be much more careful about writing your messages, rethink your approach to disagreement, and if you put in effort, it'll be noticed, so no worries.
Overall, don't fret too much any of this, I think you got it. If you're feeling stressful from the message, just take a break. But please reflect on what I said and try to start a new approach dealing with other users on the wiki. Take care. {{User:Mario/sig}} 21:39, February 19, 2025 (EST)
:Thank you for the very thoughtful message, and for the heads-up. Personal improvement is a major goal of mine (and you can see it in comparison to the outright hostile entity I tended to be when I initially joined), and I do indeed have difficulty reading a room in a place where a professional tone is generally maintained, so reaching out is appreciated. I ''do'' tend to react with a very base level of aggression when I perceive (consciously or otherwise) that someone is doing something that comes between me and one of my passion projects (of which I have several on this site), but I am taking efforts at keeping that under control - after all, what's a wiki for if not for collaboration with many people with different points of view? But yes, thanks again, I appreciate a little disciplinary heads-up when I need alerted. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:06, February 19, 2025 (EST)
::Thank you for your cordial response. Just remember, I'm not expecting change overnight, so don't be in any rush. {{User:Mario/sig}} 22:13, February 19, 2025 (EST)
== Super Mario Bros. 3 gallery ==
Hi, Doc. I assume you saw Ray Trace and me delete the White Block sprites you uploaded. Just for posterity, we did this because multiple users checked recent uploads are were immediately overstimulated with flashing lights and this can cause seizures or epilepsy in some people. My eyes currently hurt from combing through those. I understand we have no policy for this on the books at the moment, and you probably did not consider the impacts of that, but going forward, if you or anyone else is uploading an animated sprite of rapidly changing colors, please deviate from what is done in-game by slowing it down to ensure we are not hurting our visitors or causing any sort of epileptic episodes. I hope that is understandable. Please do not upload every single sprite variant of a rapidly color-changing subject for ''Super Mario Bros. 3'' or any other game, and if there are legitimately fully distinct animated sprites of changing colors, they should not be uploaded one after another. I hope that is understandable.
Additionally, while this was surely an Herculean effort and you have uploaded some cool stuff, I wanted to let you know that multiple users have relayed that they feel the amount of sprites on the ''Super Mario Bros. 3'' gallery have become really gratuitous. Many folks do not think we need the variant of every single subject in every single scenario. I know you put in a lot of work, and staff probably should have touched base with you sooner, but I think it is time to consider making cuts, or at least distributing some of these variants to other galleries and articles. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 00:47, March 6, 2025 (EST)
:The main reason for the variants thing for enemies and such is for the enemy tables in stage articles, actually, moreso than the game gallery - I just want to gather them all there before I disseminate them out so as to not need to make multiple sweeps. Also, for a more thorough list of differences for the remake pages. I guess this cuts down the work I need to do, lol, there are precisely 271 possible invincible Mario/Luigi flashes counting all power-up combinations and the map sprites in addition to the stage palette variations; this will bump that down to a much simpler 24. Regarding the blocks, three of them were used on a notes point on the White Block page, so that will need dealt with. I suppose the simplest thing is to keep the one that was already there (ie, the one with a different naming structure). I had considered drafting a new feature allowing tagged images to be activated from one's view (non-visible by default) to avoid any complications with flashing images, but I'm not sure if that can be implemented. I actually do take seizure risk very seriously, which is why I shrunk down those images in particular on the gallery - but I hadn't realized people check the "new files" page for any reason other than collecting their own images, so I apologize for that. My brother has epilepsy and that's led to some scary moments for us both. (On a more amusing note, I was born on the exact day of the Pokémon Shock incident.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:18, March 6, 2025 (EST)
::In all my honesty, I'd still push for slowing down the flashing frames on these color-changing sprite GIFs. Assuming your feature about tagged flashing images comes to life, I can't imagine if that's gonna be really useful, because if it works similarly to collapsible tables, users might click on it and get flashed with sensitive flashing imagery, assuming those are unchanged. Mario Wiki aims for accuracy, but in some situations like these, I think that's where we need to deviate a bit.<br><br>Additionally, my other concern on the excess sprite images in the gallery is potential loading times (even if these images are small), especially for mobile data users. I could not imagine myself wasting data over seeing several variants of colored water from a world map, and it's honestly a little bit of a pain to scroll through. I had an idea though, of cutting down those images in the Gallery, then moving their variants to respective world and level articles that make use of those palettes, especially for enemy tables. Though that'd require some input from you and staff before that can be pulled off. --{{User:CyonOfGaia/sig}} 06:17, March 6, 2025 (EST)
:::That was my idea, actually. I wanted to gather them in one place before doing so so I didn't accidentally skip anything. It's a work in progress. The idea for the flash thing, that was more a toggle bubble than a collapsible thing, but again, I don't know if that'd be possible to implement in mediawiki. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:41, March 6, 2025 (EST)
Regarding the flash combinations, I thought it over and I think the best way to include them all (as it is interesting trivia) is to upload one, then link a diagram (similar to what I have [https://www.marioboards.com/attachments/51682/ here]) with the file link template that explains how it works without having to worry about overstimulus or too many files. It will also explain the order and the speed in text. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:41, March 6, 2025 (EST)

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