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| Hey. Long time. So I just had another one of my random thoughts. Do you think the [[Three Shadows]] are based on the witches from the 1993 Disney film Hocus Pocus? It follows the trend in the console RPG games to have an evil group based on characters from popular media (the [[Axem Rangers]] being a reference to the Power Rangers, and the [[Koopa Bros.]] being a reference to the Teenage Mutant Ninja Turtles) and if you stretch it enough, the [[Underchomp]] technically continue the trend as a reference to Cerberus. The way the Shadows interact with each other kinda sorta resembles the interactions between the Sanderson sisters in Hocus Pocus (also, the fact that they're all siblings with powers). All three are said to have gotten their powers from the devil, while the Shadows appear to come from the underworld. Is it possible? [[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 22:18, July 10, 2024 (EDT) | | Hey. Long time. So I just had another one of my random thoughts. Do you think the [[Three Shadows]] are based on the witches from the 1993 Disney film Hocus Pocus? It follows the trend in the console RPG games to have an evil group based on characters from popular media (the [[Axem Rangers]] being a reference to the Power Rangers, and the [[Koopa Bros.]] being a reference to the Teenage Mutant Ninja Turtles) and if you stretch it enough, the [[Underchomp]] technically continue the trend as a reference to Cerberus. The way the Shadows interact with each other kinda sorta resembles the interactions between the Sanderson sisters in Hocus Pocus (also, the fact that they're all siblings with powers). All three are said to have gotten their powers from the devil, while the Shadows appear to come from the underworld. Is it possible? [[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 22:18, July 10, 2024 (EDT) |
| :Additionally, they appear to have the same dynamics; the oldest is also the most powerful, the youngest is the most dim-witted and gets picked on but is the most beautiful, and the middle sister can detect children/Mario. Oh, and they meet the protaganists in a forest. I think. [[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 22:22, July 10, 2024 (EDT) | | :Additionally, they appear to have the same dynamics; the oldest is also the most powerful, the youngest is the most dim-witted and gets picked on but is the most beautiful, and the middle sister can detect children/Mario. Oh, and they meet the protaganists in a forest. I think. [[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 22:22, July 10, 2024 (EDT) |
| ::I'd say both are probably based off the Fates of classical mythology and/or the Weird Sisters from ''Macbeth'' crossed with the Hecate Sisters archetype (itself arguably drawing from the former two). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:20, July 10, 2024 (EDT) | | ::I'd say both are probably based off the Weird Sisters from ''Macbeth'' crossed with the Hecate Sisters archetype (itself arguably drawing from the former). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:20, July 10, 2024 (EDT) |
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| ==Hello again, fellow Diddy Kong Racing enthusiast==
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| Unless I'm mistaken, you're the one who's made considerable improvements to Diddy Kong Racing's page as of late. I'm sure you'll be happy to hear that both the big and small sprites for the silver "Disco Balloons" are now on the page! Anyway, I noticed your recent changes to the Characters section. Funnily enough, it was only yesterday that I considered the possibility of Wizpig having a character listing in addition to his boss listing, so it was a surprise to see it done so soon afterwards! I hope you don't mind, but I changed the Wizpig image for this character listing, since it was already in use in the boss listing, where it matches the 'Wizpig on his rocket' image. My replacement is an oddly pink render, but I can confirm its use in official material alongside the others. [[User:Stone Pokey]] ([[User talk: Stone Pokey|talk]]) 10:30, July 11, 2024 (GMT)
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| :OK, I was considering having them be different myself, but I was ultra-exhausted last night and transcribing the manual bios took my remaining energy. I've been working on improving the sports/racing game coverage since a lot of them are oddly lacking, namely making the tables work better on different screen sizes, and if I'm not mistaken DKR was the start of that project. I'm going back now and fixing some mistakes I made on my first attempt, namely making sure it looks good on small screens as well. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:33, July 11, 2024 (EDT)
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| == Re:Mass uploads ==
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| There's an option to upload multiple files in a single batch on the upload file page. - [[User:RHG1951|RHG1951]] ([[User talk:RHG1951|talk]]) 10:02, July 25, 2024 (EDT)
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| :It's an option in preferences under gadgets. - [[User:RHG1951|RHG1951]] ([[User talk:RHG1951|talk]]) 22:34, July 25, 2024 (EDT)
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| == Goldbob's pass/manual ==
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| Something I noticed recently I thought you would be interested. In the original TTYD, this item is called "Goldbob Guide" and the description says it's a manual for the cannon. However, it's name in other languages including Japanese is "Usage Permit", which even carries over to the English localisation of the remake calling it a "written permission" instead of a manual in the description. Would you say this was a part of the original game's inconsistant localisation? {{User:Nightwicked Bowser/sig}} 21:25, July 28, 2024 (EDT)
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| :Very interesting! Seems like it to me. Seems odd they wouldn't fix the title when relocalizing, but the fix job itself was rather slapdash. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:02, July 28, 2024 (EDT)
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| == [[Speedy Spirit]]s during blackout ==
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| Originally I’d believe that you would get a second chance for any speedy spirits you didn't uncover before the blackout but [https://www.reddit.com/r/LuigisMansion/comments/w9ds6o/what%20to%20do%20after%20power%20goes%20out%20in%20luigis%20mansion/ some people on reddit] say otherwise {{User:Remembered Old Buddy/sig}} 19:32, July 29, 2024 (EDT)
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| == HI ==
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| So uh... I've been having my crazy ideas again. Not gonna add these to any trivia sections, but I wanted to know your thoughts. Do you know why the colors red and yellow would be used for the [[metal block]]s in Paper Mario and TTYD? It makes me think of Iron Man, but I'm unsure if these colors are simply associated with metal or if it was simply chosen to match the Ultra Hammer, which would still beg the question of why red and yellow represent the most powerful hammer. While on the topic of Marvel coincidences... "hyper" enemies (Hyper Goomba, Hyper Cleft, etc.), who can raise their attack power to insane levels, are colored green and purple... just like the Hulk, who is known to be able to raise his power to insane levels. If not a Hulk reference, why are purple and green the colors chosen for these enemies? I can sort of recall a connection between the combination of green and purple and radioactivity (which resulted in the Hulk; maybe "hyper" enemies were exposed to radiation?) or poisonous plants. What do you think? [[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 18:32, August 4, 2024 (EDT)
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| :Uhhhhh I donno XD. For the former, probably just so it's distinct from the others. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:38, August 4, 2024 (EDT)
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| ::That makes sense lol. Still fun to think about. By the way, how are you? [[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 21:25, August 4, 2024 (EDT)
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| :::Doing fine, working on [[User:Doc von Schmeltwick/Projects/Fun with tables|tables]]. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:34, August 4, 2024 (EDT)
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| ==Koopa Shell implementation==
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| The moment the thank system went live, I've decided to thank you for the implementation of that talk page proposal as my first ever thanks, even if you did it a long time ago. Should have done it earlier but I'm still very grateful for that implementation to this day. {{User:Ray Trace/sig}} 16:24, August 26, 2024 (EDT)
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| :Wahey, you're welcome XD. And thank you too for the consideration. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:28, August 26, 2024 (EDT)
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| == Re: Mario is Missing! quotes ==
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| I checked again and the newspaper actually says "he was too stunned to pun". {{User:Derekblue1/sig}} 00:53, September 2, 2024 (EDT)
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| :Usually, I check my work before publishing but I am surprised I missed this out. {{User:Derekblue1/sig}} 00:54, September 2, 2024 (EDT)
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| == Zelda ==
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| Hey, Doc. I'm sure you noticed,tbut I have been drafting a "crossover article" concept using ''The Legend of Zelda'' as a base, highlighting where it intersects with ''Super Mario''. I think it has the potential to be a more serviceable consolidation of information otherwise scattered across the wiki. It's still in an early stage, but I wanted to know what you think. It can be found [[User:Nintendo101/community garden|here]]. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 11:25, September 2, 2024 (EDT)
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| == On your upcoming Smash proposal ==
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| Are you sure merging Break the Targets and Board the Platforms is a good idea? These minigames contain ''Mario'' stages, something that should be covered separately. Also, a [https://www.mariowiki.com/Talk:Trophy_Tussle recent proposal] removed Trophy Tussle for only having one fight on a Goomba throphy. Even though it's small, it is a Mario stage after all. What do you think? [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 00:50, September 11, 2024 (EDT)
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| :Unless we make individual articles for things like "Break the Targets (Mario, Super Smash Bros.)," I don't see it turning out any different from the Trophy Tussle thing. Granted, we could do that at some point, but it might be a bit much. For what it's worth, I am not wanting anything outright deleted, just turned into a redirect at most, so the history will still be there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:44, September 11, 2024 (EDT)
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| == Proposal backlogs ==
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| Hi, Doc. You raised two new proposals today, which is fine, but I wanted to take this opportunity to remind you that you have 10 passed proposals that are waiting to be implemented (including every unimplemented talk page proposal), with some having passed multiple years ago. Other users have noticed and raised this issue with staff.
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| I would appreciate it if you started working on implementing your past proposals. Proposal rules do specify that passed proposals should be enacted "in a timely manner" and while no time limit is specified, surely two years without any movement is well beyond that. I understand some of your past proposals impact a decent amount of articles, or entail ''creating'' a decent amount of articles, and they would be time-consuming to implement by yourself, but some of them are quite small (like the Crocodile Isle one) and manageable by yourself. You also have the tools necessary to ask for help on the big ones if you want it, via talk pages like this one and Mario Boards. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:41, September 25, 2024 (EDT)
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| :Hi, generally speaking I prefer to give myself a sort of buffer of busywork, so that's why I do it in that way (if I don't have one, I tend to get a little.... erratic. Moreso than normal, I mean). Anyways, I am busy with other things at the moment (both in real life and the fact that I've been working on this MKT characters table for consecutive ''weeks'' since the "sports" thing is my most current project, as it has been for the past 15 months or so), so that's part of why it takes so long. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:57, September 25, 2024 (EDT)
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| ::I could understand that you like having projects on the back burner to go to, but I do not think you need 10 of them, and while you may have things going on in real life, you are active here enough for me to know you have not been so busy over the last three years (with your oldest proposal being September 12, 2021) that you could not work on implementing these. If you have the time to work on MKT character and sports tables, you have the time to merge the Crocodile Isle articles or split Bowser's Flame from Fire Breath. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 00:21, September 26, 2024 (EDT)
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| :::Well those ones -just- passed, I'll get to them soon. Tomorrow I have a big event. (Regarding the Gear thing, the MLSS table unfortunately doesn't list ''when'' things are added to the BeanBean Castle Town Shop, which makes that a bit more difficult.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:06, September 26, 2024 (EDT)
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| ::::I'm glad to hear you will work on those proposals soon, and I hope the event you have today goes well.
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| ::::For the gear in ''Superstar Saga'', someone has uploaded a pdf to the Internet Archives that shows the availability of individual gear on [https://archive.org/details/marioluigisuperstarsagaofficialplayersguide_201912/page/n125/mode/2up pages 124 and 125]. I imagine that would be helpful. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:18, September 26, 2024 (EDT)
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| :::::I will love you forever. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:05, September 26, 2024 (EDT)
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| == Proper separation for Gallery ==
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| The proposal was canceled because nobody agreed to generational separation. I want to find a proper way to separate them. Most of the proposals I made have failed. What method of split do you think would be appropriate? Mario is still a long sized even when separated by each decade. Other characters can be merged from the first decade with the next decade without any size issues. Later, when Mario turns 50, some galleries may be separate the first a quarter-century. The proposal has been canceled and hope that you can find a proper division method. [[User:Windy|Windy]] ([[User talk:Windy|talk]]) 15:18, October 8, 2024 (EDT)
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| :I'm not sure, to be honest. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:56, October 8, 2024 (EDT)
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| ::Before making this proposal, I was worried that it would be an opposition bomb. [[User:Windy|Windy]] ([[User talk:Windy|talk]]) 16:59, October 8, 2024 (EDT)
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| ==Tryforce==
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| I'm a little behind on modern ''Zelda'' (I still haven't gotten around to playing through any of the post-''BotW'' games) but I'll try. Embarrassingly, though, it seems I've forgotten my password and don't recall if I've set up an email. What do? If I were to make a new account, can you merge 'em? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:02, October 13, 2024 (EDT)
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| :Uhh I'd have to ask Porple how that works XD. (Also, kinda in the same boat, so many of those "ultra-big" Switch games have been such slow going I haven't touched TotK yet and I haven't bought EoW yet). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:59, October 13, 2024 (EDT)
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| ::Well, if you ever figure it out... Not to take a cue from Koopa con Carne, but I project editing here a little less frequently. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:05, December 29, 2024 (EST)
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| :::According to him, I should be able to manually change your account's password. I'd suggest doing that, then setting up an email so you can change your password yourself and avoid getting locked out again. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:10, December 29, 2024 (EST)
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| ==Mario Sports Mix audience images==
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| Done, two sprites were missing. [https://www.spriters-resource.com/wii/mariosportsmix/sheet/201491/] [[User:blueberrymuffin|blueberrymuffin]] ([[User talk:blueberrymuffin|talk]]) 15:55, October 14, 2024 (-03 UTC)
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| Toad can be found in Daisy Garden in [[Dodgeball]] or [[Feed Petey]] modes. [[User:blueberrymuffin|blueberrymuffin]] ([[User talk:blueberrymuffin|talk]]) 20:20, October 14, 2024 (-03 UTC)
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| == Re:Pokemon Smash images ==
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| The Pokemon images should all be undeleted now. - [[User:RHG1951|RHG1951]] ([[User talk:RHG1951|talk]]) 18:18, October 25, 2024 (EDT)
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| :[[:File:Smash Skiff.png]] is now undeleted too. - [[User:RHG1951|RHG1951]] ([[User talk:RHG1951|talk]]) 22:47, October 25, 2024 (EDT)
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| == Re: Blueberrymuffin's rips ==
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| Hello! I appreciate your inquiry, and am aware that others do prefer "accurate" sprite rips complete with empty dimensions. However, consider the following: this is not enforced by the wiki and the way a sprite looks is entirely up to the digression of the individual uploader. I say as long as it doesn't conflict with the way any existing templates or articles look, it doesn't need to be 100% uniform in dimension. It looks better this way, to me personally. You are also tarnishing the "accuracy" of these sprites by uploading it to a wiki to begin with because you have to file other file guidelines such as naming.--{{User:UltraMario/sig}}
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| :I don't really wish to speak on anything else, but I will say this: my uploads were ''supposed'' to have comments, but did not due to a bug with batch upload not supporting that for new files. Anyway, I understand what you are saying, but still think it is unnecessary, as it can easily be accommodated on both the gallery and table front without any unnecessary tampering of files, period. I don't believe it is needed at all for those Mii costumes. I checked myself, they don't look wrong at all on the table on the article.--{{User:UltraMario/sig}}
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| ::Do as you please, I wasn't aware of that.--{{User:UltraMario3000/sig}}
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| I agree with you, sprites should be preserved so as not to lose quality when placing them in the gallery or table. And this is not just a matter of aesthetics, the actual use of the command [widths="120" heights="120"] depends on standardization. [[User:blueberrymuffin|blueberrymuffin]] ([[User talk:blueberrymuffin|talk]]) 21:03, October 28, 2024 (-03 UTC)
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| Not sure why, I am certain I optimized them all with PNGMonstrous.--{{User:UltraMario/sig}}
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| == Re:Artwork game-by-game comparison ==
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| Hrm, I think the angle of the arm is different, yeah. The lighting on her face also seems slightly brighter on one of them.--{{User:UltraMario/sig}}
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| == "Bowser's" Flame ==
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| I wanted to pick your brain on something. Do you think the fire launched by [[King Totomesu]], [[Piranha Plant (statue)]], and similar subjects are the "same" as [[Bowser's Flame]], or is it really dependent on Bowser or a member of his species spitting the fireball for it to count as Bowser's Flame? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:16, November 4, 2024 (EST)
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| :I've been thinking about that in regards to subjects like [[Autobomb]], since I noticed its NES sprite resembles Bowser's flame (more than its SNES one, which iirc just uses the Birdo/Tryclyde/Fryguy fire). I've been considering, perhaps, we should make a separate article for stationary "flame" obstacles (like the falling ones in SMW and NSMBU, the torches in SM64, and other assorted things) and having "fire (projectile)" encompass those other ones (including Bowser's) - especially the Piranha Statue, since it's the named enemy in that case, simply named "fire" it may be. I also think that much of what is currently on [[Fireball (obstacle)]] should be merged between the standard fireball (the swirling/spherical kind that generally bounces around, like Fire Mario shoots), the forward projectile, and the stationary/falling obstacle. But that's just spitballing at this point, since there's so many other types of fireball obstacles that don't fit cleanly, like Reznor's. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:23, November 5, 2024 (EST)
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| == On-The-Fly Crop ==
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| {{proposal archive|126|70#Encourage game-related "icon"-type images to have consistent file dimensions with each other when applicable to their origins|Encourage game-related "icon"-type images to have consistent file dimensions with each other when applicable to their origins|Doc von Schmeltwick|November 11|red}}
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| I agreed with your proposal about bad crops. I did find a template that can leave the OG file alone and apply the crop on-the-fly, where needed. [[tcrf:Template:CSS image crop]] Hope this encourages you to try again. --{{User:Wildgoosespeeder/sig}} 00:30, November 26, 2024 (EST)
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| :That looks utterly splendid. I've gone ahead and proposed adding a version of it to this wiki. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:53, November 27, 2024 (EST)
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| ==MKAGP1 sprites==
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| Yes, all sprites of character selection came in a single sheet. [[User:Blueberrymuffin|Blueberrymuffin]] ([[User talk:Blueberrymuffin|talk]]) 16:09, December 14, 2024 (-03 UTC)
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| == SMG enemy appearances ==
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| I noticed you've been working on appearance lists for enemies in the SMG games (nice to see someone working on those btw, they're way overdue). I'm a little unsure about the current implementation and came up with a [[User:Waluigi_Time/Sandbox#Super_Mario_Galaxy_2|bullet list design]], I'm curious what you think of it. I was trying to be more efficient on space and clean up information that felt a little superfluous (mainly dealing with missions where the enemies are absent) --{{User:Waluigi Time/sig}} 14:08, December 26, 2024 (EST)
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| :Main issue I see there is it's a lot harder to glean information at a glance compared to mine when it's just words (with line breaks) without subdivision (and the multi-columnar appearance of that bullet list feels a bit off to me as well). The main purpose of the "absent" ones is so you can tell "oh, that's the first mission and that's the third mission, but not the second mission" easily, and it doesn't have to deal with line breaks. I think a bullet list is preferable for less... multidimensional appearance lists, but this one needs a bit more formatting than that. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:15, December 26, 2024 (EST)
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| ::That's fair, I'll give you that yours is easier to work with at a glance. My goal there was to make it clearer to readers what's going on. For someone who is unfamiliar with the game (or maybe it's been so long that they forgot some details) just seeing that an enemy is in missions 1 and 3 isn't as helpful as knowing what those missions actually are, IMO. Better to have that information directly on the page than make people hover/click on the stars to find out as it's less steps for the reader to figure out what's going on. It takes a little more time to process, but also we're a wiki and I don't think having to read a little hurt anyone. So I think our philosophies there on what's important for presentation on an article just differ.
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| ::I went for the columns on the bullet lists since the alternative was using a lot of horizontal space and leaving a lot of whitespace, which I didn't really want to do. That ''could'' be put in a collapsible but I don't like to rely on those, as far as I know they can't actually close on mobile. The spacing on the columns can be adjusted though if that's an issue. I'm also kind of thinking ahead here, I figure a design like this can easily be used for other games in the series where tables wouldn't really be appropriate like SMB or 3D World. --{{User:Waluigi Time/sig}} 14:58, December 26, 2024 (EST)
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| :::I always tend to put equal spacing of visual assets in favor of written words when appropriate (but when there's space for it I prefer both, as my -highly controversial- table designs for sports games shows), though I agree that a bullet-point-list would definitely be preferable in more linear games, and in many cases they are already written as such (when the list exists in the first place). ''Super Mario 64'' would also probably work better with the bulleted list simply for the reason that the amount of enemy presence that actually varies depending on the mission can be counted on one hand in that game (for the original, I can only think of the Koopa Troopa in Bob-omb Battlefield and the Bill Blaster in Whomp's Fortress, and am not counting the manta ray since that depends on whether Fire Sea has been completed rather than the mission). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:25, December 26, 2024 (EST)
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| ==FINALLY following up on the Thieves category thing==
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| Yo! We finally sat down and consolidated everything in regards to the conversation held in [[Category talk:Thieves]] towards the start of the year. Let us know on there if we missed anything, or if there are any last minute objections to what articles to prune/add. {{User:Camwoodstock/sig}} 15:23, December 30, 2024 (EST)
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| ==Unused Super Smash Bros. images==
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| Hi, what are you going plan to use the unused Super Smash Bros. images for? I was informed by other staff members you have plans for them, but I'm planning on deleting them soon if there isn't a use for them on this wiki. {{User:Ray Trace/sig}} 14:36, January 6, 2025 (EST)
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| :Where's the category for unused image files? And yes, I am still in the process of doing Smash things, the Subspace page just took a lot out of me. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:23, January 6, 2025 (EST)
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| ::[[Special:UnusedFiles]] is where you can find them. {{User:Ray Trace/sig}}
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| :::Right, thanks. Not a lot there other than Pokemon, that'll be a snap. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:08, January 6, 2025 (EST)
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| ::::Hi, once again, regarding the unused Smash images, just a heads up I will give you a month to put them somewhere before I start going through them and deleting them. {{User:Ray Trace/sig}} 13:34, January 9, 2025 (EST)
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| :::::I am actually in the process of finishing up the Wii U ones, which will empty the category of them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:17, January 9, 2025 (EST)
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| :::::Righto, I think that'd all of them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:08, January 9, 2025 (EST)
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| == guide to mainline subjects that still need articles ==
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| Hi, Doc. Over the past few weeks, I have been working to put together a large guide to subjects in the mainline series that still need articles on the wiki. It includes a brief description of each subject, an attested English name, and their Japanese name. My hope is that other users can use this as a launching point to research and make these articles themselves, and to directly copy and paste the name citations. I thought this guide may interest you, so please feel try to check it out right [https://www.marioboards.com/threads/48110/ here on Mario Boards]. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 04:36, January 14, 2025 (EST)
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| :Thanks! I myself have been wondering what can be split from pre-existing articles; the [[Spike Trap]] article is currently a dumping ground for any miscellaneous object that happens to be mildly pointy (with ''Galaxy''{{'}}s variance being especially egregious), for example. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:11, January 14, 2025 (EST)
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| == SSB minigames ==
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| I've been meaning to ask, where do we move the information of that since your proposal's passed? [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 08:12, January 19, 2025 (EST)
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| :For heavily recurring ones (like targets and home run), general information to the SSB series page; game-specific information to the game page. Redirect to that section of the series page or game page. More specific stage information to the "list of stages debuting in blah blah" pages. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:57, January 19, 2025 (EST)
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| ::Okay, it's been done. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 15:26, January 20, 2025 (EST)
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| :::OK. Those galleries of target/platforms stages for SSB should go [[List of stages debuting in Super Smash Bros.|here]], per the proposal. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:08, January 20, 2025 (EST)
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| == Galaxy boss poster ==
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| Sorry, I somehow submitted the edit before finishing the sentence.
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| The ''Galaxy'' boss poster is beautiful and iconic, but the "settings" section discusses the aesthetics, structure, and overall feeling of the locations in the game, so the boss poster does not really work in that section. Bosses are not even really discussed in that section at all. I do think the article would benefit from a brief write-up on how bosses work in ''Super Mario Galaxy'', similar to your write-up on the ''[[New Super Mario Bros.#Bosses|New Super Mario Bros.]]'' article and what I wrote in the ''[[Super Mario Odyssey#Bosses|Super Mario Odyssey]]'' one. Perhaps the poster would compliment that section, if it were to be written. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 16:27, January 22, 2025 (EST)
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| ==Thank you for helping with the Superstar Saga clothing articles!==
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| We didn't want to flood your on-site notifs with thank yous for it, so this talk page message will do. '''Thank you so much for helping out with those!!''' Very much appreciate having someone who's able to cover the sell prices and able to offer a second look-over for things. Feel free to help pitch in for the badges, as well as the equipment in other games. {{User:Camwoodstock/sig}} 13:31, February 4, 2025 (EST)
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| :Well I mean, it was my proposal originally. I just was busy with other projects until now XD [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:39, February 4, 2025 (EST)
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| ::Whenever you get around to making the Dream Team / Paper Jam gear, will you plan on keeping equipment from both games in one article like Run-Down Boots? Also not sure if you've played Brothership but that game has a lot of the same gear as Dream Team and Paper Jam. {{User:Nightwicked Bowser/sig}} 20:19, February 4, 2025 (EST)
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| :::Yes, I will put them all in one place, and I also noticed some badges from SS reappeared in PiT with the same names and effects, so I'll be keeping them in one place too. I have yet to play Brothership (thanks, all those studios who decided to make enormous games on the Switch!) but that's helpful, thank you. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:24, February 4, 2025 (EST)
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| :::In the name of clarity, on our end, we planned on having gear that appears in multiple games on one article. We've ''considered'' splitting if they act radically different between games, but given even gear in Superstar Saga will vary wildly in effect based on not only if you're playing the original/remake, but even if you're playing the International/Japanese version of the original... Yeah, we're less certain now. ;P {{User:Camwoodstock/sig}} 20:26, February 4, 2025 (EST)
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| ::::I'm generally just basing this on the old tried-and-true Japanese name thing, because some with the same English name have different Japanese ones. We'll see how well that pans out, though. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:37, February 4, 2025 (EST)
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| == circling Lava Geyser ==
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| Howdy. Do you have an screenshot or footage of what you are referring to by this name? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 10:47, February 5, 2025 (EST)
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| :[https://noclip.website/#smg/HellProminenceGalaxy;ShareData=AZF!@9v,Mx9Ss}TT=_Z;Wy/F*Rb=(YT|$}$Ul+HIVoGaW9MacBUr|4G9Ioq?=a~ These things] in SMG1 and [https://noclip.website/#smg2/VsKoopaLv1Galaxy;ShareData=ALohTUYN-|UIgR7UbpE|=bg=MQgVeeUmC()9PK&vW5GI)93&(wULJzjUV2kM=2L these things] in SMG2, I recall one of your edit summaries saying they went with Lava Geysers. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:01, February 5, 2025 (EST)
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| ::I'm sorry, maybe I was not clear. [[:File:SMG Screenshot Fireball.png|This object]] is what is lumped with [[Lava Geyser]]s in the encyclopedia, and it is what the article I made is about. The glowing, arcing one you link to is not mentioned or pictured in the text at all. However, based on its function and where it occurs in the games, I do think it more accurately should be understood as an iteration of [[lava burst]] than that of [[Lava Geyser]]s in the narrowest sense. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:02, February 5, 2025 (EST)
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| :::I mean, they act quite different from those "burst" things in that they're a continuous perfect circle that never disappears, while the bursts follow a path and disappear (and are a lot more flame-y and less smooth, while the circling things are almost entirely magmatic). (Triple versions can also be found in SMG1 [https://noclip.website/#smg/HellProminenceGalaxy;ShareData=AZ4y,Ul|&sT/EN5UEG(xWXyLCRQh|AUk9OC9HDIpWo*ZK9X6(XUJ60cUtG0D=2e here].) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:32, February 5, 2025 (EST)
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| ::::When one rotates the camera [https://noclip.website/#smg/HellProminenceGalaxy;ShareData=AFPsE9O50QUCF1MUsXEtW9s{05sC&^UqmYM9OFhPWpiLQ9hKKL9AqeZ9fi(0=2e like so], one can see what is visually conveyed to the player during gameplay is that this is a molten object leaping from lava. I do not personally think that is less true because the model technically remains intact in a plane not viewable to the player. But regardless, it has no shared relationship with Lava Geysers, which at minimum would probably have to be a geyser of lava. I recommend treating them as a type of lava burst or a different subject entirely. It does not look like the fire present in [[:File:SMG Torch Screenshot.png|other parts of the game]], so I do not think it genuinely can be lumped with [[fireball (obstacle)|fireball]]s, but it at least has more mechanical similarities to this object than Lava Geysers. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:00, February 5, 2025 (EST)
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| :::::What would you say about the giant circling flames in the background of Galaxy Generator? [https://noclip.website/#smg2/VsKoopaLv3Galaxy;ShareData=AayG7Ut}qLT{9tBT+WHsWol2tREw,)9Z=eqUn9C$=!U/QUAliM90e9O9ZK}O=2L These things], which seem to be a ''fourth'' "circling flame" obstacle (or fifth if you count what we list on [[Fire Chain]]). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:41, February 5, 2025 (EST)
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| ::::::I hope I didn't keep you waiting. I think the object you link to more comparable to the [[fireball (obstacle)|fireball]] from ''Mario Bros.'' than all of these other subjects, tbh. I do not know if you saw my edit from that article, but I think the orange flames launched by Magikoopas may be more accurately understood to be [[spell]]s, even with Black Dino Piranha spitting them (I personally see that as more of an exception than a rule, given Maigkoopas and Kamella are more recurring in the game). - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:30, February 6, 2025 (EST)
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| == large ! Switch ==
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| Howdy. What is scaling it to [https://www.mariowiki.com/index.php?title=Large_!_Switch&curid=391799&diff=4732067&oldid=4732027 a multiple of the assets' dimensions better than just uniform 200x200px]? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 02:24, February 13, 2025 (EST)
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| :Because inconsistent pixel sizes on a single image look rather gross. They should all be a uniform size whenever possible; that was the main deal behind the rawsize gallery thing. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:57, February 13, 2025 (EST)
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| ::This is not a sprite though. This is a screenshot of a 3D model that has been carved out of its surrounding. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:05, February 13, 2025 (EST)
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| :::The pixels of the image's native size are still there regardless of what type of image it is. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:08, February 13, 2025 (EST)
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| ::::I will note that on my laptop and phone, the "native" scaled galleries and ! switch image aren't actually aligned to my screens' pixels, because of the OS and browser scale settings I use for legibility. I would prefer to have the images be larger and easier to see when scaling them exactly to the screen isn't an option.--[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 18:56, February 13, 2025 (EST)
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| :::::Misaligned pixels look blurry and crusty, so it's best to avoid. And I don't think most people zoom their screens as a standard thing they do. I ''could'' be wrong about that, but I really don't think that's common enough to base everything we do around it. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:16, February 13, 2025 (EST)
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| ::::::Agreed with Doc. The pic doesn't look good on my PC at 200x200. The current 144x144 setting is more balanced, as it gives the image a sufficient amount of fidelity while making it eligible to be shown in article previews like Nintendo101 pointed out. {{User:Koopa con Carne/Sig}} 19:37, February 13, 2025 (EST)
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| :::::::I appreciate all of y'all's context. I was just curious, as I have seen revisions like this before and did not really understand the point of them. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:03, February 13, 2025 (EST)
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| == Important message on your general conduct ==
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| {{warning}}
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| Hello, Doc von Schmeltwick. Over the course of the past months (and just now regarding a range of edits related to the Super Mario Bros. 3 assets), we've been receiving a large amount of complaints from several users, sysops and patrollers included, regarding your conduct across several topics, but most noticeably on controversial proposals. Our staff has deliberated on how to deal with this long-term behavior, but I am compelled to act upon this. Out of respect for you, I will not be linking many diffs and I will try to be brief as possible, but you should be aware. First, I'm following up on what Ray Trace has said on CyconOfGaia's talk page.[https://www.mariowiki.com/index.php?title=User_talk:CyonOfGaia&diff=prev&oldid=4726774][https://www.mariowiki.com/index.php?title=User_talk:CyonOfGaia&diff=next&oldid=4727228]. Your overall conduct regarding communication and cooperation with other users needs much more improvement. Often times, when you're arguing with people, you're being very overbearing, arguing over multiple editors who revert your edits, advancing positions too aggressively and too persistently in spite of most editors disagreeing with your approach, relying on semantic arguments so strongly that others would interpret as pedantry, and not cooperating besides the most basic action of avoiding edit wars and starting a talk page discussion. This is particularly true when disagreements revolve around fundamental philosophy on what a wiki should be doing with game assets it has (for example you believe a wiki should try to be as close to game assets as possible to remove the strings attached and show the inner workings of a game; other users believe in a presentable, maintenance-easy approach such as galleries having sprites that are viewable or have much less emphasis on a sprite is presented due to believing it's not an important detail), but it's much pronounced when your philosophy is at odds with most editors. As a result, we've had ''several'' users come to us complaining how difficult you are to approach, which tells me something has to be done here.
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| For instance the end of your own userpage has a disclaimer from you that you will continue pushing your points as people disagree with you and that you will reject people that strongly voice opposition on a suggest without even qualifying the claim; this is a debate philosophy we've seen play out that several users have complained about. Now, you say what you want in that userpage but I think it's ill-advised to set such a strong argumentative impression others will get from you and you need something more thoughtful and welcoming, try to be considerate ''why'' someone would think otherwise. Ergo, assume good faith.
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| Instead of this persistent behavior that is making people reluctant to voice disagreement with you, ''including when opposing your proposals'', when people revert your edits and explain that you are wrong, you need to listen to people, read carefully what they're saying, address their complaints, communicate understanding of people's positions, and most importantly make concessions about some of your decisions here especially when multiple people are involved. I hope you take this advice to heart: if you're on a losing proposal, sometimes it's best just call it a game and let it go. Let people have the last word, and let the chips fall.
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| Now, your edits have been overall great quality such as your work on overlooked articles such as [[Famicom Grand Prix II: 3D Hot Rally]] and [[Mario's Tennis]] including your impeccable effort at uploading much needed assets from these games; or the addition of options the wiki can use to manage the sprite display on a gallery; or the plentiful proposals you have successfully persuaded people to vote alongside you; which is why we're reluctant to hand out these measures to you. While I understand that this behavior cannot be changed overnight, I do think acknowledgement what is going on is a first step toward trying to be more cooperative. Please don't take this message to mean anything personal to your worth as an editor. Instead, do focus on the fact you're capable of improvement and we have expectations from you that you will. I already have seen you trying to explain some of your edits and communicate thoughts[https://www.mariowiki.com/index.php?title=User_talk:Ray_Trace&diff=4727803&oldid=4721759] which is very encouraging. Just be much more careful about writing your messages, rethink your approach to disagreement, and if you put in effort, it'll be noticed, so no worries.
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| Overall, don't fret too much any of this, I think you got it. If you're feeling stressful from the message, just take a break. But please reflect on what I said and try to start a new approach dealing with other users on the wiki. Take care. {{User:Mario/sig}} 21:39, February 19, 2025 (EST)
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| :Thank you for the very thoughtful message, and for the heads-up. Personal improvement is a major goal of mine (and you can see it in comparison to the outright hostile entity I tended to be when I initially joined), and I do indeed have difficulty reading a room in a place where a professional tone is generally maintained, so reaching out is appreciated. I ''do'' tend to react with a very base level of aggression when I perceive (consciously or otherwise) that someone is doing something that comes between me and one of my passion projects (of which I have several on this site), but I am taking efforts at keeping that under control - after all, what's a wiki for if not for collaboration with many people with different points of view? But yes, thanks again, I appreciate a little disciplinary heads-up when I need alerted. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:06, February 19, 2025 (EST)
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| ::Thank you for your cordial response. Just remember, I'm not expecting change overnight, so don't be in any rush. {{User:Mario/sig}} 22:13, February 19, 2025 (EST)
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