Latest revision |
Your text |
Line 17: |
Line 17: |
| How did you rip stuff from the 3DS ''M&L'' games? I've been looking for a way to do this for years! {{User:Scrooge200/sig}} 00:53, December 25, 2021 (EST) | | How did you rip stuff from the 3DS ''M&L'' games? I've been looking for a way to do this for years! {{User:Scrooge200/sig}} 00:53, December 25, 2021 (EST) |
|
| |
|
| :For the 3D things like Command Blocks, you can use this model viewer: [https://github.com/gdkchan/SPICA/releases]. You can unpack Dream Team's .dat files using this: [https://github.com/TheFearsomeDzeraora/MnLDTools], and this should work for the other 3DS games: [https://github.com/FanTranslatorsInternational/Kuriimu2/releases]. Sprite ripping is more complicated as they are stored in a raw graphics format, but Citra's texture dumping feature should work fine for them. Hope this helps! [[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) | | :For the 3D things like Command Blocks, you can use this model viewer: [https://github.com/gdkchan/SPICA/releases]. You can unpack Dream Team's .dat files using this: [https://github.com/TheFearsomeDzeraora/MnLDTools], and this should work for the other 3DS games: [https://github.com/FanTranslatorsInternational/Kuriimu2/releases]. Sprite ripping is more complicated as they are stored in a raw graphics format, but Citra's texture dumping feature should work fine for them. Hope this helps!--10:22, December 29, 2021 (EST) |
| ::I can't find the right download for the Dream Team tools, it seems to be just an SLN that I can't run properly. {{User:Scrooge200/sig}} 19:03, January 13, 2022 (EST)
| |
| :::You'd need Visual Studio to compile it, but here's a link to a precompiled version: [https://file.io/l1wO9rjLdqu3] --[[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) 13:28, January 14, 2022 (EST)
| |
| ::::Forgot to tell you how to use it... First, you need to get a decompressed version of the code.bin from ExeFs, the correct file should be around 6MB. Shift+Right-click on the file and select "copy as path", then paste that into the text box in the tool (make sure to remove the quotation marks). For some files you may need to provide Menu.cro from RomFs/RO. In the FilePtrRef.txt file, find the 8-character offset for your file, the US offsets are in the first column. Finally, drag the file you're extracting onto the tool, and it should create a folder with the extracted files. --[[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) 15:44, January 14, 2022 (EST)
| |
| :::::I checked this again, but the compiled file download has gone down. Can you send it again, or teach me how to do it in Visual Studio? The program seems too old to work for me. {{User:Scrooge200/sig}} 20:39, March 16, 2022 (EDT)
| |
| ::::::Here's another link, hope it works this time: https://temp.sh/PCehj/MnLDTools-Compiled.zip --[[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) 19:05, March 25, 2022 (EDT)
| |
| | |
| ==Sticker Star rips==
| |
| The rips are inaccurate to how they look in-game, since they're missing the shiny effect. Could you superimpose it over the stickers, or find a way to get it on the images? {{User:Scrooge200/sig}} 18:29, January 13, 2022 (EST)
| |
| :I've had a go, but it's not easy to accurately apply the transparency effect. If you want to take a look, I've uploaded the files I'm using to [https://file.io/la91yrS2GGLX]. The textures you're interested in are prefixed with "mt_". The "mt_horo" texture seems to be placed over the stickers, but it's not easy taking into account image scaling, transparency, and the fact that there are a <b>lot</b> of files! --[[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) 15:44, January 14, 2022 (EST)
| |
| | |
| == Sprite uploading ==
| |
| | |
| When uploading new versions of existing sprites, make sure to remove any excess space from the outer edges (like [[:File:M&LDT Last Mammoshka X.png|this one]], for example). --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 10:29, July 3, 2022 (EDT)
| |