Editing User talk:AlexBot2004
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Hello! Just here to tell you that just because you've uploaded a high-quality data-rendered model, that alone does not mean that a game-rendered one should be deleted. Those are two different things. Game-rendered ones have things like in-game lighting, normals, and shaders (as well as being native resolution), so they more accurately depict the entity as they appear in the game itself. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:55, April 14, 2020 (EDT) | Hello! Just here to tell you that just because you've uploaded a high-quality data-rendered model, that alone does not mean that a game-rendered one should be deleted. Those are two different things. Game-rendered ones have things like in-game lighting, normals, and shaders (as well as being native resolution), so they more accurately depict the entity as they appear in the game itself. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:55, April 14, 2020 (EDT) | ||
:Also, where's the Mr. I from? If that's a fan-made sprite assembly, it would be best to not have that; we removed one like that a while back, as it doesn't factor in the 3-dimensionality of the in-game layering. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:26, April 15, 2020 (EDT) | :Also, where's the Mr. I from? If that's a fan-made sprite assembly, it would be best to not have that; we removed one like that a while back, as it doesn't factor in the 3-dimensionality of the in-game layering. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:26, April 15, 2020 (EDT) | ||