Editing Unwinnable state
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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. | An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. | ||
This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first | This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battles with [[Bowser]] in ''[[Paper Mario]]'' and the [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing. | ||
==Examples of unwinnable situations== | ==Examples of unwinnable situations== | ||
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If Mario or Luigi was to squeeze themselves into the gap above the exit pipe at the end of any underwater level by jumping and ducking into it at the same time, they will become stuck and unable to escape until they lose a life by running out of time. However, the ''Super Mario All-Stars'' version, as well as the European version of the game, adds an extra block above the exit pipe to prevent this from happening. | If Mario or Luigi was to squeeze themselves into the gap above the exit pipe at the end of any underwater level by jumping and ducking into it at the same time, they will become stuck and unable to escape until they lose a life by running out of time. However, the ''Super Mario All-Stars'' version, as well as the European version of the game, adds an extra block above the exit pipe to prevent this from happening. | ||
====''[[Super Mario Bros. 2]]''==== | ====''[[Super Mario Bros. 2]]''==== | ||
[[File:SMB2 Trapped In A Pit.png|thumb|Peach is stuck in the pit.]] | [[File:SMB2 Trapped In A Pit.png|thumb|Peach is stuck in the pit.]] | ||
If the player digs up all the [[soft sand]] at the left side of the splitting path in [[World 2-2 (Super Mario Bros. 2)|World 2-2]], they will be unable to jump out. The ''[[Super Mario Advance]]'' remake fixes this by adding a | If the player digs up all the [[soft sand]] at the left side of the splitting path in [[World 2-2 (Super Mario Bros. 2)|World 2-2]], they will be unable to jump out. The ''[[Super Mario Advance]]'' remake fixes this by adding a vase that can be used to reset the sand by entering and leaving it. | ||
Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref> | Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref> | ||
In | In Revision 0 of ''Super Mario Bros. 2'', if a [[Small Fry Guy]] is hit with a [[Mushroom Block]] while the player is shrinking in [[World 4-3 (Super Mario Bros. 2)|World 4-3]], then said Small Fry Guy will fall off the screen as opposed to disappearing in a puff of smoke. This causes the game to think that there are still Small Fry Guys left; due to this, the door to exit World 4-3 doesn't appear, rending it unbeatable. This glitch was fixed in subsequent rereleases.<ref>TCRF contributors. (May 4, 2022). [[tcrf:Super Mario Bros. 2 (NES)#Fryguy Glitch|Super Mario Bros. 2 (NES) § Fryguy Glitch]]. ''The Cutting Room Floor''. Retrieved May 25, 2022.</ref> | ||
====''[[Super Mario Bros. 3]]''==== | ====''[[Super Mario Bros. 3]]''==== | ||
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears. | The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears. | ||
====''[[Super Mario World]]''==== | ====''[[Super Mario World]]''==== | ||
By collecting a Powerup, the game temporarily freezes during the Powerup animation. If this occurs at the same time that [[Yoshi]] eats a berry, the game freezes. If the player has already beaten the level, they can escape the freeze by pressing {{Button|snes|select}} and {{Button|snes|start}}. However, if the player has not beaten the level, they must reset the console. | |||
By collecting a | |||
====''[[Super Mario 64]]''==== | ====''[[Super Mario 64]]''==== | ||
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====''[[Super Mario Sunshine]]''==== | ====''[[Super Mario Sunshine]]''==== | ||
If the [[Pokey Head| | If the [[Pokey Head|Sanbo Head]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin|red coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.|FLUDD]] runs out of water, the player will have to restart the level if any red coins that require water have not been collected. | ||
====''[[Super Mario Galaxy]]''==== | ====''[[Super Mario Galaxy]]''==== | ||
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On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event. | On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event. | ||
====''[[Super Mario Galaxy 2]]''==== | ====''[[Super Mario Galaxy 2]]''==== | ||
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During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission. | During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission. | ||
====''[[New Super Mario Bros. Wii]]''==== | |||
If a player under the effects of the [[Super Star]] lands on a moving block in the middle of a somersault on the frame the Star runs out, they will be stuck in their somersault animation, unable to move. | |||
====''[[Super Mario 3D Land]]''==== | ====''[[Super Mario 3D Land]]''==== | ||
In {{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then presses the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>Akfamilyhome. (November 5, 2012). [http://www.youtube.com/watch?v=e-eIBZ19JMc Super Mario 3D Land - Bowser Game Lockup Glitch]. ''YouTube''. Retrieved May 25, 2022.</ref> | In {{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then presses the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>Akfamilyhome. (November 5, 2012). [http://www.youtube.com/watch?v=e-eIBZ19JMc Super Mario 3D Land - Bowser Game Lockup Glitch]. ''YouTube''. Retrieved May 25, 2022.</ref> | ||
====''[[New Super Mario Bros. U]]''==== | ====''[[New Super Mario Bros. U]]''==== | ||
[[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]] | [[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]] | ||
In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left prevents the blocks from appearing. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life. | In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left prevents the blocks from appearing. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life. | ||
====''[[Super Mario Odyssey]]''==== | ====''[[Super Mario Odyssey]]''==== | ||
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref> | If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref> | ||
===''[[Super Mario Bros. Special]]''=== | ===''[[Super Mario Bros. Special]]''=== | ||
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | ||
==='' | ===''Yoshi'' franchise=== | ||
====''[[Super Mario World 2: Yoshi's Island]]''==== | ====''[[Super Mario World 2: Yoshi's Island]]''==== | ||
[[File:GO! GO! MARIO!! unwinnable.png|right|frame|Yoshi gets trapped in [[GO! GO! MARIO!!]]]] | [[File:GO! GO! MARIO!! unwinnable.png|right|frame|Yoshi gets trapped in [[GO! GO! MARIO!!]]]] | ||
[[GO! GO! MARIO!!]] has a [[Super Star]] that [[Yoshi]] can reach by jumping off a [[Shy Guy|Shy-Guy]]. However, unless he has any [[Yoshi's Egg|Yoshi Eggs]] or [[watermelon]]s, he will be unable to get out of the area and must quit out of the level. This is fixed in ''[[Yoshi's Island: Super Mario Advance 3]]''. | [[GO! GO! MARIO!!]] has a [[Super Star]] that [[Yoshi]] can reach by jumping off a [[Shy Guy|Shy-Guy]]. However, unless he has any [[Yoshi's Egg|Yoshi Eggs]] or [[watermelon]]s, he will be unable to get out of the area and must quit out of the level. This is fixed in ''[[Yoshi's Island: Super Mario Advance 3]]''. | ||
==='' | ===''Paper Mario'' series=== | ||
====''[[Paper Mario: Color Splash]]''==== | ====''[[Paper Mario: Color Splash]]''==== | ||
The [[Kamek]] curse battles may result in situations that make the battle impossible to win (for example, forcing the player to only use [[Hammer]] cards against a flying enemy). The only solution is to exit the game (as the Kamek curse battles disable the Flee command) or waste one's entire supply of cards (which will re-enable the Flee command).<ref> Fatguy703 (October 11, 2016). [https://youtu.be/hOwKQ7mVc2g Paper Mario: Color Splash - Developer Oversight]. ''YouTube''. Retrieved March 11, 2019.</ref> | The [[Kamek]] curse battles may result in situations that make the battle impossible to win (for example, forcing the player to only use [[Hammer]] cards against a flying enemy). The only solution is to exit the game (as the Kamek curse battles disable the Flee command) or waste one's entire supply of cards (which will re-enable the Flee command).<ref> Fatguy703 (October 11, 2016). [https://youtu.be/hOwKQ7mVc2g Paper Mario: Color Splash - Developer Oversight]. ''YouTube''. Retrieved March 11, 2019.</ref> | ||
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It is also possible to be unable to win a multiplayer ScareScraper round from a common glitch that stops a necessary key from appearing in the level. If this happens, the players are forced to lose the game. | It is also possible to be unable to win a multiplayer ScareScraper round from a common glitch that stops a necessary key from appearing in the level. If this happens, the players are forced to lose the game. | ||
==='' | ===''Mario & Luigi'' series=== | ||
====''[[Mario & Luigi: Partners in Time]]''==== | ====''[[Mario & Luigi: Partners in Time]]''==== | ||
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; | At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; The Japanese and European versions managed to fix this glitch. | ||
====''[[Mario & Luigi: Dream Team]]''==== | ====''[[Mario & Luigi: Dream Team]]''==== | ||
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref> | There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref> | ||
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This | Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This doesn't work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]]. | ||
====''[[Mario & Luigi: Paper Jam]]''==== | ====''[[Mario & Luigi: Paper Jam]]''==== | ||
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Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress. | Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress. | ||
===''[[WarioWare (series)|WarioWare]]'' series=== | ===''[[WarioWare (series)|WarioWare]]'' series=== | ||
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====''[[WarioWare: Touched!]]''==== | ====''[[WarioWare: Touched!]]''==== | ||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies. | Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies. | ||
In [[Spario]], if the player presses the pause button multiple times before the microgame begins, Wario may lack his arms and mustache, making it impossible to win.<ref>dkspivey71 (April 22, 2015). [https://web.archive.org/web/20171023121137/http://miiverse.nintendo.net/posts/AYMHAAACAAADVHjuiKAT6g "''Uh, Wario? Where are your arms?!''"]. ''Miiverse''. Retrieved November 4, 2020.</ref> | |||
====''[[WarioWare: Get It Together!]]''==== | ====''[[WarioWare: Get It Together!]]''==== | ||
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | ||
In [[Pop Goes the Party]] | In [[Pop Goes the Party]] and [[Balance the Scales]], it is possible for Penny (who is considered the worst fit for both microgames) to destroy all of the pins in Level 3 and too many cracked rocks, respectively, making the microgames impossible to win. | ||
==='' | ===''Mario Kart'' series=== | ||
====''[[Mario Kart 8 Deluxe]]''==== | ====''[[Mario Kart 8 Deluxe]]''==== | ||
In [[Ninja Hideaway]], if the player lands on top of the sign after the final moving spike platform, they will be unable to move. When this happens, they will be forced to either lose the current race or quit the game.<ref>Gaming Reinvented (April 6, 2022). [https://www.youtube.com/watch?v=bHgsA5jDt5M You Can Softlock Mario Kart 8 Deluxe in Ninja Hideaway (Glitch)!] ''YouTube''. Retrieved May 15, 2022.</ref> | In [[Ninja Hideaway]], if the player lands on top of the sign after the final moving spike platform, they will be unable to move. When this happens, they will be forced to either lose the current race or quit the game.<ref>Gaming Reinvented (April 6, 2022). [https://www.youtube.com/watch?v=bHgsA5jDt5M You Can Softlock Mario Kart 8 Deluxe in Ninja Hideaway (Glitch)!] ''YouTube''. Retrieved May 15, 2022.</ref> | ||
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[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Lists|Unwinnable]] | [[Category:Lists|Unwinnable]] | ||