Editing Unwinnable state

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====''[[Super Mario Bros. 3]]''====
====''[[Super Mario Bros. 3]]''====
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears.
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears.
Another softlock can occur when players are in the 2 Player Game and find a [[Warp Pipe]] on the world map that is blocked off by a locked gate. One player must reach it via the pipe that connects to it elsewhere on the map, then re-enter the blocked-off pipe and lose a life by having the [[Time Limit]] in the pipe room reach zero, after which they will be returned to the blocked-off pipe's location on the map. If the other player then reaches their location as well, they will not be able to re-enter the pipe as they will instead enter [[Mario Bros. (Super Mario Bros. 3)|Battle Mode]], thus softlocking the game unless the player has a [[Recorder|Magic Whistle]].<ref>YuRi Sunga. (December 22, 2023). [https://youtu.be/JdOam2e2dX4 Super Mario Bros 3 - 2 player mode softlock] ''YouTube''. Retrieved December 8, 2024.</ref>


====''[[Super Mario World]]''====
====''[[Super Mario World]]''====
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On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event.
On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event.
====''[[New Super Mario Bros. Wii]]''====
If a player under the effects of the [[Super Star]] lands on a moving block in the middle of a somersault on the frame the Star runs out, they will be stuck in their somersault animation, unable to move.


====''[[Super Mario Galaxy 2]]''====
====''[[Super Mario Galaxy 2]]''====
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If Mario freezes the [[Shiverburn Galaxy]]'s Starting Planet with the [[Ground-Pound Switch]] in [[Prince Pikante's Peppery Mood]] and gets to the Volcano Planet at the centre with the [[Cloud Mario|Cloud suit]], he will be forced to lose a life to escape unless either he has any clouds in stock or the player quits the level. This softlock no longer occurs after Mario gets 120 [[Power Star]]s, as he can just grab the first [[Green Power Star]] (which is in the crater of the volcano) to escape without losing a life.
If Mario freezes the [[Shiverburn Galaxy]]'s Starting Planet with the [[Ground-Pound Switch]] in [[Prince Pikante's Peppery Mood]] and gets to the Volcano Planet at the centre with the [[Cloud Mario|Cloud suit]], he will be forced to lose a life to escape unless either he has any clouds in stock or the player quits the level. This softlock no longer occurs after Mario gets 120 [[Power Star]]s, as he can just grab the first [[Green Power Star]] (which is in the crater of the volcano) to escape without losing a life.
====''[[New Super Mario Bros. Wii]]''====
If a player under the effects of the [[Super Star]] lands on a moving block in the middle of a somersault on the frame the Star runs out, they will be stuck in their somersault animation, unable to move.


====''[[Super Mario 3D Land]]''====
====''[[Super Mario 3D Land]]''====
In {{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then presses the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>Akfamilyhome. (November 5, 2012). [http://www.youtube.com/watch?v=e-eIBZ19JMc Super Mario 3D Land - Bowser Game Lockup Glitch]. ''YouTube''. Retrieved May 25, 2022.</ref>
In {{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then presses the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>Akfamilyhome. (November 5, 2012). [http://www.youtube.com/watch?v=e-eIBZ19JMc Super Mario 3D Land - Bowser Game Lockup Glitch]. ''YouTube''. Retrieved May 25, 2022.</ref>


====''[[New Super Mario Bros. U]]''====
====''[[New Super Mario Bros. U]]''====
[[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]]
[[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]]
In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left prevents the blocks from appearing. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life.
In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left prevents the blocks from appearing. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life.
====''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]''====
The ''[[Super Mario Maker]]'' series' status as a level creation tool makes it trivial to create softlock states in a multitude of ways. [[One-Way Wall]]s and [[Semisolid Platform]]s can be used to trap the player inside of an enclosed area, and levels which require the player to retain a specific power-up or item can become unwinnable if the player loses it.


====''[[Super Mario Odyssey]]''====
====''[[Super Mario Odyssey]]''====
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref>
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref>
====''[[Super Mario Maker 2]]''====
''[[Super Mario Maker 2]]'' introduces [[Clear Condition]]s that must be fulfilled before the level they are applied to can be completed. Some Clear Conditions intentionally cause unwinnable states if their challenge is failed, causing the level's goal to become permanently intangible unless the level is restarted from the beginning.


====''[[Super Mario Bros. Wonder]]''====
====''[[Super Mario Bros. Wonder]]''====
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''[[Mario & Luigi: Partners in Time]]''====
====''[[Mario & Luigi: Partners in Time]]''====
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; the Japanese and European versions fixed this glitch by adding a [[! Block]] to make the pipe activate from below.
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; the Japanese and European versions managed to fix this glitch.


====''[[Mario & Luigi: Dream Team]]''====
====''[[Mario & Luigi: Dream Team]]''====
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Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This does not work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This does not work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
In the [[Zeekeeper]] and [[Giant Bowser]] battles, the gyro controls needed for the Dimensional Rift and Repel the Shell sequences may stop working. If this happens, the battle is rendered impossible to win, since it is impossible to dodge the enemy's attacks or fight back in kind.


====''[[Mario & Luigi: Paper Jam]]''====
====''[[Mario & Luigi: Paper Jam]]''====
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Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress.
Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress.
====''[[Mario & Luigi: Brothership]]''====
It is possible to use a [[Wayaway Island#Trivia|glitch]] to re-enter the main area of Bowser's Castle on [[Wayaway Island]] after the door closes, letting the player explore that part of the castle again. However, exiting the castle after doing this glitch softlocks the game. As a result, if the player uses a [[Save Block]] inside the castle, they are unable to leave the area or finish the game, since the [[Return Pipe]] does not work on Wayaway Island.


===''[[WarioWare (series)|WarioWare]]'' series===
===''[[WarioWare (series)|WarioWare]]'' series===
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In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref>
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref>


In [[Pop Goes the Party]], it is possible to destroy too many of the pins in Level 3, making it impossible to win. This can easily be done when playing as [[Penny]], who is a bad fit for the microgame.
In [[Pop Goes the Party]], it is possible to destroy too many of the pins in Level 3, making it impossible to win.


In [[Balance the Scales]], it is possible to destroy too many of the cracked blocks, making it impossible to win. This can easily be done when playing as Penny, who is a bad fit for the microgame.
In [[Balance the Scales]], it is possible to destroy too many of the cracked blocks, making it impossible to win.


In [[Archer Assist]], [[9-Volt]], who is a bad fit for the microgame, can overshoot the target in Levels 1 and 3, and he cannot move the archer in these levels, making it impossible to win with him.
In [[Archer Assist]], [[9-Volt]], who is a bad fit for the microgame, can overshoot the target in Levels 1 and 3, and he cannot move the archer in these levels, making it impossible to win with him.


In [[Showdown (mode)|Duelius Maximus]]' speed-based Lightning Round, winning a microgame causes anyone who did not complete it to get softlocked until the [[Bomb (WarioWare series)|timer]] expires, unless the microgame is a survival microgame like [[Boxed Up (WarioWare: Get It Together!)|Boxed Up]].
In [[Duelius Maximus]]' speed-based Lightning Round, winning a microgame causes anyone who did not complete it to get softlocked until the [[Bomb (WarioWare series)|timer]] expires, unless the microgame is a survival microgame like [[Boxed Up (WarioWare: Get It Together!)|Boxed Up]].
 
====''[[WarioWare: Move It!]]''====
In [[Showdown (mode)|Showdown]]'s speed-based "First to Win" mode, winning a microgame causes anyone who did not complete it to get softlocked until the timer expires, unless the microgame is a survival microgame.


===''Mario Kart'' series===
===''Mario Kart'' series===

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