Editing Unwinnable state

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Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This does not work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This does not work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
In the [[Zeekeeper]] and [[Giant Bowser]] battles, the gyro controls needed for the Dimensional Rift and Repel the Shell sequences may stop working. If this happens, the battle is rendered impossible to win, since it is impossible to dodge the enemy's attacks or fight back in kind.


====''[[Mario & Luigi: Paper Jam]]''====
====''[[Mario & Luigi: Paper Jam]]''====
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====''[[Mario & Luigi: Brothership]]''====
====''[[Mario & Luigi: Brothership]]''====
It is possible to use a [[Wayaway Island#Trivia|glitch]] to re-enter the main area of Bowser's Castle on [[Wayaway Island]] after the door closes, letting the player explore that part of the castle again. However, exiting the castle after doing this glitch softlocks the game. As a result, if the player uses a [[Save Block]] inside the castle, they are unable to leave the area or finish the game, since the [[Return Pipe]] does not work on Wayaway Island.
It is possible to use a glitch to re-enter the main area of Bowser's Castle on [[Wayaway Island]] after the door closes, letting the player explore that part of the castle again. However, exiting the castle after doing this glitch softlocks the game. As a result, if the player uses a save block inside the castle, then they are unable to leave the area or finish the game, since the [[Return Pipe]] does not work on Wayaway Island.


===''[[WarioWare (series)|WarioWare]]'' series===
===''[[WarioWare (series)|WarioWare]]'' series===
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====''[[WarioWare: Touched!]]''====
====''[[WarioWare: Touched!]]''====
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies.
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies.
If the player pauses multiple times before [[Spario]] begins (except in the [[DSiWare]] version), Wario's arms and mustache may not appear, which makes the game impossible to win. <ref>dkspivey71 (April 22, 2015). [https://web.archive.org/web/20171023121137/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjuiKAT6g ''"Uh, Wario? Where are your arms?!"''] ''Miiverse''. Retrieved November 4, 2020.</ref>


====''[[WarioWare: Get It Together!]]''====
====''[[WarioWare: Get It Together!]]''====
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In [[Archer Assist]], [[9-Volt]], who is a bad fit for the microgame, can overshoot the target in Levels 1 and 3, and he cannot move the archer in these levels, making it impossible to win with him.
In [[Archer Assist]], [[9-Volt]], who is a bad fit for the microgame, can overshoot the target in Levels 1 and 3, and he cannot move the archer in these levels, making it impossible to win with him.


In [[Showdown (mode)|Duelius Maximus]]' speed-based Lightning Round, winning a microgame causes anyone who did not complete it to get softlocked until the [[Bomb (WarioWare series)|timer]] expires, unless the microgame is a survival microgame like [[Boxed Up (WarioWare: Get It Together!)|Boxed Up]].
In [[Duelius Maximus]]' speed-based Lightning Round, winning a microgame causes anyone who did not complete it to get softlocked until the [[Bomb (WarioWare series)|timer]] expires, unless the microgame is a survival microgame like [[Boxed Up (WarioWare: Get It Together!)|Boxed Up]].


====''[[WarioWare: Move It!]]''====
====''[[WarioWare: Move It!]]''====

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