Editing Unwinnable state

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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because either a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations can be the result of a [[glitch]], the result of players going out of their way to trap themselves, or intentional on the part of the game designers, although due to the ''[[Super Mario (franchise)|Super Mario]]'' franchise's accessible, player-friendly design, instances of intentionally unwinnable scenarios are non-existent.
 
This list does not include scripted boss battles the player has to lose in ''[[Super Mario (franchise)|Super Mario]]'' RPGs, such as the first battles with [[Bowser]] in ''[[Paper Mario]]'' and the [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'' as the plot still advances despite the player losing.


This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battle with [[Bowser]] in ''[[Paper Mario]]'' and the [[Hollijolli Village]] [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing.
==Examples of unwinnable situations==
==Examples of unwinnable situations==
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If Mario or Luigi was to squeeze themselves into the gap above the exit pipe at the end of any underwater level by jumping and ducking into it at the same time, they will become stuck and unable to escape until they lose a life by running out of time. However, the ''Super Mario All-Stars'' version, as well as the European version of the game, adds an extra block above the exit pipe to prevent this from happening.
If Mario or Luigi was to squeeze themselves into the gap above the exit pipe at the end of any underwater level by jumping and ducking into it at the same time, they will become stuck and unable to escape until they lose a life by running out of time. However, the ''Super Mario All-Stars'' version, as well as the European version of the game, adds an extra block above the exit pipe to prevent this from happening.
====''[[Super Mario Bros.: The Lost Levels]]''====
In [[World A-1]], the player can get stuck by partial scrolling the structure at the start of the level offscreen until the gap at the bottom is small enough that Mario or Luigi cannot fall out once he jumps into the structure.<ref>{{cite|author=Supper Mario Broth|date=December 2, 2024|url=https://smallmariofindings.tumblr.com/post/768765351995506688/in-world-a-1-in-the-japanese-super-mario-bros-2|title=Small Mario Findings - In World A-1 in the Japanese Super Mario Bros. 2...|publisher=Supper Mario Broth|language=en|accessdate=December 2, 2024}}</ref>


====''[[Super Mario Bros. 2]]''====
====''[[Super Mario Bros. 2]]''====
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Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref>
Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref>


In revision 0 of ''Super Mario Bros. 2'', if a [[Small Fry Guy]] is hit with a [[Mushroom Block]] while the player is shrinking in [[World 4-3 (Super Mario Bros. 2)|World 4-3]], then said Small Fry Guy will fall off the screen as opposed to disappearing in a puff of smoke. Because of this, the Small Fry Guy is not technically considered "defeated" by the game, and as a result the door to exit World 4-3 will not appear, rendering the level and, by extension, the game, unbeatable. This glitch was fixed in subsequent rereleases.<ref>TCRF contributors. (May 4, 2022). [[tcrf:Super Mario Bros. 2 (NES)#Fryguy Glitch|Super Mario Bros. 2 (NES) § Fryguy Glitch]]. ''The Cutting Room Floor''. Retrieved May 25, 2022.</ref>
In Revision 0 of ''Super Mario Bros. 2'', if a [[Small Fry Guy]] is hit with a [[Mushroom Block]] while the player is shrinking in [[World 4-3 (Super Mario Bros. 2)|World 4-3]], then said Small Fry Guy will fall off the screen as opposed to disappearing in a puff of smoke. This causes the game to think that there are still Small Fry Guys left; due to this, the door to exit World 4-3 doesn't appear, rending it unbeatable. This glitch was fixed in subsequent rereleases.<ref>TCRF contributors. (May 4, 2022). [[tcrf:Super Mario Bros. 2 (NES)#Fryguy Glitch|Super Mario Bros. 2 (NES) § Fryguy Glitch]]. ''The Cutting Room Floor''. Retrieved May 25, 2022.</ref>


====''[[Super Mario Bros. 3]]''====
====''[[Super Mario Bros. 3]]''====
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears.
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears.
Another softlock can occur when players are in the 2 Player Game and find a [[Warp Pipe]] on the world map that is blocked off by a locked gate. One player must reach it via the pipe that connects to it elsewhere on the map, then re-enter the blocked-off pipe and lose a life by having the [[Time Limit]] in the pipe room reach zero, after which they will be returned to the blocked-off pipe's location on the map. If the other player then reaches their location as well, they will not be able to re-enter the pipe as they will instead enter [[Mario Bros. (Super Mario Bros. 3)|Battle Mode]], thus softlocking the game unless the player has a [[Recorder|Magic Whistle]].<ref>YuRi Sunga. (December 22, 2023). [https://youtu.be/JdOam2e2dX4 Super Mario Bros 3 - 2 player mode softlock] ''YouTube''. Retrieved December 8, 2024.</ref>
====''[[Super Mario World]]''====
[[File:Bonus freeze.png|thumb|The bonus game softlock|right]]
By collecting a power-up, the game temporarily freezes during the power-up animation. If this occurs at the same time that [[Yoshi]] eats a berry, the game freezes. If the player has already beaten the level, they can escape the freeze by pressing {{Button|snes|select}} and {{Button|snes|start}}. However, if the player has not beaten the level, they must reset the console.
There exists a glitch that allows the player to obtain a [[magic ball]] in their [[Item storage|Item Stock]]. If the player performs this glitch and then collects the magic ball while in a [[Bonus game (Super Mario World)|bonus game]], the player is taken to a glitched bonus game that is impossible to complete. The only option at this point is to reset the console.


====''[[Super Mario 64]]''====
====''[[Super Mario 64]]''====
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====''[[Super Mario Sunshine]]''====
====''[[Super Mario Sunshine]]''====
If the [[Pokey Head|Pokey Pod]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin|red coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.|FLUDD]] runs out of water, the player will have to restart the level if any red coins that require water have not been collected.
If the [[Pokey Head|Sanbo Head]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin|red coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.|FLUDD]] runs out of water, the player will have to restart the level if any red coins that require water have not been collected.


====''[[Super Mario Galaxy]]''====
====''[[Super Mario Galaxy]]''====
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On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event.
On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event.
====''[[New Super Mario Bros. Wii]]''====
If a player under the effects of the [[Super Star]] lands on a moving block in the middle of a somersault on the frame the Star runs out, they will be stuck in their somersault animation, unable to move.


====''[[Super Mario Galaxy 2]]''====
====''[[Super Mario Galaxy 2]]''====
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During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission.
During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission.


If Mario freezes the [[Shiverburn Galaxy]]'s Starting Planet with the [[Ground-Pound Switch]] in [[Prince Pikante's Peppery Mood]] and gets to the Volcano Planet at the centre with the [[Cloud Mario|Cloud suit]], he will be forced to lose a life to escape unless either he has any clouds in stock or the player quits the level. This softlock no longer occurs after Mario gets 120 [[Power Star]]s, as he can just grab the first [[Green Power Star]] (which is in the crater of the volcano) to escape without losing a life.
====''[[New Super Mario Bros. Wii]]''====
If a player under the effects of the [[Super Star]] lands on a moving block in the middle of a somersault on the frame the Star runs out, they will be stuck in their somersault animation, unable to move.


====''[[Super Mario 3D Land]]''====
====''[[Super Mario 3D Land]]''====
In {{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then presses the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>Akfamilyhome. (November 5, 2012). [http://www.youtube.com/watch?v=e-eIBZ19JMc Super Mario 3D Land - Bowser Game Lockup Glitch]. ''YouTube''. Retrieved May 25, 2022.</ref>
In {{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then presses the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>Akfamilyhome. (November 5, 2012). [http://www.youtube.com/watch?v=e-eIBZ19JMc Super Mario 3D Land - Bowser Game Lockup Glitch]. ''YouTube''. Retrieved May 25, 2022.</ref>


====''[[New Super Mario Bros. U]]''====
====''[[New Super Mario Bros. U]]''====
[[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]]
[[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]]
In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left prevents the blocks from appearing. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life.
In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left prevents the blocks from appearing. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life.
====''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]''====
The ''[[Super Mario Maker]]'' series' status as a level creation tool makes it trivial to create softlock states in a multitude of ways. [[One-Way Wall]]s and [[Semisolid Platform]]s can be used to trap the player inside of an enclosed area, and levels which require the player to retain a specific power-up or item can become unwinnable if the player loses it.


====''[[Super Mario Odyssey]]''====
====''[[Super Mario Odyssey]]''====
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref>
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref>
====''[[Super Mario Maker 2]]''====
''[[Super Mario Maker 2]]'' introduces [[Clear Condition]]s that must be fulfilled before the level they are applied to can be completed. Some Clear Conditions intentionally cause unwinnable states if their challenge is failed, causing the level's goal to become permanently intangible unless the level is restarted from the beginning.
====''[[Super Mario Bros. Wonder]]''====
''[[Super Mario Bros. Wonder]]'' has a few softlocks where [[Mario]] can fall into a hole in [[Here Come the Hoppos]] and a [[Hoppo]] plugs the hole, preventing him from leaving unless there is another escape route. Additionally, in [[Secrets of Shova Mansion]], he can move a block so that it covers a depression leaving a small gap, then [[Elephant Fruit|transform]] into an [[Elephant Mario|elephant]] while in the depression. If that happens, Mario will be trapped due to his elephant form being too big for him to squeeze through the gap.<ref>https://www.youtube.com/shorts/VXE4kzTpcTo</ref>


===''[[Super Mario Bros. Special]]''===
===''[[Super Mario Bros. Special]]''===
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out.
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out.
===''[[Mario is Missing! (PC)|Mario is Missing!]]'' (DOS and CD-ROM Deluxe versions)===
If the player has only one [[taxi token]] in their possession and uses it to travel to [[Alcatraz]], Luigi will be stuck on Alcatraz since the only way to get to and from the area is by taxi.


===''Yoshi'' franchise===
===''Yoshi'' franchise===
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''[[Mario & Luigi: Partners in Time]]''====
====''[[Mario & Luigi: Partners in Time]]''====
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; the Japanese and European versions managed to fix this glitch.
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; The Japanese and European versions managed to fix this glitch.


====''[[Mario & Luigi: Dream Team]]''====
====''[[Mario & Luigi: Dream Team]]''====
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref>
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref>


Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This does not work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This doesn't work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
 
In the [[Zeekeeper]] and [[Giant Bowser]] battles, the gyro controls needed for the Dimensional Rift and Repel the Shell sequences may stop working. If this happens, the battle is rendered impossible to win, since it is impossible to dodge the enemy's attacks or fight back in kind.


====''[[Mario & Luigi: Paper Jam]]''====
====''[[Mario & Luigi: Paper Jam]]''====
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Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress.
Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress.
====''[[Mario & Luigi: Brothership]]''====
It is possible to use a [[Wayaway Island#Trivia|glitch]] to re-enter the main area of Bowser's Castle on [[Wayaway Island]] after the door closes, letting the player explore that part of the castle again. However, exiting the castle after doing this glitch softlocks the game. As a result, if the player uses a [[Save Block]] inside the castle, they are unable to leave the area or finish the game, since the [[Return Pipe]] does not work on Wayaway Island.


===''[[WarioWare (series)|WarioWare]]'' series===
===''[[WarioWare (series)|WarioWare]]'' series===
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====''[[WarioWare: Touched!]]''====
====''[[WarioWare: Touched!]]''====
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies.
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies.
In [[Spario]], if the player presses the pause button multiple times before the microgame begins, Wario may lack his arms and mustache, making it impossible to win.<ref>dkspivey71 (April 22, 2015). [https://web.archive.org/web/20171023121137/http://miiverse.nintendo.net/posts/AYMHAAACAAADVHjuiKAT6g "''Uh, Wario? Where are your arms?!''"]. ''Miiverse''. Retrieved November 4, 2020.</ref>


====''[[WarioWare: Get It Together!]]''====
====''[[WarioWare: Get It Together!]]''====
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref>
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.
 
In [[Pop Goes the Party]], it is possible to destroy too many of the pins in Level 3, making it impossible to win. This can easily be done when playing as [[Penny]], who is a bad fit for the microgame.
 
In [[Balance the Scales]], it is possible to destroy too many of the cracked blocks, making it impossible to win. This can easily be done when playing as Penny, who is a bad fit for the microgame.
 
In [[Archer Assist]], [[9-Volt]], who is a bad fit for the microgame, can overshoot the target in Levels 1 and 3, and he cannot move the archer in these levels, making it impossible to win with him.
 
In [[Showdown (mode)|Duelius Maximus]]' speed-based Lightning Round, winning a microgame causes anyone who did not complete it to get softlocked until the [[Bomb (WarioWare series)|timer]] expires, unless the microgame is a survival microgame like [[Boxed Up (WarioWare: Get It Together!)|Boxed Up]].


====''[[WarioWare: Move It!]]''====
In [[Pop Goes the Party]] and [[Balance the Scales]], it is possible to destroy all of the pins in Level 3 and too many cracked rocks, respectively, making the microgames impossible to win.
In [[Showdown (mode)|Showdown]]'s speed-based "First to Win" mode, winning a microgame causes anyone who did not complete it to get softlocked until the timer expires, unless the microgame is a survival microgame.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''[[Mario Kart 8 Deluxe]]''====
====''[[Mario Kart 8 Deluxe]]''====
In [[Ninja Hideaway]], if the player lands on top of the sign after the final moving spike platform, they will be unable to move. When this happens, they will be forced to either lose the current race or quit the game.<ref>Gaming Reinvented (April 6, 2022). [https://www.youtube.com/watch?v=bHgsA5jDt5M You Can Softlock Mario Kart 8 Deluxe in Ninja Hideaway (Glitch)!] ''YouTube''. Retrieved May 15, 2022.</ref>
In [[Ninja Hideaway]], if the player lands on top of the sign after the final moving spike platform, their kart will be unable to move. When this happens, they will be forced to either lose the current race or quit the game.<ref>Gaming Reinvented (April 6, 2022). [https://www.youtube.com/watch?v=bHgsA5jDt5M You Can Softlock Mario Kart 8 Deluxe in Ninja Hideaway (Glitch)!] ''YouTube''. Retrieved May 15, 2022.</ref>


==Impossible 100% completion==
==Impossible 100% completion==
{{see also|Missable content}}
{{see also|Missable content}}
A less severe variation is when a game can still be finished, but denies the player [[Completion|100% completion]] of their save file in some way. Unlike true unwinnable scenarios, examples of intentional impossible 100% completion are more common in the ''Super Mario'' franchise.
A less severe variation is when a game can still be finished, but denies the player [[Completion|100% completion]] of their save file in some way. Unlike true unwinnable scenarios, examples of intentional impossible 100% completion are more common in the ''Mario'' franchise.
===''[[Donkey Kong 64]]''===
===''[[Donkey Kong 64]]''===
The five [[Banana Medal]]s that appear in [[Hideout Helm]] do not respawn if the player leaves the area without collecting them, making 101% [[completion]] impossible.
The five [[Banana Medal]]s that appear in [[Hideout Helm]] do not respawn if the player leaves the area without collecting them, making 101% [[completion]] impossible.
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Similar to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file (even if they did not use the [[Invincibility Leaf]] nor the [[P-Wing]]).
Similar to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file (even if they did not use the [[Invincibility Leaf]] nor the [[P-Wing]]).


In all subsequent ''Super Mario'' platformers, making the Super Guide Block or Assist Block appear will not void the player's chance to get shiny stars on their save file; any player who uses the Super Guide or Invincibility Leaf can get shiny stars by completing the same level without using it.
In all subsequent ''Mario'' platformers, making the Super Guide Block or Assist Block appear will not void the player's chance to get shiny stars on their save file; any player who uses the Super Guide or Invincibility Leaf can get shiny stars by completing the same level without using it.


===''[[Paper Mario: The Origami King]]''===
===''[[Paper Mario: The Origami King]]''===
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[[Category:Terms]]
[[Category:Terms]]
[[Category:Lists|Unwinnable]]
[[Category:Lists|Unwinnable]]
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