Editing Unwinnable state

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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise.


This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battle with [[Bowser]] in ''[[Paper Mario]]'' and the [[Hollijolli Village]] [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing.
This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battles with [[Bowser]] in ''[[Paper Mario]]'' and the [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing.
 
==Examples of unwinnable situations==
==Examples of unwinnable situations==
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Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref>
Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref>


In revision 0 of ''Super Mario Bros. 2'', if a [[Small Fry Guy]] is hit with a [[Mushroom Block]] while the player is shrinking in [[World 4-3 (Super Mario Bros. 2)|World 4-3]], then said Small Fry Guy will fall off the screen as opposed to disappearing in a puff of smoke. Because of this, the Small Fry Guy is not technically considered "defeated" by the game, and as a result the door to exit World 4-3 will not appear, rendering the level and, by extension, the game, unbeatable. This glitch was fixed in subsequent rereleases.<ref>TCRF contributors. (May 4, 2022). [[tcrf:Super Mario Bros. 2 (NES)#Fryguy Glitch|Super Mario Bros. 2 (NES) § Fryguy Glitch]]. ''The Cutting Room Floor''. Retrieved May 25, 2022.</ref>
In Revision 0 of ''Super Mario Bros. 2'', if a [[Small Fry Guy]] is hit with a [[Mushroom Block]] while the player is shrinking in [[World 4-3 (Super Mario Bros. 2)|World 4-3]], then said Small Fry Guy will fall off the screen as opposed to disappearing in a puff of smoke. This causes the game to think that there are still Small Fry Guys left; due to this, the door to exit World 4-3 doesn't appear, rending it unbeatable. This glitch was fixed in subsequent rereleases.<ref>TCRF contributors. (May 4, 2022). [[tcrf:Super Mario Bros. 2 (NES)#Fryguy Glitch|Super Mario Bros. 2 (NES) § Fryguy Glitch]]. ''The Cutting Room Floor''. Retrieved May 25, 2022.</ref>


====''[[Super Mario Bros. 3]]''====
====''[[Super Mario Bros. 3]]''====
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By collecting a power-up, the game temporarily freezes during the power-up animation. If this occurs at the same time that [[Yoshi]] eats a berry, the game freezes. If the player has already beaten the level, they can escape the freeze by pressing {{Button|snes|select}} and {{Button|snes|start}}. However, if the player has not beaten the level, they must reset the console.
By collecting a power-up, the game temporarily freezes during the power-up animation. If this occurs at the same time that [[Yoshi]] eats a berry, the game freezes. If the player has already beaten the level, they can escape the freeze by pressing {{Button|snes|select}} and {{Button|snes|start}}. However, if the player has not beaten the level, they must reset the console.


There exists a glitch that allows the player to obtain a [[magic ball]] in their [[Item storage|Item Stock]]. If the player performs this glitch and then collects the magic ball while in a [[Bonus game (Super Mario World)|bonus game]], the player is taken to a glitched bonus game that is impossible to complete. The only option at this point is to reset the console.
There exists a glitch that allows the player to obtain a [[Magic Ball]] in their [[Item storage|Item Stock]]. If the player performs this glitch and then collects the [[Magic Ball]] while in a [[Bonus game (Super Mario World)|bonus game]], the player is taken to a glitched bonus game that is impossible to complete. The only option at this point is to reset the console.


====''[[Super Mario 64]]''====
====''[[Super Mario 64]]''====
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====''[[Super Mario Sunshine]]''====
====''[[Super Mario Sunshine]]''====
If the [[Pokey Head|Pokey Pod]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin|red coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.|FLUDD]] runs out of water, the player will have to restart the level if any red coins that require water have not been collected.
If the [[Pokey Head|Sanbo Head]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin|red coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.|FLUDD]] runs out of water, the player will have to restart the level if any red coins that require water have not been collected.


====''[[Super Mario Galaxy]]''====
====''[[Super Mario Galaxy]]''====
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During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission.
During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission.
If Mario freezes the [[Shiverburn Galaxy]]'s Starting Planet with the [[Ground-Pound Switch]] in [[Prince Pikante's Peppery Mood]] and gets to the Volcano Planet at the centre with the [[Cloud Mario|Cloud suit]], he will be forced to lose a life to escape unless either he has any clouds in stock or the player quits the level. This softlock no longer occurs after Mario gets 120 [[Power Star]]s, as he can just grab the first [[Green Power Star]] (which is in the crater of the volcano) to escape without losing a life.


====''[[New Super Mario Bros. Wii]]''====
====''[[New Super Mario Bros. Wii]]''====
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====''[[Super Mario Odyssey]]''====
====''[[Super Mario Odyssey]]''====
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref>
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref>
====''[[Super Mario Bros. Wonder]]''====
''[[Super Mario Bros. Wonder]]'' has a few softlocks where [[Mario]] can fall into a hole in [[Here Come the Hoppos]] and a [[Hoppo]] plugs the hole, preventing him from leaving unless there is another escape route. Additionally, in [[Secrets of Shova Mansion]], he can move a block so that it covers a depression leaving a small gap, then [[Elephant Fruit|transform]] into an [[Elephant Mario|elephant]] while in the depression. If that happens, Mario will be trapped due to his elephant form being too big for him to squeeze through the gap.<ref>https://www.youtube.com/shorts/VXE4kzTpcTo</ref>


===''[[Super Mario Bros. Special]]''===
===''[[Super Mario Bros. Special]]''===
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out.
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out.
===''[[Mario is Missing! (PC)|Mario is Missing!]]'' (DOS and CD-ROM Deluxe versions)===
If the player has only one [[taxi token]] in their possession and uses it to travel to [[Alcatraz]], Luigi will be stuck on Alcatraz since the only way to get to and from the area is by taxi.


===''Yoshi'' franchise===
===''Yoshi'' franchise===
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''[[Mario & Luigi: Partners in Time]]''====
====''[[Mario & Luigi: Partners in Time]]''====
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; the Japanese and European versions managed to fix this glitch.
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; The Japanese and European versions managed to fix this glitch.


====''[[Mario & Luigi: Dream Team]]''====
====''[[Mario & Luigi: Dream Team]]''====
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref>
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref>


Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This does not work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This doesn't work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]].


====''[[Mario & Luigi: Paper Jam]]''====
====''[[Mario & Luigi: Paper Jam]]''====
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====''[[WarioWare: Touched!]]''====
====''[[WarioWare: Touched!]]''====
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies.
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies.
In [[Spario]], if the player presses the pause button multiple times before the microgame begins, Wario may lack his arms and mustache, making it impossible to win.<ref>dkspivey71 (April 22, 2015). [https://web.archive.org/web/20171023121137/http://miiverse.nintendo.net/posts/AYMHAAACAAADVHjuiKAT6g "''Uh, Wario? Where are your arms?!''"]. ''Miiverse''. Retrieved November 4, 2020.</ref>


====''[[WarioWare: Get It Together!]]''====
====''[[WarioWare: Get It Together!]]''====
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref>
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref>


In [[Pop Goes the Party]], it is possible to destroy too many of the pins in Level 3, making it impossible to win.
In [[Pop Goes the Party]] and [[Balance the Scales]], it is possible for Penny (who is considered the worst fit for both microgames) to destroy all of the pins in Level 3 and too many cracked rocks, respectively, making the microgames impossible to win.
 
In [[Balance the Scales]], it is possible to destroy too many of the cracked blocks, making it impossible to win.
 
In [[Archer Assist]], [[9-Volt]], who is a bad fit for the microgame, can overshoot the target in Levels 1 and 3, and he cannot move the archer in these levels, making it impossible to win with him.
 
In [[Duelius Maximus]]' speed-based Lightning Round, winning a microgame causes anyone who did not complete it to get softlocked until the [[Bomb (WarioWare series)|timer]] expires, unless the microgame is a survival microgame like [[Boxed Up (WarioWare: Get It Together!)|Boxed Up]].


===''Mario Kart'' series===
===''Mario Kart'' series===

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