Editing Unwinnable state
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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations | An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because either a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations can be the result of a [[glitch]], the result of players going out of their way to trap themselves, or intentional on the part of the game designers, although due to the ''[[Super Mario (franchise)|Super Mario]]'' franchise's accessible, player-friendly design, instances of intentionally unwinnable scenarios are non-existent. | ||
This list does not include scripted boss battles the player has to lose in ''[[Super Mario (franchise)|Super Mario]]'' RPGs, such as the first battles with [[Bowser]] in ''[[Paper Mario]]'' and the [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'' as the plot still advances despite the player losing. | |||
==Examples of unwinnable situations== | ==Examples of unwinnable situations== | ||
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Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref> | Another softlock can happen when playing as [[Luigi]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] during the final battle against [[Wart]]. Due to how defeating a boss locks the screen in place, if Luigi defeats Wart from the ceiling of his boss fight, the player will be unable to finish the game.<ref>DidYouKnowGaming? (August 3, 2019). [https://www.youtube.com/watch?v=kwMww4NxHLU Mistakes in Mario Games - Did You Know Gaming? Feat. Dazz]. ''YouTube''. Retrieved May 25, 2022.</ref> | ||
In | In Revision 0 of ''Super Mario Bros. 2'', if a [[Small Fry Guy]] is hit with a [[Mushroom Block]] while the player is shrinking in [[World 4-3 (Super Mario Bros. 2)|World 4-3]], then said Small Fry Guy will fall off the screen as opposed to disappearing in a puff of smoke. This causes the game to think that there are still Small Fry Guys left; due to this, the door to exit World 4-3 doesn't appear, rending it unbeatable. This glitch was fixed in subsequent rereleases.<ref>TCRF contributors. (May 4, 2022). [[tcrf:Super Mario Bros. 2 (NES)#Fryguy Glitch|Super Mario Bros. 2 (NES) § Fryguy Glitch]]. ''The Cutting Room Floor''. Retrieved May 25, 2022.</ref> | ||
====''[[Super Mario Bros. 3]]''==== | ====''[[Super Mario Bros. 3]]''==== | ||
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears. | The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears. | ||
====''[[Super Mario 64]]''==== | ====''[[Super Mario 64]]''==== | ||
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====''[[Super Mario Sunshine]]''==== | ====''[[Super Mario Sunshine]]''==== | ||
If the [[Pokey Head| | If the [[Pokey Head|Sanbo Head]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin|red coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.|FLUDD]] runs out of water, the player will have to restart the level if any red coins that require water have not been collected. | ||
====''[[Super Mario Galaxy]]''==== | ====''[[Super Mario Galaxy]]''==== | ||
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During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission. | During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission. | ||
====''[[New Super Mario Bros. Wii]]''==== | ====''[[New Super Mario Bros. Wii]]''==== | ||
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====''[[Super Mario Odyssey]]''==== | ====''[[Super Mario Odyssey]]''==== | ||
If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref> | If the player skips the first [[Power Moon]], activates a checkpoint past it, comes back and collects the Power Moon, and warps to the checkpoint, the game shows Mario walking towards the [[Odyssey]] and stopping in front of it before softlocking. The softlock can be fixed by closing and then reopening the game. This glitch was fixed in the version 1.3.0 update.<ref>BeardBear (April 14, 2018). [https://youtu.be/7jnF9L72Md4?t=108 7 Ways to Crash or Softlock Super Mario Odyssey]. ''YouTube''. Retrieved August 4, 2022.</ref> | ||
===''[[Super Mario Bros. Special]]''=== | ===''[[Super Mario Bros. Special]]''=== | ||
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''[[Mario & Luigi: Partners in Time]]''==== | ====''[[Mario & Luigi: Partners in Time]]''==== | ||
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; | At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; The Japanese and European versions managed to fix this glitch. | ||
====''[[Mario & Luigi: Dream Team]]''==== | ====''[[Mario & Luigi: Dream Team]]''==== | ||
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref> | There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented. (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref> | ||
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This | Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref> should he [[trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This doesn't work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]]. | ||
====''[[Mario & Luigi: Paper Jam]]''==== | ====''[[Mario & Luigi: Paper Jam]]''==== | ||
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====''[[WarioWare: Touched!]]''==== | ====''[[WarioWare: Touched!]]''==== | ||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies. | Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies. | ||
In [[Spario]], if the player presses the pause button multiple times before the microgame begins, Wario may lack his arms and mustache, making it impossible to win.<ref>dkspivey71 (April 22, 2015). [https://web.archive.org/web/20171023121137/http://miiverse.nintendo.net/posts/AYMHAAACAAADVHjuiKAT6g "''Uh, Wario? Where are your arms?!''"]. ''Miiverse''. Retrieved November 4, 2020.</ref> | |||
====''[[WarioWare: Get It Together!]]''==== | ====''[[WarioWare: Get It Together!]]''==== | ||
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win | In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win. | ||
In [[ | In [[Pop Goes the Party]] and [[Balance the Scales]], it is possible to destroy all of the pins in Level 3 and too many cracked rocks, respectively, making the microgames impossible to win. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''[[Mario Kart 8 Deluxe]]''==== | ====''[[Mario Kart 8 Deluxe]]''==== | ||
In [[Ninja Hideaway]], if the player lands on top of the sign after the final moving spike platform, | In [[Ninja Hideaway]], if the player lands on top of the sign after the final moving spike platform, their kart will be unable to move. When this happens, they will be forced to either lose the current race or quit the game.<ref>Gaming Reinvented (April 6, 2022). [https://www.youtube.com/watch?v=bHgsA5jDt5M You Can Softlock Mario Kart 8 Deluxe in Ninja Hideaway (Glitch)!] ''YouTube''. Retrieved May 15, 2022.</ref> | ||
==Impossible 100% completion== | ==Impossible 100% completion== | ||
{{see also|Missable content}} | {{see also|Missable content}} | ||
A less severe variation is when a game can still be finished, but denies the player [[Completion|100% completion]] of their save file in some way. Unlike true unwinnable scenarios, examples of intentional impossible 100% completion are more common in the '' | A less severe variation is when a game can still be finished, but denies the player [[Completion|100% completion]] of their save file in some way. Unlike true unwinnable scenarios, examples of intentional impossible 100% completion are more common in the ''Mario'' franchise. | ||
===''[[Donkey Kong 64]]''=== | ===''[[Donkey Kong 64]]''=== | ||
The five [[Banana Medal]]s that appear in [[Hideout Helm]] do not respawn if the player leaves the area without collecting them, making 101% [[completion]] impossible. | The five [[Banana Medal]]s that appear in [[Hideout Helm]] do not respawn if the player leaves the area without collecting them, making 101% [[completion]] impossible. | ||
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Similar to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file (even if they did not use the [[Invincibility Leaf]] nor the [[P-Wing]]). | Similar to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file (even if they did not use the [[Invincibility Leaf]] nor the [[P-Wing]]). | ||
In all subsequent '' | In all subsequent ''Mario'' platformers, making the Super Guide Block or Assist Block appear will not void the player's chance to get shiny stars on their save file; any player who uses the Super Guide or Invincibility Leaf can get shiny stars by completing the same level without using it. | ||
===''[[Paper Mario: The Origami King]]''=== | ===''[[Paper Mario: The Origami King]]''=== | ||
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[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Lists|Unwinnable]] | [[Category:Lists|Unwinnable]] | ||