Editing Unwinnable state
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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations | An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because either a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations can be the result of a [[glitch]], the result of players going out of their way to trap themselves, or intentional on the part of the game designers, although due to the ''[[Mario (franchise)|Mario]]'' franchise's accessible, player-friendly design, instances of intentionally unwinnable scenarios are non-existent. | ||
Note that this does not include scripted boss battles the player has to lose in ''[[Mario (franchise)|Mario]]'' RPGs, such as the first battles with [[Bowser]] in ''[[Paper Mario]] '' and the [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]''. Even if they are literally "unwinnable", they are necessary in order to advance the plot or otherwise progress the game. | |||
==Examples of unwinnable situations== | ==Examples of unwinnable situations== | ||
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In some [[castle]] levels, there are some areas where Mario or Luigi can use a platform to jump above a hole in the ceiling and land on top of it. However, if they start running above the ceiling and reach the end of the level, they cannot return under the ceiling (as the screen does not scroll leftwards in this game) to touch the [[axe]] and finish the level, forcing the player to wait until the [[Time Limit]] runs out and Mario or Luigi loses a [[Extra life|life]] to retry the level. | In some [[castle]] levels, there are some areas where Mario or Luigi can use a platform to jump above a hole in the ceiling and land on top of it. However, if they start running above the ceiling and reach the end of the level, they cannot return under the ceiling (as the screen does not scroll leftwards in this game) to touch the [[axe]] and finish the level, forcing the player to wait until the [[Time Limit]] runs out and Mario or Luigi loses a [[Extra life|life]] to retry the level. | ||
====''[[Super Mario Bros. 2]]''==== | ====''[[Super Mario Bros. 2]]''==== | ||
[[File:SMB2 Trapped In A Pit.png|thumb|Peach is stuck in the pit.]] | [[File:SMB2 Trapped In A Pit.png|thumb|Peach is stuck in the pit.]] | ||
If the player digs up all the [[soft sand]] at the left side of the splitting path in [[World 2-2 (Super Mario Bros. 2)|World 2-2]], they will be unable to jump out. The ''[[Super Mario Advance]]'' remake fixes this by adding a vase that can be used to reset the sand by entering and leaving it. | If the player digs up all the [[soft sand]] at the left side of the splitting path in [[World 2-2 (Super Mario Bros. 2)|World 2-2]], they will be unable to jump out. The ''[[Super Mario Advance]]'' remake fixes this by adding a vase that can be used to reset the sand by entering and leaving it. | ||
====''[[Super Mario Bros. 3]]''==== | ====''[[Super Mario Bros. 3]]''==== | ||
The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears. | The game has a softlock where, should an [[Enemy Course]] land on top of an [[N-Mark Spade Panel]], the two combine and move across the overworld map indefinitely, preventing the player from going any further after clearing a course when the panel appears. | ||
====''[[Super Mario 64]]''==== | ====''[[Super Mario 64]]''==== | ||
To defeat [[Bowser]] in [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], and [[Bowser in the Sky]], Mario must throw him into the | To defeat [[Bowser]] in [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], and [[Bowser in the Sky]], Mario must throw him into the bombs around the arena. If Mario [[Long Jump]]s into all the bombs to detonate them, he will be left with no way to defeat Bowser unless he leaves the level. To fix this in the [[Super Mario 64 DS|remake]], one bomb always reappears in the arena if the player tries to detonate all of them, making it still possible to beat Bowser nonetheless. Additionally, it is also possible to trick Bowser into lunging after Mario and jumping directly into the pit. Normally, Mario would need to throw Bowser in the pit for him to land there, but if Bowser does so as part of his own attack, the game will not respawn him to jump back onto the stage. | ||
If one of the [[Bully|Bullies]] in [[Lethal Lava Land]] is pushed into the lava at a specific angle, it | If one of the [[Bully|Bullies]] in [[Lethal Lava Land]] is pushed into the lava at a specific angle, it will be stuck there. Doing this will not count as defeating it, resulting in not spawning the [[Big Bully]] that must also be defeated to complete the mission.<ref>[https://www.suppermariobroth.com/post/633632317749985280/ddd-main-blog-twitter-patreon-small-findings Supper Mario Broth]</ref> | ||
====''[[Super Mario Sunshine]]''==== | ====''[[Super Mario Sunshine]]''==== | ||
If the [[Pokey Head | If the [[Pokey Head]]s in the [[Red Coin Field]] fall off the stage, the player will not be able to collect the [[Red Coin]] from defeating them and will have to restart the level. Additionally, since there is no source of water in the level, if [[F.L.U.D.D.]] runs out of water, the player will have to restart the level if any Red Coins that require water have not been collected. | ||
====''[[Super Mario Galaxy]]''==== | ====''[[Super Mario Galaxy]]''==== | ||
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[[File:SMG Cataquack Ice Freeze Glitch.gif|thumb|The Cataquack freezing]] | [[File:SMG Cataquack Ice Freeze Glitch.gif|thumb|The Cataquack freezing]] | ||
If the [[Cataquack]] in the [[Wall Jumping up Waterfalls]] mission in the [[Beach Bowl Galaxy]] touches [[Ice Mario (Super Mario Galaxy)|Ice Mario]] on the same frame one of the ice pillars breaks the platform it is standing on, the Cataquack will start glowing and the game will become unresponsive. The player will then have to restart the mission to continue.<ref> | If the [[Cataquack]] in the [[Wall Jumping up Waterfalls]] mission in the [[Beach Bowl Galaxy]] touches [[Ice Mario (Super Mario Galaxy)|Ice Mario]] on the same frame one of the ice pillars breaks the platform it is standing on, the Cataquack will start glowing and the game will become unresponsive. The player will then have to restart the mission to continue.<ref>[https://www.suppermariobroth.com/post/637958292481736704/in-super-mario-galaxy-during-the-wall-jumping-up Supper Mario Broth]</ref> | ||
On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event. | On the missions [[Purple Coins on the Battlerock]] and [[Battlestation's Purple Coins]], if the player leaves behind any of the [[Purple Coin]]s, they will be unable to obtain the [[Power Star]] as the platforms that the player rides throughout the level do not backtrack. Although Mario will lose a life for doing so, he can end the softlock by talking to the [[Gearmo]]s who host the event. | ||
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During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission. | During [[Silver Stars in the Whomp Fortress]], if the player uses the [[Cloud Flower]] to reach the Bonus Planet, they will be unable to return to the starting planet. To return, the player must lose a life or restart the mission. | ||
====''[[New Super Mario Bros. Wii]]''==== | ====''[[New Super Mario Bros. Wii]]''==== | ||
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====''[[Super Mario 3D Land]]''==== | ====''[[Super Mario 3D Land]]''==== | ||
In {{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then | In {{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, if the player uses the [[Super Leaf]] to jump over the gap between the platform and the bridge during the boss fight against [[Tail Bowser]] and then press the button while he jumps to the left, the bridge will collapse with Bowser off-screen, causing the game to freeze.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref> | ||
====''[[New Super Mario Bros. U]]''==== | ====''[[New Super Mario Bros. U]]''==== | ||
[[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]] | [[File:NSMBU-Unwinnable State Bramball.png|thumb|220px|Getting stuck under an immovable [[Bramball]], in ''[[New Super Mario Bros. U Deluxe]]''.]] | ||
In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left | In the ''[[New Super Mario Bros. U]]'' level [[Bramball Woods]], it is possible to get stuck underneath the third Bramball in the level. Normally, [[Brick Block]]s move into position when the player is nearby, allowing the Bramballs to move. However, returning to this Bramball after dying and respawning from the [[Checkpoint Flag]] without going too far left will not have the blocks appear. This allows the player to take a hit and stand on the [[Mega Block|Big Block]], trapping them. Jumping against the Bramball has no effect, and if the player is in [[Small Mario|small form]] or [[Mini Mario (form)|mini form]], they cannot escape without losing a life. | ||
===''[[Super Mario Bros. Special]]''=== | ===''[[Super Mario Bros. Special]]''=== | ||
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | ||
===''Yoshi'' series=== | |||
===''Yoshi'' | |||
====''[[Super Mario World 2: Yoshi's Island]]''==== | ====''[[Super Mario World 2: Yoshi's Island]]''==== | ||
[[File:GO! GO! MARIO!! unwinnable.png|right|frame|Yoshi gets trapped in [[GO! GO! MARIO!!]]]] | [[File:GO! GO! MARIO!! unwinnable.png|right|frame|Yoshi gets trapped in [[GO! GO! MARIO!!]]]] | ||
[[GO! GO! MARIO!!]] has a [[Super Star]] that [[Yoshi]] can reach by jumping off a [[Shy Guy|Shy-Guy]]. However, unless he has any [[Yoshi | [[GO! GO! MARIO!!]] has a [[Super Star]] that [[Yoshi]] can reach by jumping off a [[Shy Guy|Shy-Guy]]. However, unless he has any [[Yoshi Egg]]s or [[Watermelon (Yoshi's Island series)|watermelon]]s, he will be unable to get out of the area and must quit out of the level. This is fixed in ''[[Yoshi's Island: Super Mario Advance 3]]''. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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====''[[Paper Mario: The Origami King]]''==== | ====''[[Paper Mario: The Origami King]]''==== | ||
Before version 1.0.1., in [[Shangri-Spa]], after obtaining the [[Spring of Rainbows - VIP|VIP pass]] to access the [[Spring of Rainbows]], if the player left the path to it after entering, the VIP pass would be gone from the menu. If the player then spoke to the Toad at the reception, they would not have the stamp card and there would be no way to get another one. Saving after this point would have bricked the save file.<ref>Nintendo Unity | Before version 1.0.1., in [[Shangri-Spa]], after obtaining the [[Spring of Rainbows - VIP|VIP pass]] to access the [[Spring of Rainbows]], if the player left the path to it after entering, the VIP pass would be gone from the menu. If the player then spoke to the Toad at the reception, they would not have the stamp card and there would be no way to get another one. Saving after this point would have bricked the save file.<ref>Nintendo Unity (July 22, 2020). [https://youtu.be/4cLFZ9_S0GI Massive Game Breaking Glitch Destroys Your Save File in Paper Mario: The Origami King]. ''YouTube''. Retrieved July 24, 2020.</ref> | ||
===''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series=== | ===''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series=== | ||
====''[[Luigi's Mansion]]''==== | ====''[[Luigi's Mansion]]''==== | ||
When battling [[Chauncey]], a glitch can occur that makes the ball needed to defeat him stuck in mid-air.<ref> | When battling [[Chauncey]], a glitch can occur that makes the ball needed to defeat him stuck in mid-air.<ref>[https://www.suppermariobroth.com/post/633722895691137024/rr Supper Mario Broth]</ref> | ||
====''[[Luigi's Mansion: Dark Moon]]''==== | ====''[[Luigi's Mansion: Dark Moon]]''==== | ||
In Treacherous Mansion, it is possible to open a door leading to the pirate ship on the side of the mansion by holding a nearby switch down with an object. If the player enters this area while a ghost knocks away the object, the door will become blocked again after they enter the room, leaving them stuck on a tiny platform and forced to restart the level. | In Treacherous Mansion, it is possible to open a door leading to the pirate ship on the side of the mansion by holding a nearby switch down with an object. If the player enters this area while a ghost knocks away the object, the door will become blocked again after they enter the room, leaving them stuck on a tiny platform and forced to restart the level. | ||
If the player quits in the [[King Boo]] battle after the first Tough Possessor is defeated, it is possible that the game will count the earlier mission as complete without opening up the final mission, and will not send the player to the final boss upon replaying the level, making the game incompletable.<ref> | If the player quits in the [[King Boo]] battle after the first Tough Possessor is defeated, it is possible that the game will count the earlier mission as complete without opening up the final mission, and will not send the player to the final boss upon replaying the level, making the game incompletable.<ref>http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/#comment-17125</ref> | ||
It is also possible to be unable to win a multiplayer ScareScraper round from a common glitch that stops a necessary key from appearing in the level. If this happens, the players are forced to lose the game. | It is also possible to be unable to win a multiplayer ScareScraper round from a common glitch that stops a necessary key from appearing in the level. If this happens, the players are forced to lose the game. | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''[[Mario & Luigi: Partners in Time]]''==== | ====''[[Mario & Luigi: Partners in Time]]''==== | ||
At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; | At a certain point in the game, the [[Warp Pipe]] that leads to the [[Peach's Castle Dungeon]] becomes accessible by going to a question marked spot in [[Peach's Castle]]. Later in the game, the player will have to go back to Peach's Castle via Peach's Castle Dungeon from the [[Time hole]]s in the [[Star Shrine]] or [[Toad Town]]. If the player did not activate the Warp Pipe at Peach's Castle beforehand, the player will be stuck at the dungeon as the pipe that connects to Peach's Castle and the dungeon does not appear. This only happens in the American version; The Japanese and European versions managed to fix this glitch. | ||
====''[[Mario & Luigi: Dream Team]]''==== | ====''[[Mario & Luigi: Dream Team]]''==== | ||
There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented | There are a certain series of glitches in Mushrise Park that makes it possible to fall into the Mini Mario area as both Mario and Luigi, or get stuck in the collision for a nearby bridge. If this happens, the game is unwinnable and the file has to be started over.<ref>Gaming Reinvented (February 20, 2016). [https://youtu.be/VddWqjHclrg Why I Don't Play Mario & Luigi Dream Team Any More (glitch)]. ''YouTube''. Retrieved March 29, 2019.</ref> | ||
Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref> | Since this game allows players to retry a battle after losing, it is possible for Mario to essentially get stuck in a "loop of death"<ref>[https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]</ref> in the Dream World should he [[Trip|trip]] at the start of a Dream World battle with minimal HP and less Speed than the enemy. As Mario has no way of defending the enemy's attack, he is doomed to get KO'd over and over until the player restarts the battle on [[Easy Mode]], in which the Bros. will always start with full HP and BP when activated. This doesn't work if Mario is currently wearing the Guard Shell or Guard Shell DX [[List of Mario & Luigi: Dream Team gear|accessories]], and cannot be performed at all in the [[Hard Mode]]. | ||
====''[[Mario & Luigi: Paper Jam]]''==== | ====''[[Mario & Luigi: Paper Jam]]''==== | ||
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Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress. | Additionally, it used to be possible to make the game unwinnable by backtracking as solo Luigi after Mario got captured, since a glitch would result in him getting stuck in a certain area of Dimble Wood and being unable to leave. However, after the first update for the game, this was patched, and any affected save files were also fixed to allow progress. | ||
===''[[ | ===''[[Wario (franchise)|Wario]]'' franchise=== | ||
====''[[WarioWare, Inc.: Mega Microgame$!]]''==== | ====''[[WarioWare, Inc.: Mega Microgame$!]]''==== | ||
At the level 3 difficulty of the [[microgame]] [[Right in the Eye]], the eye of the needle may sometimes be positioned outside the playing area, making the game | At the level 3 difficulty of the [[microgame]] [[Right in the Eye]], the eye of the needle may sometimes be positioned outside the playing area, making the game unbeatable. This issue was fixed in the microgame's ''[[WarioWare Gold]]'' remake. | ||
====''[[WarioWare: Touched!]]''==== | ====''[[WarioWare: Touched!]]''==== | ||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies. | Three microgames in [[Kat & Ana]]'s set are impossible to complete on early Japanese copies. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off. This glitch was fixed in later Japanese copies. | ||
In [[Spario]], if the player presses the pause button multiple times before the microgame begins, Wario may lack his arms and mustache, making it unbeatable.<ref>dkspivey71 (April 22, 2015). [https://web.archive.org/web/20171023121137/http://miiverse.nintendo.net/posts/AYMHAAACAAADVHjuiKAT6g "''Uh, Wario? Where are your arms?!''"] ''Miiverse''. Retrieved November 4, 2020.</ref> | |||
====''[[WarioWare: Get It Together!]]''==== | ====''[[WarioWare: Get It Together!]]''==== | ||
In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 | In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2, which makes it unbeatable for him since he cannot move. | ||
In [[Pop Goes the Party]] and [[Balance the Scales]], [[Penny]] (who is classified as the worst fit for both microgames) may destroy all of the pins in Level 3 and too many cracked rocks, respectively, making the microgames unbeatable for her. | |||
==Impossible 100% completion== | ==Impossible 100% completion== | ||
{{see also|Missable content}} | {{see also|Missable content}} | ||
A less severe variation is when a game can still be finished, but denies the player [[Completion|100% completion]] of their save file in some way. Unlike true unwinnable scenarios, examples of intentional impossible 100% completion are more common in the '' | A less severe variation is when a game can still be finished, but denies the player [[Completion|100% completion]] of their save file in some way. Unlike true unwinnable scenarios, examples of intentional impossible 100% completion are more common in the ''Mario'' franchise. | ||
===''[[Donkey Kong 64]]''=== | ===''[[Donkey Kong 64]]''=== | ||
The five [[Banana Medal]]s that appear in [[Hideout Helm]] do not respawn if the player leaves the area without collecting them, making 101% [[completion]] impossible. | The five [[Banana Medal]]s that appear in [[Hideout Helm]] do not respawn if the player leaves the area without collecting them, making 101% [[completion]] impossible. | ||
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===''[[Super Mario 3D Land]]''=== | ===''[[Super Mario 3D Land]]''=== | ||
Similar to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file | Similar to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file. | ||
In all subsequent '' | In all subsequent ''Mario'' platformers, making the Super Guide Block or Assist Block appear will not void the player's chance to get shiny stars on their save file; any player who uses the Super Guide or Invincibility Leaf can get shiny stars by completing the same level without using it. | ||
===''[[Paper Mario: The Origami King]]''=== | ===''[[Paper Mario: The Origami King]]''=== | ||
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If the player defeated the [[Black Shy Guy]] with [[Professor Toad]], it was impossible to achieve 100% completion in the [[Musée Champignon]]. This was fixed in version 1.0.1 by having a Black Shy Guy appear in [[Scorching Sandpaper West]] which can be fought as many times as the player wants. | If the player defeated the [[Black Shy Guy]] with [[Professor Toad]], it was impossible to achieve 100% completion in the [[Musée Champignon]]. This was fixed in version 1.0.1 by having a Black Shy Guy appear in [[Scorching Sandpaper West]] which can be fought as many times as the player wants. | ||
==References== | ==References== | ||
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[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Lists|Unwinnable]] | [[Category:Lists|Unwinnable]] | ||