Editing Underwater driving
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Underwater driving is implemented on [[new course]]s, [[classic course]]s and battle courses. Various other mechanics such as [[anti-gravity]] and [[Jump Boost]]s also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections. The player's screen becomes wet for a short period when exiting underwater sections. | Underwater driving is implemented on [[new course]]s, [[classic course]]s and battle courses. Various other mechanics such as [[anti-gravity]] and [[Jump Boost]]s also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections. The player's screen becomes wet for a short period when exiting underwater sections. | ||
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]]. | Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong: Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]]. | ||
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse | In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu. | ||
==In-game statistics== | ==In-game statistics== | ||
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}} | {{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}} | ||
In ''Mario Kart 7'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', when driving underwater, the handling, speed, and drifting of most [[driver]]s, | In ''Mario Kart 7'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', when driving underwater, the handling, speed, and drifting of most [[driver]]s, [[vehicle]]s, and [[tire]]s are different than usual. For some examples from ''Mario Kart 7'', the [[Egg 1]] would become faster, while the [[Barrel Train]] would become slower. In ''Mario Kart 8'', the [[Badwagon]] strongly excels while underwater, but it has among the worst underwater statistics in ''Mario Kart 8 Deluxe''. | ||
It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats. | It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats. | ||
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[[File:Larry Lightweights MK8.png|250px|thumb|Lemmy driving underwater on Water Park]] | [[File:Larry Lightweights MK8.png|250px|thumb|Lemmy driving underwater on Water Park]] | ||
[[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]] | [[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]] | ||
Courses with normally optional segments are marked with an asterisk (*). | |||
*{{classic-link|SNES|Donut Plains 3}}* | |||
*{{classic-link|N64|Koopa Troopa Beach}}* | |||
*{{classic-link|GBA|Boo Lake}} | |||
*{{classic-link|GBA|Cheep-Cheep Island}}* | |||
*{{classic-link|GBA|Yoshi Desert}}* | |||
*{{classic-link|GCN|Dry Dry Desert}} | |||
*{{classic-link|GCN|Daisy Cruiser}}* | |||
*{{classic-link|GCN|Sherbet Land}}* | |||
*{{classic-link|DS|Cheep Cheep Beach}}* | |||
*{{classic-link|DS|Wario Stadium}} | |||
*{{classic-link|Wii|Koopa Cape}} | |||
*{{classic-link|3DS|Cheep Cheep Lagoon}} | |||
*{{classic-link|3DS|Piranha Plant Slide}} | |||
*{{classic-link|3DS|Wario Shipyard}} | |||
*[[Maka Wuhu]]* | |||
*{{classic-link|3DS|DK Jungle}}* | |||
*{{classic-link|3DS|Rosalina's Ice World}} | |||
*{{classic-link|3DS|Bowser's Castle}} | |||
*[[Water Park]] | |||
*[[Sweet Sweet Canyon]] | |||
*[[Thwomp Ruins]]* | |||
*[[Twisted Mansion]] | |||
*[[Dolphin Shoals]] | |||
*[[Yoshi's Island (race course)|Yoshi's Island]] | |||
*[[Squeaky Clean Sprint]] | |||
*[[Los Angeles Laps]]* | |||
*[[Amsterdam Drift]] (T, R/T, all versions of 2 and 3) | |||
*[[Piranha Plant Cove]] (all routes) | |||
*[[Tropical Coast]] | |||
*[[Omatsuri Circuit]] | |||
*[[Lightning Lagoon]] | |||
*[[Cheep Cheep Reef]] | |||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'', though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake. | *{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'', though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake. | ||
*In ''Mario Kart Tour'', the first variants of [[Tour Singapore Speedway|Singapore Speedway]] and [[Tour Bangkok Rush|Bangkok Rush]] have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a [[Pipe Frame]] driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the '' | *In ''Mario Kart Tour'', [[SNES Koopa Troopa Beach 2]] and [[SNES Vanilla Lake 2]] have inaccessible underwater areas. Both areas can only be entered by falling into them during [[Glider Challenge]]s.<ref>HalfHydra. [https://www.youtube.com/watch?v=LDnu1PoDbL0 Glider Challenge Exploration], ''Youtube'', March 8, 2022.</ref> | ||
*In ''Mario Kart Tour'', the first variants of [[Tour Singapore Speedway|Singapore Speedway]] and [[Tour Bangkok Rush|Bangkok Rush]] have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a [[Pipe Frame]] driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], these sections affect every player the same way as when driving underwater, but the propeller does not appear. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MK7}} | {{MK7}} | ||
{{MKAGPDX}} | {{MKAGPDX}} |