Editing Ultra Hammer (move)

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Like Super Hammer, Ultra Hammer causes Mario to twist himself up before swinging his [[Hammer]] while spinning. In the overworld, it is performed by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. In addition to Super Hammer's effects, Ultra Hammer can be used to destroy [[Stone Block|Big Stone Block]]s. Hitting an enemy with it in the overworld allows Mario to use Ultra Hammer as a [[First Strike]] without consuming any [[Flower Point]]s.
Like Super Hammer, Ultra Hammer causes Mario to twist himself up before swinging his [[Hammer]] while spinning. In the overworld, it is performed by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. In addition to Super Hammer's effects, Ultra Hammer can be used to destroy [[Stone Block|Big Stone Block]]s. Hitting an enemy with it in the overworld allows Mario to use Ultra Hammer as a [[First Strike]] without consuming any [[Flower Point]]s.


In battle, Ultra Hammer costs 4 FP. Its [[Action Command]] closely resembles that used for normal Hammer attacks and Super Hammer, but nine lights light up before the star, requiring {{button|gcn|stick}} to be held for slightly longer than Super Hammer. It has mostly the same effects as Super Hammer, dealing 6 base damage to the targeted enemy and smacking it backward, but enemies behind the target that the target is smacked into take 3 piercing damage instead of 1, which isn't affected by Mario's attack modifiers. Like Super Hammer, Ultra Hammer can knock body segments off of [[Pokey]]s and [[Poison Pokey]]s, and if one of these enemies is the target of the attack, a segment is smacked back in place of the entire enemy, dealing damage equal to the damage of the respective Pokey's body segment-throwing attack.
In battle, Ultra Hammer costs 4 FP. Its [[Action Command]] closely resembles that used for normal Hammer attacks and Super Hammer, but nine lights light up before the star, requiring {{button|gcn|stick}} to be held for slightly longer than Super Hammer. It has mostly the same effects as Super Hammer, dealing 6 base damage to the targeted enemy and smacking it backward, but enemies behind the target that the target is smacked into take 3 piercing damage instead of 1, which isn't affected by Mario's attack modifiers. Like Super Hammer, Ultra Hammer can knock body segments off of [[Pokey]]s and [[Poison Pokey]]s, and if one of these enemies is the target of the attack, a segment can be smacked back in place of the entire enemy, dealing damage equal to the damage of the respective Pokey's body segment-throwing attack.


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[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]

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