Editing Tricky Trap Pyramid (Chris)
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{{ | {{image}} | ||
{{ | {{DISPLAYTITLE:Tricky Trap Pyramid [Chris]}} | ||
{{Levelbox | |||
|title=Tricky Trap Pyramid [Chris] | |title=Tricky Trap Pyramid [Chris] | ||
|image= | |image= | ||
|id=XRM-NWV-XVG | |id=XRM-NWV-XVG | ||
|game=''[[Super Mario Maker 2]]'' | |game=''[[Super Mario Maker 2]]'' | ||
|style={{ | |style={{SMMstyle|smb}} | ||
|theme=Desert | |theme=Desert | ||
|limit=500 seconds | |limit=500 seconds | ||
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|after=[[Bonkers Bounce House (Kit)|>>]] | |after=[[Bonkers Bounce House (Kit)|>>]] | ||
}} | }} | ||
'''Tricky Trap Pyramid [Chris]''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is a level published by NintendoNM, and was created by Chris of the Nintendo Power podcast | '''Tricky Trap Pyramid [Chris]''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is a level published by NintendoNM, and was created by Chris of the Nintendo Power podcast. It is set in the desert theme and in the ''[[Super Mario Bros.]]'' style. | ||
==Layout== | ==Layout== | ||
The level begins with a [[Warp Pipe]] spawning [[Dry Bones Shell]]s, of which Mario must enter one to ground pound an [[ON/OFF Switch]] and thus enter a [[Warp Door]]. After crouching to avoid a [[Thwomp]], Mario must jump out of the Dry Bones Shell to reach a [[Seesaw]]. After getting a new Dry Bones Shell, Mario must the Seesaw's weight to his advantage to ground pound one side, causing a [[Dry Bones]] to reach a high-up platform and bounce on a [[Note Block]] to release a [[Beanstalk|Vine]], allowing Mario to head up and reach a [[Checkpoint Flag]] and another Warp Pipe. After crouching to avoid some [[Big Thwomp]]s and climb on another Vine, Mario must bounce on some [[Parabones]] to reach another Warp Pipe. Mario must then avoid parachuting [[Fish Bone]]s to enter a Warp Pipe on the left, where he will find another Checkpoint Flag, and must jump in and out of a parachuting Dry Bones Shell twice to safely grab a [[Key]] and place it into a [[Key Door]] in the area with Fish Bones. Afterwards, Mario must kick a Dry Bones Shell into a [[ | The level begins with a [[Warp Pipe]] spawning [[Dry Bones Shell]]s, of which Mario must enter one to ground pound an [[ON/OFF Switch]] and thus enter a [[Warp Door]]. After crouching to avoid a [[Thwomp]], Mario must jump out of the Dry Bones Shell to reach a [[Seesaw]]. After getting a new Dry Bones Shell, Mario must the Seesaw's weight to his advantage to ground pound one side, causing a [[Dry Bones]] to reach a high-up platform and bounce on a [[Note Block]] to release a [[Beanstalk|Vine]], allowing Mario to head up and reach a [[Checkpoint Flag]] and another Warp Pipe. After crouching to avoid some [[Big Thwomp]]s and climb on another Vine, Mario must bounce on some [[Parabones]] to reach another Warp Pipe. Mario must then avoid parachuting [[Fish Bone]]s to enter a Warp Pipe on the left, where he will find another Checkpoint Flag, and must jump in and out of a parachuting Dry Bones Shell twice to safely grab a [[Key]] and place it into a [[Key Door]] in the area with Fish Bones. Afterwards, Mario must kick a Dry Bones Shell into a [[Big Dry Bones]] to enter yet another Key Door and a subsequent Warp Pipe, which leads to a slope descending to the [[Goal Pole]]. | ||
==Enemies== | ==Enemies== | ||
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*Parachuting [[Fish Bone]]s | *Parachuting [[Fish Bone]]s | ||
*[[Cannonball]]s | *[[Cannonball]]s | ||
*[[ | *[[Big Dry Bones]] | ||
==Description== | ==Description== | ||
''"In a shell, Down = hide, jump + Down = stomp, shoulder buttons = jump out."'' | |||
{{SMM2 Levels}} | |||
[[Category:Super Mario Maker 2 Levels]] | |||
{{SMM2 | |||
[[Category:Super Mario Maker 2 |